Coffee Talk #453: Are You Buying a PlayStation Vita?

The early reviews are in! The North American launch is nearly here! The question is, “Are you going to buy a PlayStation Vita?” The reviews are generally positive. A lot of people are impressed with the Vita hardware and its capabilities. Some are not so impressed with the Vita’s…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, itching to travel internationally, corned beef reubens vs. pastrami reubens, or Paul Reubens, Coffee Talk is the place to do it.

The early reviews are in! The North American launch is nearly here! The question is, “Are you going to buy a PlayStation Vita?” The reviews are generally positive. A lot of people are impressed with the Vita hardware and its capabilities. Some are not-so-impressed with the Vita’s inconsistent interface. Others are waiting for more and better games to come out. What’s your take on the Vita? Kindly vote in today’s poll and share your Vita-tastic thoughts in the comments section (please)!

[poll id=”145″]

As for me, I kind of have to buy one. A Vita will help me get some work and I need to keep current. That said, Sound Shapes is the only Vita game I’m truly jazzed about. I’m sure there will be plenty of Vita games that I’ll end up loving, but I’m not getting the “Must! Have! Now!” feeling I usually get when a new system launches. Part of it is that the portable landscape has changed dramatically thanks to iOS. Part of it is that I’m more excited for the iPad 3, which should be out in March.

Et vous? Share your feelings (like a Care Bear) on the PlayStation Vita.

DICE 2012: TJ Gaida is Highly Questionable

The most controversial or divisive talk at DICE 2012 was held by EA senior CG supervisor TJ Gaida. His session was called “Nonlinear Story Telling: Crafting a New Genre” and it had one of the most heated post-panel Q&A sessions. Gaida was pushing episodic gaming as the future, making comparisons to the episodic nature of television. He got off to a rough start by using Fight Night Champion as an example. I love the Fight Night series and talk to a lot of hardcore boxing fans that love it, but we couldn’t care less about the game’s story. It was just a poor choice to illustrate a point about story.

Gaida went on to tell the crowd how simple and easy it was to make games episodic. This didn’t go over too well with the audience. I distinctly recall a gentleman from one of the major console companies blurting out, “This guy has no idea what he’s talking about.” The Q&A session at the end was an all-star interrogation of people claiming that episodic gaming is anything but easy and looking for examples of successes. Insomniac Games CEO Ted Price, Schell Games CEO Jesse Schell, and SMU Guildhall executive director Peter Raad provided some interesting counterpoints to Gaida’s presentation. It was certainly one of the most heated and interesting discussions at DICE 2012.

Check out the video above and let me know if you’re on Team Gaida or…uh…Team Everyone Else. *joke* Seriously though, I do believe that episodic games have a future, but I also believe that it’s extremely difficult and there are a lot of unknown factors. Aside from Telltale Games, I don’t know anyone else that’s doing well with episodic games and it’s not like Telltale is a huge company. What kind of future do you see for episodic gaming?

Coffee Talk #452: DICE 2012 Thoughts and Observations

Another DICE Summit has come and gone. As expected, it was a truly inspiring event. A conference attended by some of the most talented game developers in the world and some of the most savvy publishing executives in gaming is simply an amazing thing. It was an honor to attend, listen…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Jeremy Lin owning New York City, 9/6 jacks or better video poker, or Jim Beam vs. Jack Daniels, Coffee Talk is the place to do it.

Another DICE Summit has come and gone. As expected, it was a truly inspiring event. A conference attended by some of the most talented game developers in the world and some of the most savvy publishing executives in gaming is simply an amazing thing. It was an honor to attend, listen, learn, absorb, network, etc. This guy has been…urging me to write something deep and thoughtful. So here’s a lengthy story about several observations and occurrences from DICE 2012.

Waiting For the New Publishing Model: The programming at DICE was generally enjoyable and excellent. Fantastic talks were given by notable developers like Tim Sweeney and Tomonobu Itagaki. Enjoyable panels were conducted by industry luminaries like Ted Price, Mike Capps, and Michael Pachter. This year’s “outsiders” that were brought in to share their perspectives and how they apply to gaming were Isaac C. Gilmore (SEAL Team 7) and legendary songwriter/producer Glen Ballard. The topics and talks were mostly fun and interesting, but I was hoping to hear more about where game publishing is going.

