Coffee Talk #90: Mark Cerny is Awesome and You Should Know This

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the chicken or egg debate, sexual thoughts of Bobby Kotick, or Jay Mohr being awesome, Coffee Talk is the place to do it.

Last night Mark Cerny was inducted into the Academy of Interactive Arts and Sciences’ hall of fame. The man is greatly respected by his peers and a few gaming writers know how incredibly important he is to the industry, but not enough gamers appreciate his contributions. My friend Sam from 1Up and I were talking about this at 3:30AM today (what happens when nerds are in Vegas). Mark Cerny is completely awesome and you, as a gamer, should know how awesome he is.

If you’ve owned a Sony console, chances are you’ve played and enjoyed a Mark Cerny game. He has contributed to great titles in the Crash Bandicoot, Spyro the Dragon, Jak and Daxter, Ratchet and Clank, Resistance, and Uncharted series. If you’re old school, then you’ve probably enjoyed his work on Marble Madness, Sonic 2, and Kid Chameleon. He has helped numerous creators harness the power of the PlayStation 3 with various tools created by Sony’s Ice Team. He’s a big reason why two of the best PlayStation developers — Insomniac and Naughty Dog — are where they are today.

If you have some time, do a little bit of research on Mark Cerny. There’s an extremely high chance you’ve enjoyed several of the games he’s worked on, but you probably didn’t know he was involved in making them. It’s fantastic the he has been recognized by organizations like the AIAS and IGDA, but for writers like Sam and me, it’s important that gamers recognize his awesomess too.

With that in mind, let me know what Mark Cerny games you’ve enjoyed over the years.

Watch the AIAS’ Interactive Achievement Awards on Feb 26

If you missed the live stream of the Academy of Interactive Arts and Sciences’ Interactive Achievement Awards then make sure to watch it next week on IFC on February 26. Host Jay Mohr was excellent, skewering Activision and cracking on several of the top developers in gaming. (His joke about angrily masturbating to Bobby Kotick brought down the house.)

In addition to the comedic entertainment, it’s just great watching some truly awesome games and their creators being honored. Check it out!

Random DICE 2010 Notes: Jesse Divnich and David Jaffe

– I just finished an interview with EEDAR’s Jesse Divnich. I wanted to get his perspective on the business as a prominent analyst, but it was also important for me to interview him for potential analyst RPadholic bsukenyan. It was a really fun chat on the gaming business, Jesse’s background (dude lived in a trailer park!), and his relationship with other analysts.

– Five minutes ago I bumped into David Jaffe. He once went off on me on his blog for (jokingly) calling out his use of the chicken-and-egg analogy (I subscribed to Aristotle’s view that the chicken came first). I was worried that he was mad at me for the last year and wanted to clear things up. It turns out that he was just calling me stupid and there was nothing more to it than that. Jaffe is all kinds of awesome, by the way.

Coffee Talk #89: What Makes You Go Fanboy?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the StarCraft 2 beta, T-Mac possibly ending up on the New York Knicks, or the warm weather at the Winter Olympics, Coffee Talk is the place to do it.

Hello guys and gals. I’m still at the Academy of Interactive Arts and Sciences’ DICE Summit…and it’s awesome. It’s hard not to get super-excited when you’re bumping into amazing game creators and mega-intelligent people every few minutes. In the last 18 hours I’ve seen Insomniac’s Ted Price, Epic’s Dr. Mike Capps (a computer doctor) and Mark Rein, BioWare’s Dr. Greg Zeschuk (a real doctor), Media Molecule’s Alex Evans, Gas Powered Games’ Chris Taylor, and Universal’s Pete Wanat.

Last night I fell into a conversation with a Hollywood super-agent, a big movie executive, and a top game creator. Clearly I was the dumbest, least successful, and poorest participant in the chat…and it was completely awesome!

It was cool watching what made these excellent people go fanboy. Nearly everyone swooned when they met legendary game creator David Crane. It was fun watching today’s top guys approach him for a quick chat and a photograph.

