I was going to save this Coffee Talk for tomorrow, but RPadholic smartguy requested that I post it today, so here it is! At E3 2013, Microsoft caused several fanboy heart attacks (not actual heart attacks) by unveiling Killer Instinct for Xbox One. The game is an updated version of Rare’s beloved fighter from the ’90s. In addition to new graphics, new moves, and new fighters, the game is also introducing a new business model (for console fighting games, anyway). Instead of a traditional flat price, the new Killer Instinct will use a…more
Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the on-again-off-again talks between the Boston Celtics and Los Angeles Clippers, fine visitors from Korean e-cig companies, or Bryan Danielson’s injury, Coffee Talk is the place to do it.
I was going to save this Coffee Talk for tomorrow, but RPadholic smartguy requested that I post it today, so here it is! At E3 2013, Microsoft caused several fanboy heart attacks (not actual heart attacks) by unveiling Killer Instinct for Xbox One. The game is an updated version of Rare’s beloved fighter from the ’90s. In addition to new graphics, new moves, and new fighters, the game is also introducing a new business model (for console fighting games, anyway). Instead of a traditional flat price, the new Killer Instinct will use a free-to-play model that many mobile and social games use.
Gamers will be able to download Killer Instinct for free and play to their heart’s content. However, only one character will be available for free. Players will be able to purchase individual characters or pay a flat fee for access to all characters, including those that will be added to the game post-launch. This business model has been lucrative for many mobile and social games, but will it fly with a console fighting game?
What’s your take on the Killer Instinct business model? Are you interested in experiencing games this way? Do you think Microsoft will be successful using a mobile-game tactic on consoles? Or is it too foreign for console gamers? Please share your thoughts in the comments section.
Nvidia made quite a splash when it announced its Shield portable gaming system at CES 2013. At E3 2013, I interviewed James Wang from Nvidia product marketing to get more details on the system and got some hands-on time with the console. Shield will be the first Tegra 4 device on the market, according to the company. Nvidia’s latest and greatest mobile chip should take mobile gaming to the next level. In addition to being able to run Android games, Shield allows gamers to stream PC games (GeForce GTX 650 or higher required). Of course it runs non-gaming apps as well, which is handy for people that want to update their Facebook status with one of the most menacing Android devices ever created.
Shield sports a solid gamepad that will feel familiar to most gamers. The buttons and sticks are solid, but I needed a few minutes to get used to the flat feel of the system. It was very much a mental thing on my part; I know that portable gaming systems are supposed to be flat, but Shield’s shape and color scheme reminded me of Xbox 360 so I was thinking curves. Of course I need to spend more time with the controller and use it with a variety of games before I can judge it, but my initial feeling was like, not love.
While Shield has a lot of power and a lot of features, it also has a lot of competitors — traditional handheld systems, Android phones and tablets, and several other Android-based consoles. It’s certainly unique, but I’m not sure what the demand will be for a $349 portable Android gaming system. That’s where you come in! As always, I want to hear your thoughts on Nvidia Shield, now that you have more info on it and have seen more footage of the system. Share your feelings like a Care Bear in the comments section when you have a chance (please).
At E3 2013, I spent some time with Sunflex vice president of business development Nicki Repenning to talk about the UNU tablet. At a glance, this seven-inch tablet is one of the most unique and diverse Android devices I’ve seen. In addition to being able to use it as a standard tablet, UNU comes with software and accessories that help you use it as a smart TV or videogame console.
On the smart TV side, it uses docks and an air-mouse controller. The controller is particularly novel. It features motion controls for menu navigation and for casual games (think Angry Birds or Fruit Ninja). The back of the controller has a QWERTY keyboard for a familiar and comfortable typing experience. One dock and controller are included in the standard UNU tablet bundle, which will retail for $199.
