Tuesday Housekeeping: Off to Asia!

Good morning ladies and gents! As I mentioned in a few other stories, I’m off to Asia for a bit. I’m going to be a bit busy doing some video production, but I’m definitely going to keep tabs on the site. Here are some odds and ends to keep in mind while I’m away.

Amazon is having a deal on magazines…that is to say that it would be great for me if some of you subscribed to some magazines through Amazon. There’s actually some good stuff there, including several gaming mags. A lot of the books give you a two-year sub for the price of one. Check it out through the link above or the box in the right sidebar.

– While I’m gone I will try very hard to post one Coffee Talk column and one episode of Reset every weekday. Y’all know what Coffee Talk is, but some of you might not be familiar with Reset. It’s a videogame show I produced for Yahoo! from 2005 to 2006. It was such a brilliant time in my life and I want to share it with you. Please, please, please watch them…and think about ideas for a new show…should I start producing one…around August or so.

– I’ll have my laptop, BlackBerry, and iPhone with me. I’m sure jetlag will hit me. And really, I can’t think of a better way to deal with it than hanging out with you guys and gals on the site.

Crackdown 2: This Summer’s Blockbuster Hit?

Last week I caught a demo of Crackdown 2 (Microsoft Xbox 360) and was really impressed with what the boys and girls at Ruffian Games have come up with. The original was one of the most unique and refreshing action games released this generation — I don’t recall an action game that offered such a thrilling sense of vert. The sequel aims to bring all the excitement of its predecessor along with several new tricks. From what I’ve seen, Crackdown 2 is the perfect videogame equivalent of a summer blockbuster movie. Here are some assorted thoughts from the demo.

Crackdown 2 takes place 10 years after the original game. Some areas of Pacific City are prosperous, while others have become slums populated by the mutated “freaks”. The city’s network is the same, so it will feel familiar to gamers that played the first game. However, a lot of the buildings are different or have changed, so it will feel different as well.

– As expected, the game has a big vertical feel — the exaggerated high jumping returns, but this time around it’s accompanied by underground levels. Since it would be a little odd to greatly expand the width of Pacific City, the developers expanded downwards. There are several underground areas populated by the freaks. Some of the areas are connected to the ones above them, expanding the vertical feeling.

– There’s an interesting day/night mechanic that changes the feel of the game. During the day, humans walk the streets freely and you have to be careful not to kill too many of them (assuming you’re playing as a good guy). At night, the freaks come out and terrorize the streets. You can attack them with reckless abandon since the humans are inside.

– Jumping out of a helicopter is totally fun. You’re able to glide around the city quickly. In some cases it’s the most convenient way to move from area to area. More importantly, the sensation is cool. It reminded of Goliath from the Gargoyles cartoon.

– Naturally, there’s a huge sandbox element to the game. I spent about five minutes knocking down lamp posts with various weapons and vehicles. I’m pretty sure I was having flashbacks to Animal Crossing; my friend James and I used to visit our friends’ towns and chop down all their trees. Good times.

– There’s a lot more hand holding in the early stages of the game. Apparently some features and mechanics were not obvious to some players of the original. The issue has been addressed with a series of straightforward tutorials. There are also missions that help lead players to new areas. For example, you’ll be tasked to find absorption units that can take out freaks. After finding beacons that lead to the unit, you’ll find it tucked away in a central area.

– The magnetic grenade will be a fan favorite. In addition to blowing things up with them, you can create tethers between two objects. There are all sorts of fun ways to experiment with this weapon. You can create a slingshot to launch cars at your enemies. In a cooperative setting, players can attach them to a helicopter and a car. This allows the player in the chopper to tow his/her friend in the car to other areas.

– Turrets are a pretty fun weapon. While manning one is completely straightforward, they can also be ripped out at higher strength levels, allowing you to run around town with a powerful turret. In cooperative mode, multiple turrets can be attached to trucks, allowing a gang to operate a wheeled death machine.