I was wondering what makes you ladies and gents go fanboy in terms of games, technology, and nerd entertainment? Do you have any fanboy situations to share? I’d love to hear your stories!

Coffee Talk #88: What Do You Bring on Road Trips?

Before I get too D.I.C.E. happy, I should pack. Since I’m only gone Wednesday through Friday, I’m not bringing my Nintendo DS or Sony PSP. That said, I’m still packing a bunch of consumer electronics devices. In addition to my laptop and a three-pound microphone, I have my trusty BlackBerry, iPhone 3GS, and Kindle. It’s probably overkill, but you never know when a flight is going to be cancelled or delays.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, what you’re giving up for Lent, MLB spring training kicking into full gear, or the ridiculously fruity costumes in men’s figure skating, Coffee Talk is the place to do it.

As some of you know, I’m headed off to Las Vegas today for the Academy of Interactive Arts and Sciences’ annual D.I.C.E. conference. D.I.C.E. is always one of my favorite events of the year. The ridiculous amount of development talent walking through its halls is just…stunning. It’s just crazy that you can walk from the press room to the conference room and bump into dozens of gaming’s top creators.

Before I get too D.I.C.E. happy, I should pack. Since I’m only gone Wednesday through Friday, I’m not bringing my Nintendo DS or Sony PSP. That said, I’m still packing a bunch of consumer electronics devices. In addition to my laptop and a three-pound microphone, I have my trusty BlackBerry, iPhone 3GS, and Kindle. It’s probably overkill, but you never know when a flight is going to be cancelled or delays.

I wanted to see what you guys and dolls bring with you on the road. Do you go heavy on portable gaming? Do you prefer music and video devices? Or is it all of the above?

Dragon Age: Origins Awakening–Four New Areas Revealed

BioWare has been sprucing up its web site for Dragon Age: Origins Awakening. You’ve already met two new NPCs (Anders and Velanna). Now it’s time to learn about four new areas in the game: Blackmarsh, Kal’Hirol, Vigil’s Keep, and Wending Woods. Here are screenshots, official descriptions, and my take on these new lands.

Blackmarsh

Official description: The Blackmarsh is a gloomy, desolate place. All who travel the one lonely path between the trees are beset by an oppressive feeling of dread. Nothing stirs in the marsh, for even birds and beasts sense the foulness in the air and dare not stray too close. The Blackmarsh was not always this way. Once, many years ago, there was a village, bustling with people. Boats and ships arrived daily at the small port. And then, one day, it all went away. The few brave souls who ventured into the marsh to discover the villagers’ fate found burned ruins and no sign of life. As the years passed, sightings of strange creatures and eerie lights in the marsh fueled belief that the Blackmarsh was haunted, and that all who valued their lives would do well to stay away.

Raymond’s take: The Blackmarsh is gloomy and desolate? Wow. I never would have guessed. I was thinking that it was a sunny beach resort where rich Orlesians went to relax and unwind. My vision has been crushed. *sniff* *sniff*

Kal’Hirol

Official description: The dwarven fortress of Kal’Hirol was long known as a center of learning for the smith caste. Its workshops are where Paragon Hirol conceived his famous improvements to golem resilience and power, and where Hirol’s favorite student developed a method for storing refined lyrium that is still used today. These breakthroughs brought Kal’Hirol great prosperity; its passageway are said to have glittered with gold and silver. But the fall of Kal’Hirol is shrouded in mystery. All that is known is that the fortress’s elite one day showed up at Orzammar’s great doors, exhausted and in despair over the loss of their home.

Raymond’s take: All dwarven cities look the same. There’s only so much you can do with rock. Dwarven cities that are dominated by the smith caste are boring and dirty. Smithies make marvelous weapons, but they suck at cleaning up after themselves. Welcome to soot city!