Depending on your point of view, traditional game publishing is at a crossroads (at best) or in a crisis (at worst). Triple-A games will be fine, but publishers are going to have a hard time selling the rest. Most pundits agree that selling a boxed game for $60 is not going to work (well) for the majority of titles next generation. So what’s the alternative? How are publishers and developers going to succeed three years from now? How will videogame publishing be different five years from now? Will digital downloads and downloadable content play a much larger role? Is streaming the answer? Michael Pachter brought up the issue, but nobody else really got into it. I was hoping to hear more on the subject and disappointed that I didn’t.

After mentioning the matter to several people that I admire and respect, I received several interesting opinions on why it wasn’t being discussed. A lot of publishers are still trying to figure out what’s next and many are still formulating strategies. A handful of publishers have strategies in place, but don’t want to reveal specifics just yet. Then there are publishers that are just in oh-crap-what-the-hell-do-we-do-next mode. I’m very curious to see if alternative methods of game publishing will be a big deal at Game Developers Conference 2012.


Console/PC vs. Mobile/Social: It has been fascinating to watch the dynamics change between people in the console/PC space and the mobile/social space. When mobile and social gaming first started to blow up a few years ago, a lot of people viewed these newcomers with curiosity. The development crowd was the most welcoming. Console and PC game makers wanted to learn about how mobile and social game makers were reaching gamers in different ways. Both sides were learning and borrowing from each other. This shouldn’t have been surprising; creatives almost always feel a kinship with other creatives. At DICE 2012, the lines weren’t there; the feeling I got was that they all viewed each other as game creators. Very cool.

The publishing side has done a complete 180. Initially it was like, “Who are these interlopers that are taking away my console/PC game sales?!?” After some education and demonstrated success, traditional game publishers are now like, “Hi there successful mobile/social publisher! I’d like to buy you.” While the relationship doesn’t have the camaraderie I’ve observed on the development side, console/PC publishers seem to have a lot more respect and admiration for mobile/social game publishers. This was very much evident at DICE 2012.

The most resistance can be found among the videogame press. A lot of game journalists still feel that mobile games and social games aren’t “real” games. It’s kind of stupid and kind of annoying, but I get it. A lot of game journalists are people that are extremely passionate about console games. They grew up on NES, SNES, Genesis, Dreamcast, etc. They love the traditional console experience. Mobile and social games still feel foreign to many of them. Hopefully the attitude will change quickly. A lot of the comments I heard from game journalists on mobile and social games were just ignorant.


Activision’s Prototype Event: For whatever reason, Activision decided to hold a press event for Prototype 2 at the same time as DICE 2012. This didn’t matter for most DICE attendees, but it did take some of the press away from the conference. It’s a shame that some journalists left the incredible networking and learning opportunities at DICE to see a game that could have been shown…whenever really.

As a big fan of DICE and a supporter of the Academy of Interactive Arts & Sciences, I thought it was disrespectful. Press events for games are a dime a dozen. It doesn’t matter when they happen. A conference like DICE is special and unique. I was surprised that Activision PR didn’t have a problem with detracting from DICE.

It looked especially bad when you consider that two of the DICE 2012 speakers were from Activision Blizzard, Blizzard executive vice president Frank Pearce is on the board of directors for the Academy, and a few Activision games were nominated for Interactive Achievement Awards. Don’t get me wrong, I’m sure that Pearce and Activision CEO Eric Hirshberg (both DICE 2012 speakers) had nothing to do with the event’s timing, but their minions should be criticized. Perhaps I’m overreacting, but I thought the timing of the Prototype 2 event was in poor taste.

Interactive Achievement Awards: I love this awards show. For entertainment purposes, Jay Mohr completely rocks as a host. His video-game specific humor cracks me up. It was awesome hearing him roast EA Rich Hilleman, Lord British, Itagaki, and others. Mohr was getting ripped to shreds on Twitter and some felt he wasn’t as good as in years past, but I thought he was terrific. I’m going to watch his opening monologue at least 100 times this year.

