At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on the Apple iPad. I have no doubt…
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At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on iOS. I have no doubt about this. Flower, in particular, would be brilliant on the iPad, though I can easily see people digging Journey and flOw too. iOS seems perfect for thatgamecompany and I’d love to see millions of iPhone/iPad gamers loving TGC games.
With all of that in mind, at GDC I playfully teased several people at Sony for holding thatgamecompany back. I also bugged TGC’s agent from UTA, asking him, “When the hell are your clients moving to iOS?!?” (And yes, alcohol was probably involved in all of these conversations.) While TGC’s sales figures are closely guarded by Sony, most pundits believe them to be in the six-figure range. I’m certain that the company has a better chance of breaking one-million on iOS than it does on PSN. Hell, I’m positive that an “enhanced” version of Flower for iOS would easily eclipse the game’s sales on PSN. It just seems like TGC is on the wrong platform.

Are there any developers you feel are creating for the wrong platform? Share the companies you think of and the platforms you wish they were making games for in the comments section (please!).