Vigil’s Keep

Official description: Amaranthine was the first of the Fereldan arlings to fall to the Orlesian occupation. As the port city burned, its ruling family, the Howes, fled to the countryside to wage a guerrilla war against the invaders that lasted for generations. No matter how enormous of a bounty the Orlesians promised, they could not rid themselves of the wily Howes and their ever-growing number of sympathizers. The Howes chose the ancient fortress of Vigil’s Keep as their primary base of operations, hiding the entire rebellion within the vast complex of storage rooms and caves beneath “The Vigil” — right underneath the noses of their oppressors. When the Orlesians were finally ousted, it was at Vigil’s Keep that the flag of Amaranthine was first raised again, amidst cheers of victory. Vigil’s Keep became the new home of the Howes. But after years of faithful service to the kingdom, Arl Rendon Howe’s ambition brought about his death and his family’s ruin. Now Vigil’s Keep and the arling of Amaranthine belong to the Grey Wardens. The walls of the Vigil have been manned since the time of the Avvar barbarians. The griffon banner is only the most recent in a long chain. How long will the Wardens’ colors fly?

Raymond’s take: Arl Rendon Howe was a dick. It’s awesome that the grey wardens were awarded his lands after dispatching the coward. I’m pretty sure they’re using Howe’s private chambers to store vials of darkspawn blood, deep mushrooms, elfroots, and other mundane crap. Ha ha.

Wending Woods

Official description: The Wending Wood is an area of forested slopes and lush greenery, divided by the trade route known as the Pilgrim’s Path — named for the faithful devotees of Andraste who walk that very road to reach Amaranthine, and who have left ancient relics scattered about the wood to honor Andraste and the Maker. For centuries, the wood was known as a place of breathtaking beauty and tranquility, but things have changed in recent months: a clan of Dalish elves has set up camp within the wood, and their proximity to human villages is making the locals uneasy. Even worse, roaming bands of darkspawn have been seen in the wood, undoubtedly gathering for some nefarious purpose. For now, the people of Amaranthine can only pray that whatever troubles the Wending Wood passes soon.

Raymond’s take: This is Ferelden’s equivalent of South Central Los Angeles. Clearly there’s a gang problem here and nobody is going away any time soon. Only fools and heroic adventurers (or foolish heroic adventurers) should go here.

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Windows Phone 7: More Evidence That AT&T Will Lose iPhone?

It’s looking more and more like AT&T will lose its vaunted iPhone exclusivity sooner rather than later. At CES 2010, the company threw its support behind Google Android and Palm WebOS. At Mobile World Congress, AT&T was anointed Microsoft’s “premier partner” for Windows Phone 7 Series devices. By the end of 2010, AT&T should have a wide variety of devices that will appeal to tech enthusiasts.

Like I said earlier in the year, AT&T is preparing for life without iPhone (exclusivity). I’m hoping all these signs are pointing to the obvious and that the wonderful iPhone will be free of the filthy shackles of AT&T’s network soon. Ah…the dream.

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DICE Questions Wanted: AIAS’ Joseph Olin

Naturally, I’m planning to meet up with Joseph Olin, the president of The Academy of Interactive Arts and Sciences, during DICE. It’s the Academy’s show, after all. Joseph is an excellent and sharp person with a job that gives him a broad perspective on the gaming industry. Please leave some excellent questions for Joseph here! In addition to talking about the AIAS and the Interactive Achievement Awards, it’s always fun to pick Joseph’s brain on broader topics. Take advantage of the opportunity!

DICE Questions Wanted: Double Fine’s Tim Schafer

It looks like I’ll be meeting up with Double Fine’s Tim Schafer at DICE tomorrow. Naturally, I want you guys to be a part of my meeting. Let me know if there’s anything you’d like me to ask Tim. Please note that in general, I’ll be staying away from game-specific questions. I want to talk to Tim about broader aspects of game creation and the gaming industry. So unless you have a really excellent question about Brutal Legend, I probably won’t use it.