For hardcore Android gamers, there’s a $249 bundle that includes a full-sized gamepad, a travel pouch, and everything in the standard bundle. The controller has a good feel, thought not as impressive as the Nyko PlayPad Pro 2 that I tried at E3 2013. The gamepad makes sense for Android users that play a lot of traditional games ported to Android.
On paper, UNU looks like an inexpensive Android tablet that does many things very well. However, I want to spend more time with Sunflex’s custom UI and learn the exact chipset under the hood before I pass judgement. Hopefully I’ll get to do so before the product’s late-summer release. I’m intrigued by UNU, but I want to see more!
How about you guys and gals? Any of you interested in the UNU tablet?
[Thanks again to Rich Brown for his great camera work in this video!]
At E3 2013, I spent some time with Sunflex vice president of business development Nicki Repenning to talk about the UNU tablet. At a glance, this seven-inch tablet is one of the most unique and diverse Android devices I’ve seen. In addition to being able to use it as a standard tablet, UNU comes with software and accessories that help you use it as a smart TV or videogame console.
On the smart TV side, it uses docks and an air-mouse controller. The controller is particularly novel. It features motion controls for menu navigation and for casual games (think Angry Birds or Fruit Ninja). The back of the controller has a QWERTY keyboard for a familiar and comfortable typing experience. One dock and controller are included in the standard UNU tablet bundle, which will retail for $199.
For hardcore Android gamers, there’s a $249 bundle that includes a full-sized gamepad, a travel pouch, and everything in the standard bundle. The controller has a good feel, thought not as impressive as the Nyko PlayPad Pro 2 that I tried at E3 2013. The gamepad makes sense for Android users that play a lot of traditional games ported to Android.
On paper, UNU looks like an inexpensive Android tablet that does many things very well. However, I want to spend more time with Sunflex’s custom UI and learn the exact chipset under the hood before I pass judgement. Hopefully I’ll get to do so before the product’s late-summer release. I’m intrigued by UNU, but I want to see more!
How about you guys and gals? Any of you interested in the UNU tablet?
[Thanks again to Rich Brown for his great camera work in this video!]
Colleague: No, I mean it feels and looks too much like Halo.
Me: There are a lot elements in the game that are nothing like Halo, but I guess there are some visual similarities. But so what?
Colleague: I’m just tired of them doing the same thing game after game.
At E3 2013, I also had at least ten conversations that went something like this…more
Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Samsung and Jay-Z teaming up for (allegedly) $20-million, LeAnn Rimes’ crew visiting my favorite vape shop, or Rob Van Dam returning to WWE, Coffee Talk is the place to do it.
At E3 2013, I had at least ten conversations that went something like this:
Colleague: *excited* It looks like an Insomniac game!
Me: It should. It’s being made by Insomniac.
Colleague: No, I mean it looks like what I expect from them. Resistance didn’t look and feel like an Insomniac game. This is more like it!
Me: I guess the tone feels more like what the company has done prior to Resistance, but I don’t mind when developers try different things.
Colleague: Yeah, but this is what I love about Insomniac.
In one case, people are criticizing Bungie for (supposedly) going to the well again. In the other case, people are lauding Insomniac for (supposedly) going to the well again. It’s funny, isn’t it? I’m not sure what the deal is — it’s like you’re damned if you do and you’re damned if you don’t. Destiny is pretty ambitious, but some people are down on it because it has some artistic and tonal similarities to other Bungie games. Sunset Overdrive is also ambitious, and it’s getting praised because it has some artistic and tonal similarities to other Insomniac games. In my head, this kind of inconsistency is causing game developers to sing Adam Lambert’s “Whataya Want From Me?” on an hourly basis.
There’s something comforting about creators — of any kind, not just game developers — using familiar elements. There’s also something exciting about creators trying something new. The results of both approaches can be good or bad. I get that. What I don’t get is the inconsistent pigeonholing game journalists and gamers are doing with these two titles. Why is it good for one developer to use a similar style and bad for another?