– Collecting orbs was always fun in the first Crackdown. This time around it won’t be so easy. There are power-ups called “renegade orbs” that flee from the player. While they don’t exactly use an advanced AI, they are smart enough to alter their flight pattern depending on your actions. Early renegade orbs are easy enough to catch, but they get tougher to snag as the game progresses.

– There’s a freak-specific weapon called the UV gun. It’s awesome for blasting away freaks…or getting a tan.

In my mind, Crackdown clearly inspired other action games like Infamous and Prototype. With that in mind, the sequel has to work harder than its forerunner to impress people. From what I saw last week, Crackdown 2 certainly has the potential to dazzle gamers. The single-player aspects looked like great, ridiculous fun. If the cooperative elements are similarly engaging then this should be the summer blockbuster game. Heavy action, ridiculous weaponry, and monstrous explosions — sounds like fun, hey?

Anyway, let me know what you think of the game. Did you dig the original? Are you looking forward to the sequel? Do you think it will be on your summer wish list? Leave a comment and let me know (please)!

iPhone OS 4 Details Coming April 8, Predictions Wanted Now!

Apple will be revealing details on iPhone OS 4 on Thursday, April 8. Millions of iPhone users around the world will be psyched to learn about all the new features coming to their beloved handsets. Until then, I want to hear your predictions! What do you think Apple is unveil on Thursday? Multitasking? The ability to blend and run Crysis at the same time? Let me know (please)!

Resident Evil: Afterlife Trailer

Here’s a new trailer for Resident Evil: Afterlife. It looks…okay. The new twist this time around is 3D. After seeing the crappy 3D in Clash of the Titans, I’m a little scared of the 3D in RE: Afterlife.

Are any of you fans of the movies? I’ve tried watching them on cable, but I couldn’t get into any of them. Let me know if I’m missing anything.

Coffee Talk #121: Sazh and Me

I’m totally fascinated by Sazh from Final Fantasy XIII. He’s one of the most interesting videogame characters I’ve encountered in years. He’s different and real and way cooler than I was expecting him to be. Before I get to why I dig Sazh, let’s take a look at how my thoughts on the character have changed.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Yankees’ bullpen sucking, the sad fighter Roy Jones, Jr. has become, or Reona Rewis, Coffee Talk is the place to do it.

I’m totally fascinated by Sazh from Final Fantasy XIII. He’s one of the most interesting videogame characters I’ve encountered in years. He’s different and real and way cooler than I was expecting him to be. Before I get to why I dig Sazh, let’s take a look at how my thoughts on the character have changed.

  • Saw the Japanese scans of Sazh. I thought it was stupid for a chocobo to live in his hair.
  • Heard the initial English voice acting for Sazh at E3 2009. He sounded like Robert Downey, Jr. in Tropic Thunder.
  • Saw the game in Tokyo in September 2009. The Tropic Thunder factor was still a mystery.
  • Finally played the final game in March 2010. I was glad that Sazh didn’t sound like Robert Downey, Jr. in Tropic Thunder. That would have been ridiculous. I was also disappointed that Sazh didn’t sound like Robert Downey, Jr. from Tropic Thunder. The unintentional comedy would have destroyed millions of PlayStation 3 consoles in English-speaking countries.

Seriously though, Sazh is very different from your typical videogame protagonist — especially for a Japanese RPG. He’s old for a hero. He’s also a single father. That aspect of the Sazh was the most interesting and atypical. Without spoilarizing things, it’s just powerful and moving to see how things play out between Sazh and his son Dajh. In a genre full of angst-filled teen and tween characters, Sazh was refreshing.

Plus, Tetsuya Nomura allegedly based Sazh’s design on Lionel Richie. I totally want to see him sing the words, “Hello! Is it me you’re looking for?”

Anyway, let me know what you think of Sazh. For that matter, let me know about any recent videogame characters that stood out to you.