Coffee Talk #317: Bothersome Review Minutiae and You

What do you guys and gals think of missing small details in reviews? Do they ruin the review for you? Is it irrelevant since it has nothing to do with reviewer’s opinion on the game?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Rihanna’s hotness, your favorite chicken wings, or your favorite Little Rascal, Coffee Talk is the place to do it.

A couple of weeks ago, RPadholic bsukenyan sent me a link to a Pokemon Black/White review. It contained a small comment that made me dismiss the review, even though it had nothing to do with the review’s quality. Check it out:

Somebody at Game Freak must love bridges because there are numerous huge bridges to cross.

Hardcore Pokemon fans know that Game Freak director Junichi Masuda is a bridge otaku. He completely lit up when I asked him about his fascination with bridges during an interview I did for G4tv.com. I don’t expect most gamers to know about Masuda’s love of bridges, but between a writer and an editor, this stupid line should never have made it to the review.

More recently, I read this review of Tactics Ogre. It also had a line that made me wince:

On the surface Tactics Ogre looks like any other tactical RPG (with an uncanny resemblance to Final Fantasy Tactics), with grid-based, turn-by-turn combat featuring a multitude of classes and weapons.

An uncanny resemblance to Final Fantasy Tactics?!? I don’t see what’s so uncanny about it. Before Yasumi Matsuno’s team made Final Fantasy Tactics, they made the Tactics Ogre and Ogre Battle. He directed, designed, and wrote all of those games. The art and music teams were largely the same. It’s uncanny for a small development team to make games that resemble each other? Really?!?

In both cases, the lines had nothing to do with the reviewer’s opinion on the game. As a huge fan of both series and developers, the lines made me think less of the reviewer and editor. What do you guys and gals think of missing small details in reviews? Do they ruin the review for you? Is it irrelevant since it has nothing to do with the reviewer’s opinion? Kindly share your thoughts in today’s Coffee Talk!

Insomniac’s Click Division Focuses on Mobile and Social

At SXSW 2011, Insomniac Games announced Insomniac Click, a division of the company that will focus on mobile and social games. Chief Creative Officer Brian Hastings called mobile and social gaming “a pragmatic necessity” in a recent blog post. It’s also telling that this announcement was made at SXSW instead of PAX East — a very shrewd move since the former draws a broad audience while announcing at the latter would have been preaching to choir.

Here’s more from Hastings on Insomniac Click:

Insomniac Games is proud to introduce our newest division: Insomniac Click. It is dedicated to creating new games for web and mobile platforms. Insomniac Click is an expansion of the company rather than a shift. With the exception of myself, everyone working in the group has been newly hired specifically for their expertise in this space. All our existing teams are still 100% dedicated to making unforgettable AAA console experiences with our proprietary blend of double rainbows and awesomesauce.

I’m thrilled about the move. I can’t wait to enjoy some Insomniac magic on the iPad 2 or on Facebook. Companies like Epic and id have raised the bar on mobile games, while BioWare is doing some fantastic work on Facebook. It’s fantastic that the companies we love on consoles are extending their reach to mobile and social platforms. They kind of have to…even though some people hate these platforms. Ha!

What do you think of Insomniac’s foray into the land of mobile and social gaming?

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Coffee Talk #315: Mobile & Social Games Are Like X-Men

During my GDC 2011 networking (i.e. drinking and talking with people), I noticed an irrational hatred for mobile and social games. There was a small, but vocal, percentage of people I spoke with that hate…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, crazy earthquakes and tsunamis, the iPad 2 launch, or legal issues derailing Floyd Mayweather’s career, Coffee Talk is the place to do it.

During my GDC 2011 networking (i.e. drinking and talking with people), I noticed an irrational hatred for mobile and social games. There was a small, but vocal, percentage of people I spoke with that hate this segment of gaming for no good reason. They were spread over a variety of jobs in the business too — developers, publishers, marketers, journalists, etc. After one fellow mentioned that he didn’t know why he hated mobile and social games, I replied, “So they’re like the X-Men? You hate and fear them for no reason?”

Don’t get me wrong, if you don’t like mobile and/or social games, that’s fine. The negative feelings I encountered were much more active than that — as if these kinds of games hurt the business or they weren’t “real” games. I really didn’t understand the sentiment. Why waste energy on actively hating mobile and social games? Isn’t it easier to focus on the games you like instead of expending negative energy? It seems silly to me.

Just to check myself, I wanted to get your thoughts on mobile and social gaming. Do you actively hate them? Do you not like them? Are you excited by the new and exciting things they bring to gaming? Or are they just kind of there and you ignore them? Share your feelings like a Care Bear and explain your stance (please)!

What Are You Playing This Weekend?

The Decision has been made! I’m going to hold off on playing Pokemon White. This weekend is all about Dragon Age II for me. I’ve only played a little over five hours and I’m loving it. Yes, I understand that a lot of features have been simplified in order to broaden its appeal, but I think that a lot of reviewers have blown things out of proportion. The gameplay is easier in some ways, simpler in others, but the storytelling and characterization are fantastic thus far. I’m curious to see if I’ll change my tune over the weekend.

How about you? What’s on your weekend playlist?

Coffee Talk #314: What’s the Hardest Game You’ve Played?