Don’t get me wrong. I respect the hell out of Bungie and I’m a huge Insomniac mark. I just think it’s unfair that Bungie is getting dinged and Insomniac is getting praised for the same reason.
Perhaps you can explain it to me. Are these judgements just? Are they inconsistent? Leave your thoughts on the matter in the comments section (please!).
As expected, E3 2013 was a super-exciting show (new consoles always add extra excitement), but it was even more exciting than I thought it would be. Sony kicked things off with a bang, there were loads of great games to see, and independent developers brought a different (and refreshing) type of energy to the mix. Since everyone else is doing it (and it adds lots of search traffic), I’m listing my top 10 games of E3 2013. Keep in mind that there was a ton of stuff I didn’t see and these silly lists are subjective. After that are some random thoughts and a photo gallery.
Top 10 Games of E3 2013
Titanfall — Giant robots are frickin’ cool, but I was surprised by how much fun it was playing as a pilot. Mixing up the two types of action made for a unique experience. The animation of the mech inserting the pilot still scares me though. That looks painful.
Knack — As a fan of super-cute platformers, clever gameplay, and Mark Cerny, this game worked for me on so many levels. The brief portion I played was crazy good — much headier than most platformers out there, but still very accessible.
Beyond: Two Souls — A few of my friends have soured on this game, but I’m still a Quantic Dream mark and I can’t wait to play the whole thing.
Destiny — I thought I would be dazzled by the graphics and okay with the gameplay. After seeing the demo, I was surprised by how much I want to play this one.
Transistor — From the excellent Supergiant Games comes another sweet action-RPG that combines modern flourishes with old-school sensibilities.
Below — From the excellent Capybara Games comes another visually and aurally distinct game with old-school sensibilities.
Brothers: A Tale of Two Sons — I’ve been high on this game since I saw it in October and was glad to see several friends of mine digging it too.
inFamous: Second Son — I really enjoyed the first two inFamous games and am a big fan of Sucker Punch. I love where this sequel is going and have high hopes for it.
Disney Infinity — While it has some similarities to the wonderful Skylanders franchise, this game is more ambitious and has several unique features. I love being able to share adventures with characters from Disney movies, Pixar movies, Pirates of the Caribbean, A Nightmare Before Christmas, Wreck It Ralph, etc.
Plants vs. Zombies: Garden Warfare — The sights and sounds in this game are utterly charming, but don’t overlook the gameplay. It’s like a goofy version of Team Fortress.
Random Thoughts
– It was fun catching up with Keiichi Yano from iNiS. I knew he studied jazz at USC (before going off to make excellent games like Gitaroo Man, Ouendan, and Elite Beat Agents. I didn’t know that he played saxophone. It was awesome to hear that he’s watched YouTube videos of my brother playing sax. I wish I had one of my brother’s CDs to give him at the show, but I’ll find a way to get him one.
– I’ve had some great times over the years with longtime Konami producer and current Namco Bandai producer Jason Enos. Seeing that he’s literally half the man he used to be was impressive. My man lost 171 pounds! It’s inspiring. I’m so happy for him.
– Of course it was awesome seeing my former sidekick Zoe Flower. I’m so proud of her and the work she’s doing on LEGO Friends. It was also fun meeting and getting to know her “boss” at Hellbent Games, Chris Mair. While she kicked all sorts of ass with her game at E3 2013, it started out as a strange experience for her. She’s spent most of her E3s roaming around the halls and looking at games (sometimes dressed as a zombie). Having to stay in one place for most of the show was a very different experience. On the first day of the show, she was like a freshly caged animal wanting to bust out. Ha!
– Michael Pachter throws the best E3 parties. I want to be his intern.
– I was happy to catch up with Cliff Bleszinski. I always knew he would be huge and I’m delighted for his success. We have a…colorful history and it’s great that we can still hang after all these years. I’m also thrilled that John Vignocchi and Adam Boyes have blown up. Johnny V is the executive producer on Disney Infinity and Adam Boyes is a vice president at Sony Computer Entertainment. I caught up a bit with John at Pachter-palooza and saw Adam on stage at the Sony presser (so weird). And to think, it was like 10 years ago that the three of us were cruising around Vegas in a limousine like idiots.
