The most controversial or divisive talk at DICE 2012 was held by EA senior CG supervisor TJ Gaida. His session was called “Nonlinear Story Telling: Crafting a New Genre” and it had one of the most heated post-panel Q&A sessions. Gaida was pushing episodic gaming as the future, making comparisons to the episodic nature of television. He got off to a rough start by using Fight Night Champion as an example. I love the Fight Night series and talk to a lot of hardcore boxing fans that love it, but we couldn’t care less about the game’s story. It was just a poor choice to illustrate a point about story.
Gaida went on to tell the crowd how simple and easy it was to make games episodic. This didn’t go over too well with the audience. I distinctly recall a gentleman from one of the major console companies blurting out, “This guy has no idea what he’s talking about.” The Q&A session at the end was an all-star interrogation of people claiming that episodic gaming is anything but easy and looking for examples of successes. Insomniac Games CEO Ted Price, Schell Games CEO Jesse Schell, and SMU Guildhall executive director Peter Raad provided some interesting counterpoints to Gaida’s presentation. It was certainly one of the most heated and interesting discussions at DICE 2012.
Check out the video above and let me know if you’re on Team Gaida or…uh…Team Everyone Else. *joke* Seriously though, I do believe that episodic games have a future, but I also believe that it’s extremely difficult and there are a lot of unknown factors. Aside from Telltale Games, I don’t know anyone else that’s doing well with episodic games and it’s not like Telltale is a huge company. What kind of future do you see for episodic gaming?