Imagine a verbal entertainer, some game designers, and some marketing guys drunkenly talking about games during GDC 2011. The topic of the most difficult game of all time comes up. Some guys bring up…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, crying with the Miami Heat, Lady Gaga dropping her Target deal because of LGBT issues, or Yemen, Coffee Talk is the place to do it.

Imagine a verbal entertainer, some game designers, and some marketing guys drunkenly talking about games during GDC 2011. The topic of the most difficult game of all time comes up. Some guys bring up Ninja Gaiden, others mention Battletoads, and a few swear that nothing tops Mega Man 9.

Pretend you were hanging out in the group. What was the most difficult game you’ve every played? Did you enjoy the brutal difficulty? Or was it just pissing you off to the point that you had to win? Any of you ever hurt your hand because of a difficult videogame?

Coffee Talk #313: The Decision 2011

Two of my most wanted games of 2011 are out and I’m not sure which one I want to play first. I’m going to start one and give it my full attention…but which one?!? It’s time to make a LeBron James “The Decision”…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, bi-winning, Charlie Sheen conquering new media, or discovering your Nexus S is actually a limited edition model, Coffee Talk is the place to do it.

What a wonderful week for being a gamer. It’s so wonderful that I don’t know what to do. Two of my most wanted games of 2011 are out and I’m not sure which one I want to play first. In the red corner there’s Dragon Age II — the sequel to one of my favorite games this console generation and the spiritual successor to Baldur’s Gate (which I beat 18 times). In the blue corner there’s Pokemon White — the latest in a series of incredibly addictive RPGs with a ridiculously deep layer that most people don’t know about (so deep that I played Pokemon Pearl for more than 650 hours). I’m going to start one and give it my full attention…but which one?!? It’s time to make a LeBron James “The Decision” decision.

Big videogame releases overlap all the time, but I don’t remember the last time two games that I wanted this much were released in the same week. Has anything like that happened to you? Have you ever had to make a “The Decision” (I love using this term) about two of your most anticipated games? What were they? Which game won out? I can’t wait to hear your “The Decision” stories!

Coffee Talk #310: Do You Care to Understand Game Development?

I’m off to San Francisco in a few hours for Game Developers Conference 2011. In addition to mingling with some amazing talent and old friends, I’ll be hitting up some preview events. Before I left for GDC 2010…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Intelligentsia’s Kenya Gichathaini, a special visit from BB, or the NY Knicks’ overrated win over the Miami Heat, Coffee Talk is the place to do it.

I’m off to San Francisco in a few hours for Game Developers Conference 2011. In addition to mingling with some amazing talent and old friends, I’ll be hitting up some preview events and meeting with a really cool company I can’t wait to tell you more about. Before I left for GDC 2010, I asked if you understood game development. This year I’d like to hear if you care about understanding game development.

A lot of game journalists (and verbal entertainers) would love for gamers to have a rudimentary understanding of what goes into creating a game. For my part, I want to highlight the incredible people that work so hard at making incredible games. I also think that understanding a bit about the development process helps you appreciate this excellent form of entertainment on a different level. It also helps you understand why some games don’t live up to their potential.

Having said that, I totally understand if you don’t care to learn more about the process. Most people that enjoy music have no idea how many people it takes to record an album. Most moviegoers have no idea what the director of photography does or why the technical lighting director is so important. You don’t need a behind-the-scenes understanding of something to have fun with it. These are, after all, forms of entertainment. Sometimes you just want to sit back and enjoy the ride.

So fire away (please)! Let me know if you’re interested in learning more about how games are made or not.

What Are You Playing This Weekend?

I have a ton to do before I head up to San Francisco for GDC 2011 on Monday. I’ve been missing DC Universe Online, but I don’t think I’ll be heading back to Gotham or Metropolis this weekend. My copy of Tactics Ogre: Let Us Cling Together finally arrived yesterday. This would have come in handy during my crazy Orlando trip. I shouldn’t play too much of it over the weekend…but I know that I won’t be able to resist. It’s my favorite genre and made by one of my favorite developers (Yasumi Matsuno).

How about you? What’s on your weekend playlist?

Gas Powered Games Developing Age of Empires Online

On a recent Facebook update, Gas Powered Games founder and CEO Chris Taylor announced that his company will be the new lead developer for Age of Empires Online. One of the best-selling PC-game series of all time, Age of Empires was started by the late Ensemble Studios. Robot Entertainment, comprised of former Ensemble talent, was originally slated to handle Age of Empires Online. While I’m still bitter about Microsoft shutting down Ensemble, I’m thrilled that the AoE will live on through an excellent developer like Gas Powered Games. Here’s what Taylor had to say:

Newsflash! Today we’re announcing at the MS SanFran event, GPG is now the lead developer of Age of Empires Online!

As Chris mentioned in our chat at DICE 2011 (embedded below), he had an exciting announcement to make in the near future. Yeah, this qualifies as exciting. Ha!

Anyone curious to see what Gas Powered does with Age of Empires?

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Chris Taylor Talks Mobile and Social Games

It’s always great catching up with Gas Powered Games founder and CEO Chris Taylor. He’s hilarious, fun, smart, and interesting. Although he wasn’t able to talk about his upcoming games just yet, it was fascinating to get his take on mobile, social, and casual games. He seems truly excited by that segment of the gaming industry, comparing it to old-school PC game development.

Check out my chat with the excellent Chris Taylor and let me know what you think (please)!