– While the new consoles were exciting and the games were tremendous, my favorite part of any E3 is catching up with old friends and business colleagues. I believe this was the nineteenth E3 and I’ve attended 18 of them. You kind of forget how long you’ve known people and how long we’ve all been part of this amazing business (though I maintain that game “journalists” are barely a part of the industry). Catching up, reconnecting, and all that good stuff was tremendous. I want to list all the people I was happy to catch up with, but that would take a long time and I’d moronically forget to include someone (and feel horrible about it later).
– The fine people at 47 Communications throw a Sunday party called B4. The show is obviously called E3. A respected videogame producer has dubbed the post-E3 endup at the Figueroa Hotel “F This.” That totally cracked me up.
Yesterday I went to three E3 2013 press conferences: Microsoft, EA, and Sony. I watched some of Ubisoft’s with a few friends through streaming video, but quickly got bored (to be fair, I was pretty tired at the time). Here are some random thoughts on the day’s pressers…more
Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, iOS 7, Ian Ziering working at Chippendales, or Tim Tebow signing with the New England Patriots, Coffee Talk is the place to do it.
Yesterday I went to three E3 2013 press conferences: Microsoft, EA, and Sony. I watched some of Ubisoft’s with a few friends through streaming video, but quickly got bored (to be fair, I was pretty tired at the time). Here are some random thoughts on the day’s pressers.
Sony Curb Stomps Microsoft: The biggest talk of the day was Sony giving Microsoft a major beatdown — at least in the eyes of hardcore gamers. Enthusiasts love that Sony isn’t following Microsoft’s strict stance on game licenses, allowing PS4 owners to sell, trade, and gift games as they see fit. Mainstream consumers will see the $100 difference in price points: $499 for Xbox One and $399 for PS4. To be fair, the Xbox One package comes with Kinect, which is required to use the system. The new PlayStation Eye will cost an extra $59, but isn’t required to use the PlayStation 4.
Still, the sentiment right after the Sony presser was one of disbelief. Some people couldn’t believe how thoroughly Sony one-upped Microsoft. Some couldn’t believe the manner in which the company did it, equating it with the beating in American History X, repeated curb stomps, and repeated kicks to the testicles. The words to used to describe Sony’s delivery were fascinating. Some thought it was funny, some thought it was arrogant, and others thought it lacked class. No matter what they thought of the delivery, almost everyone agreed that Sony had a point and shoved it in the competition’s face.
Microsoft hosted a party shortly after the Sony presser was over. Several joked that the party should have been reclassified as a wake.
The Rape Joke: Blogs, forums, and social media services blew up over some trash talk used during the Killer Instinct portion of the Microsoft presser. A guy was trouncing a girl in the game and said, “Just let it happen. It’ll be over soon.” Several people labeled the comment a “rape joke” and lambasted Microsoft for using misogynistic comments in its press conference. I really want to hear your take on the matter.
Rape didn’t come to my mind at all. At first I thought of Muhammad Ali using similar lines against his opponents. Then I thought of an Ultimate Spider-Man arc that had Spidey and Wolverine switching bodies. When Spidey (in Wolverine’s body) got shot in the head, he panicked. Wolverine (as Peter Parker) pulled out the bullet and said, “Relax. Let it happen.” I had no idea that phrase was a rape reference and didn’t think of it as a rape joke. However, I want to check myself. There’s a good chance that I’m ignorant of the connotation because I’m older, a boxing fan, and a comic-book nerd. Did you guys and gals think anything was wrong with comment?