As far as prestige goes, the Interactive Achievement Awards and the Game Developers Choice Awards are hugely important to the gaming business. The IAAs are peer based and voted on by a committee featuring some of the top minds in the business. These awards are a big deal and it saddens me that most major gaming outlets don’t treat them like a big deal. I read dozens of angry rants bashing the Spike TV VGAs. The amount of space dedicated to the Interactive Achievement Awards? Sadly, it was only a fraction of the space dedicated to tired VGA-bashing articles. The only thing I can say about that is, “WTF?!?”

Lastly, watching Ed Logg receive the Pioneer Award and Tim Sweeney getting inducted into the AIAS Hall of Fame was awesome. These guys are incredible and it was brilliant being there to celebrate their accomplishments.

DICE 2012: Tomonobu Itagaki on Aerosmith and Carver

My second-favorite DICE 2012 session was held by Valhalla Games co-founder and chief technical officer Tomonobu Itagaki. It was called “What we talk about when we talk about games”. A lot of you know Itagaki from his days with Tecmo’s Team Ninja (Ninja Gaiden, Dead or Alive). He’s known for dressing like a rock star and wearing sunglasses at night, while his games are famous for gorgeous graphics, crazy violence, and large breasts. With all of that in mind, this talk was not at all what I was expecting. It was sensitive, personal, and very revealing.

Itagaki talked a lot about American literature and how it influenced him. Poet and short-story writer Raymond Carver was and still is a huge deal to him. I’ve interviewed Itagaki several times over the last 15 years and had absolutely no idea he was so well read. Hearing about his knowledge of American literature was definitely cool. It was also a bit embarrassing to learn that a Japanese game developer would completely school me in modern American literature.

The second half of his talk discussed a completely different influence: the song “I Don’t Want to Miss a Thing” by Aerosmith. Itagaki talked about a huge conflict he had with Tecmo and how it drove him to an alcohol-fueled depression that affected his work, his family, and his friendships. Hearing the song in the movie Armageddon moved and inspired him. It made him clutch his daughter as he cried. He cited the song as snapping him out of his depression — saving his life, his family, his friends, and his company.

While I appreciated how revealing and honest Itagaki was being, I have to admit that I was not thinking of Armageddon, but rather Blades of Glory. I’m pretty sure that movie hasn’t had a profound impact on anyone. Anyway, please check out Itagaki’s talk and let me know if you enjoyed it as much as I did.

DICE 2012: Tim Sweeney Talks About Future Graphics

My favorite DICE 2012 talk was given by Epic Games CEO and technical director Tim Sweeney. Titled “Technology and Gaming in the Next 20 Years”, the session focused on the future of videogame graphics. Considering Sweeney’s genius, I was greatly looking forward to what he had to say, but I was afraid that a lot of it would fly over my head. Instead, I was surprised by the great job he did at making high-tech concepts easy for idiots (i.e. me) to understand.

Sweeney kicked off the talk by introducing the mother of all graphics receptors: the human eye. From there he discussed how the human eye is the equivalent of a 30-megapixel camera. For tablet gaming, the most the eye needs is a resolution of 2,560 x 1,600. For console and PC gaming, the eye needs 8,000 x 4,000 at most. Using various data points, Sweeney talks about how quickly videogame graphics can get to those points.

I can’t recommend this session enough. It’s highly technical, but also easy to relate to and very enjoyable. I felt smarter just for hearing it. Give it a watch and please let me know what you think!

What Are You Playing This Weekend?

I’ll be flying back from Las Vegas tonight after another outstanding DICE Summit. I have tons of thoughts on the show’s programming and some (hopefully interesting) observations on the vibe of the videogame industry. All that aside, I’m really looking forward to firing up my PlayStation 3 for some more Final Fantasy XIII-2. I actually made a slight tactical error before DICE by playing the game through the night instead of sleeping. As incredible as the show was, I kind of miss adventuring with Serah, Noel, and Mog.

How about you? What’s on your weekend playlist?

