Coffee Talk #79: 2D Gaming in 2010

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Stephon Marbury’s adventures in China, your Super Bowl XLIV prediction, or Austin Aries being the second-best wrestler in Ring of Honor, Coffee Talk is the place to do it.

Sega’s announcement that Sonic the Hedgehog will be returning for a brand new 2D adventure has me excited. 2D Sonic games were a huge part of my childhood and stayed with me in my teens and college years. They were just so well done, offering clever gameplay and an unmatched sensation of speed. Plus, Sonic was just cool! (Well…he was until Urkel started voicing him in the cartoon. That was his downfall. Trust me.) Ah, the days when 2D was king…. (I’m going to fetch Daniel Stern for a Wonder Years-type voice over.)

It actually took me a while to get used to 3D games. For the most part, I hated the first generation of 3D platformers and fighting games. They didn’t have the precision controls and deep gameplay that 2D games offered. So much effort put towards the graphics that other aspects of these games fell short. Obviously 3D games have gotten past those growing pains and are today’s norm. But where does that leave new 2D titles?

Do gamers care for new 2D games? Do they sell because of novelty and nostalgia? Is that enough? Did Shadow Complex open the door for fresh 2D gaming experiences? Or was that an anamoly? I’d love to hear your thoughts on 2D gaming in 2010, so please shout it out in the comments section!

Author: RPadTV