My Indie Darlings: While there were a lot of big-budget games to get excited about, two of the ones I’m amped for are smaller games from independent developers. I was delighted that Capybara Games’ Below was featured at the Xbox One presser and Supergiant Games’ Transistor was featured at the PlayStation 4 presser. I’m a huge fan of these independent developers. Capy is known for the lovely Superbrothers: Sword & Sworcery EP, while Supergiant Games created the fantastic Bastion.
I know that most of you aren’t nearly into indie games as I am and that journalists are often accused of overrating indies (though I’m a verbal entertainer, so I’m not sure that I count), but I’ve noticed that independent games have been catching my eye at these shows. At the last few E3s, I recall being enamored with Journey, Sound Shapes, and The Unfinished Swan. Perhaps it’s because I’ve covered and played so many big-budget games; maybe I find indie games refreshing? I’d like to think that I genuinely love these games, but as a philosophy major, I have to question the pattern.
Do you guys and gals pay any attention to the indies? Or is it all about the major releases for you at E3?
The Big Boys: Respawn Entertainment’s Titanfall got the most buzz according to the incredibly inaccurate survey I took (i.e. chatting with industry friends). A lot of people were high on Bungie’s Destiny. At the EA presser, the teasers for Mirror’s Edge 2 and Star Wars: Battlefront were met with joyous reactions. While I was psyched to see Kyrie Irving during the NBA Live demo, my inner 12-year old keep chucking at the repeated use of the phrase “ball handling.”
Games shown today that excited me include Dragon Age 3, inFamous: Second Son, Knack, UFC, Crimson Dragon, Kingdom Hearts III, and Final Fantasy XV.
While most of my pals are certain that Watch Dogs will be a quality game, they’re starting to lose interest in it. It never clicked with me and I still don’t see what’s so amazing about the game.
Of course all of this stuff played differently to the people that watched the press conferences at home and/or read about them. What games shown at yesterday’s pressers have you jazzed?
Onto Day One: Tomorrow should be a light day and heavy night for me. I have one important meeting (at the Hooters across the street from the convention center) and will use the rest of my time to play stuff that I care about (journalists rarely get to do this, which is another advantage of being a verbal entertainer). The evening will be the outstanding Wedbush party (my favorite E3 party, affectionately called Pachter-palooza) followed by a Bethesda shindig. If there’s anything you want me to check out, please let me know in the comments section.
I’ll be running around the USC area and downtown Los Angeles for several E3 2013 press conferences. I’ll be in touch through the RPad.TV Google Hangout, but if you have any thoughts on the pressers while they’re happening, kindly use the comments section of this post. It’ll be our E3 2013 press conference day sandbox! I can’t wait to hear what you guys have to say about today’s pressers from Microsoft, EA, Sony, etc. And just for old times sake, fore!!!
Konami has confirmed that Kiefer Sutherland has replaced David Hayter as the voice actor for Solid Snake. Sutherland’s pipes will be heard in the upcoming Metal Gear Solid 5: The Phantom Pain. According to Polygon, Metal Gear Solid director Hideo Kojima chose Sutherland on the advice of producer Avi Arad (longtime Marvel producer). While many longtime MGS fans were bummed about Hayter being replaced, Kojima felt that a change was necessary for a 49-year old Snake and a new game:
The themes are a little different from previous games in the series. We’re taking on some heavy subjects, like race and revenge. As a result, I wanted Snake to have a more subdued performance expressed through subtle facial movements and tone of voice, rather than words.
It’s different from anything we’ve done before. I felt that he was the perfect fit, in terms of age and performance.
Sutherland has a lot of nerd fans from his work on 24. While he’s had a number of great movie and television performances, he’ll always be the guy from The Lost Boys and A Few Good Men to me. Those roles combined with the fact that Hayter has been voicing Solid Snake since 1998 will make Sutherland’s performance a strange experience for me, at least initially. Hopefully he’ll do a good enough job that gamers will get over the replacement quickly.
How do you feel about Kiefer Sutherland being the new voice of Solid Snake in Metal Gear Solid 5: The Phantom Pain?