Watch DICE 2012 and the Interactive Achievement Awards

The fine folks at Gamespot will be live streaming DICE 2012 panels and the Interactive Achievement Awards. Both events are hosted by the Academy of Interactive Arts & Sciences. There’s some really, really awesome stuff here and I urge you to watch if you can. Below are the sessions Gamespot will be live streaming and links to the video awesomeness.

(Skyrim) Todd Howard Keynote – February 8, 2012 – 6:30-7:30p Pacific

(Arkham City) Sefton Hill Session – February 9, 2012 – 10-10:30a Pacific

(Twisted Metal) David Jaffe Session – February 9, 2012 – 11:45a-12:15p Pacific

15th Annual Interactive Achievement Awards – February 9, 2012 – 7:30p-10p Pacific

If you happen to catch any of these sessions, please share your thoughts on them…and also rate the speakers outfits on a scale of one to five (no halves!).

Off to DICE 2012!

Howdy guys and dolls! I’m off to Las Vegas for DICE 2012. As many of you know, this is my favorite gaming-industry event by a Queens Blvd. mile (country miles are meh). I’m looking forward to some excellent networking, catching some outstanding panels, attending the Interactive Achievement Awards, and chatting with some of the most creative people in gaming. Also…video poker!

I’ll be checking on the site between sessions and drinks networking. I’ll also be posting pictures on Google+, Facebook, and Twitter. It’ll be just like attending with me (minus the hangover)!

This Week’s Videogame Releases

There are a handful of interesting videogame releases this week. Leading the way is Kingdom of Amalur: The Reckoning, the debut title from Curt Schilling’s 38 Studios. The game combines the formidable talents of Ken Rolston (lead designer of several games in The Elder Scrolls series), R.A. Salvatore (renowned Forgotten Realms author and creator of Drizz’t), and Todd McFarlane (buyer of expensive baseballs). Fans of dark and gritty comics looking for a dark and gritty comic-book game will want to check out The Darkness II. Lastly, Resident Evil: Revelations brings Capcom’s famous survival-horror franchise to the Nintendo 3DS.

Any of you picking up new games this week?

Coffee Talk #451: Your Favorite Super Bowl XLVI Commercials

Hundreds of millions of Super Bowl advertising dollars have come and gone. A few of you mentioned being underwhelmed with Super Bowl XLVI’s commercials and I mostly agree with that sentiment. Having said that, there were several spots that…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, M.I.A.’s middle finger, The Undertaker vs. Triple H WrestleMania rematch, or Julio Cesar Chavez, Jr. being a weight cheat, Coffee Talk is the place to do it.

Hundreds of millions of Super Bowl advertising dollars have come and gone. A few of you mentioned being underwhelmed with Super Bowl XLVI’s commercials and I mostly agree with that sentiment. Having said that, there were several spots that caught my eye. Here are my 10 favorite Super Bowl XLVI commercials. After you’ve gobbled them up, please let me know which ads were your favorite.

1) The Avengers Teaser — Earth’s mightiest heroes (and also Hawkeye)! Scarlett Johansson in her remarkably tight Black Widow costume! I’m totally geeked out for this movie.

2) MetLife — Any commercial that brings together Voltron, Charlie Brown, Marvin the Martian, Mr. Magoo, etc. is pure win.

3) Kia — I will absolutely buy that men dream about Adriana Lima and dozens of other women in bikinis. I think it’s hilarious that Kia thinks men dream about old bands (Motley Crue) and old MMA fighters (Chuck Lidell).

4) Audi — Making fun of vampires is always a good thing.

5) Chevy Silverado — This was a cute and clever spot. Combining Barry Manilow, a post-apocalyptic world, and Twinkies is borderline genius.

6) Teleflora — More Adriana Lima! This time she shows off her body and her sexy Brazilian
accent.

7) Volkswagen — I’m a geek. This commercial features the Mos Eisley cantina. Of course I loved it!

8) G.I. Joe: Retaliation Teaser — The action looks slick and I’m a homer for movies starring The Rock.

9) Time Warner Cable — I’m really unhappy with my Time Warner Cable television and Internet service, but I have to give the company props for this commercial with Rick Gervais.

10) Fiat 500 Abarth — Sexy Italian woman dropping frothed milk on her breasts? Yes, you have my attention Fiat.