Coffee Talk #318: Random Thoughts on Dragon Age II

My Dragon Age II review has been submitted to Machinima, but I wanted to take some space to discuss the game with all of you. I also wanted to post random (and sometimes stupid) observations that…

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My Dragon Age II review has been submitted to Machinima, but I wanted to take some space to discuss the game with all of you. I also wanted to post random (and sometimes stupid) observations that were not appropriate for a proper review. So let’s get to it! Here are a bunch of scattered thoughts on Dragon Age II. Spoilers ahead!!!

– I fought the temptation to name my character Ethan. This would have made him Ethan Hawke. In my head, people in Thedas would constantly ask him, “What was it like boning Uma Thurman?” Instead, my rogue was named RPad Hawke and my warrior was named Raymond Hawke. I’m planning to play as a female mage for my third run. I’ll most likely name her Ether Hawke, which plays on Ethan Hawk and is a tribute to dear friend.

– A lot fanboys have complained about the game’s story, saying that it’s too small. I think those people are idiots. Certainly this chapter of Dragon Age is more focused and centers on Hawke’s adventure in Kirkwall. Taking away some of the freedom of the original allowed for tighter storytelling. Furthermore, this focused tale has expanded the world of Dragon Age. It’s obvious that something bigger is in the works. Flemeth is on the loose. The conflict between mages and templars is worse than ever. The chantry is searching for the Hero of Ferelden (Dragon Age: Origins) and the Champion of Kirkwall (Dragon Age II). I’m expecting something grand when it all comes together. Hopefully there’s room for the Scourge of Antiva, the Vixen of Orlais, and That Guy from Seheron.

– There are a lot of English, Irish, and Scottish accents in Kirkwall. In my head, I kept hearing WWE Sheamus. He hangs around The Hanged Man pub and threatens people by screaming, “Buy me a drink or I’ll kick you in the Kirkwalls, fella!”

– The game’s characterization is topnotch and the banter between companions is brilliant. The writers did a wonderful job at making you lust for the pirate wench (Isabela), shake your head at the innocent mage that plays with blood magic (Merrill), want to slap the ex-slave (Fenris) for being a dick, and more. The most impressive characterization was the 180 the writers did with Anders. He was fun, foppish wise-cracking sidekick in Dragon Age: Origins Awakening. Although he still spouts a sharp joke every now and then, circumstances have made him darker and brooding. His actions in the game’s third act were shocking. You wouldn’t have thought that the guy you met in Awakening would be capable of doing what he did in Dragon Age II, but the writers did a fine job and making it believable.

– There are a lot of bisexual characters in Dragon Age II. Most of the companions with romance trees can be courted by male or female “Hawke” characters. I applaud BioWare for allowing numerous heterosexual and homosexual romances for different kinds of gamers. It’s modern and progressive. That said, I’m a bit surprised that the company didn’t keep pushing the envelope to allow for an incest angle between the Champion and his sibling. Hell, Marvel did it in Ultimates.

– It was great seeing so many characters from the first game and Awakening. Alistair, Zevran, Leliana, Flemeth, Bodahn, Sandal, Nathaniel, and several others appearances. Some other characters are mentioned by name in the dialogue. One of my favorite lines was the bartender talking about the dwindling pigeon population in Ferelden, which was obviously the work of pigeon-stomping golem Shale from Origins. It was cool that Alistair could be a king or a drunk depending on the choices you made in the first game. It was fantastic learning about Flemeth’s contingency plan. DA2 had a lot of great nods to gamers that played the original.

– Speaking of Sandal, I think I’m going to join the growing number of Sandal conspiracy theorists. There’s something about this enchantment-inducing dwarf with a (supposed) mental disability that’s…not quite right. It’s funny how he was in the middle of the madness at Ferelden and Kirkwall. It’s funnier that when nobody is around, he can dispatch a horde of darkspawn through a method he describes as “not enchantment”. He’s off to Orlais next, so perhaps the third game takes place there…or perhaps he’s the maker, come back to the world to reshape it through a series of drastic events. Yeah. That makes the most sense.

– I honestly think all the people bitching about this game are doing it just to bitch. It’s a great RPG. I’m going to play it at least four times. I don’t do that with bad games. Yet if you believed everything you read on the Internet, this is the biggest affront to Western RPGs in the last decade. It’s not a perfect game, but I think it’s getting unfairly knocked because it’s more accessible than the original and some hardcore gamers can’t stand change. I also think it’s getting knocked because it’s from BioWare; if the same game came out and it was made by a different developer then fans and critics alike would be heaping praise on it.

Anyway, those are some random thoughts on the Dragon Age II. I’ll post my “real” review when it runs on Machinima. For now, let’s chat it up (please)!

Coffee Talk #317: Bothersome Review Minutiae and You

What do you guys and gals think of missing small details in reviews? Do they ruin the review for you? Is it irrelevant since it has nothing to do with reviewer’s opinion on the game?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Rihanna’s hotness, your favorite chicken wings, or your favorite Little Rascal, Coffee Talk is the place to do it.

A couple of weeks ago, RPadholic bsukenyan sent me a link to a Pokemon Black/White review. It contained a small comment that made me dismiss the review, even though it had nothing to do with the review’s quality. Check it out:

Somebody at Game Freak must love bridges because there are numerous huge bridges to cross.

Hardcore Pokemon fans know that Game Freak director Junichi Masuda is a bridge otaku. He completely lit up when I asked him about his fascination with bridges during an interview I did for G4tv.com. I don’t expect most gamers to know about Masuda’s love of bridges, but between a writer and an editor, this stupid line should never have made it to the review.

More recently, I read this review of Tactics Ogre. It also had a line that made me wince:

On the surface Tactics Ogre looks like any other tactical RPG (with an uncanny resemblance to Final Fantasy Tactics), with grid-based, turn-by-turn combat featuring a multitude of classes and weapons.

An uncanny resemblance to Final Fantasy Tactics?!? I don’t see what’s so uncanny about it. Before Yasumi Matsuno’s team made Final Fantasy Tactics, they made the Tactics Ogre and Ogre Battle. He directed, designed, and wrote all of those games. The art and music teams were largely the same. It’s uncanny for a small development team to make games that resemble each other? Really?!?

In both cases, the lines had nothing to do with the reviewer’s opinion on the game. As a huge fan of both series and developers, the lines made me think less of the reviewer and editor. What do you guys and gals think of missing small details in reviews? Do they ruin the review for you? Is it irrelevant since it has nothing to do with the reviewer’s opinion? Kindly share your thoughts in today’s Coffee Talk!

Coffee Talk #316: Your Worst Launch Experience

I got to see the dark side of a big product launch as I was snapping pictures and getting quotes for a magazine article on the iPad 2 launch. At two Los Angeles Apple Stores, I interviewed a bunch of people that…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sergio Martinez gunning for boxing’s pound-for-pound best distinction, Intelligentsia’s Anjilanaka Organic Bolivia, or the global impact of a nuclear reactor meltdown in Japan, Coffee Talk is the place to do it.

The launch of a hot consumer electronics device always leaves thousands of people happy…and thousands of people disappointed, angry, or sad. I got to see the dark side of a big product launch as I was snapping pictures and getting quotes for a magazine article on the iPad 2 launch. At two Los Angeles Apple Stores, I interviewed a bunch of people that waited in line for hours and were not able to get the iPad 2 model they wanted. All of them were pissed off about wasting their time.

Even online shoppers were angry. When the iPad 2 launched a tad before 1:00AM on March 11, 2011, it had an estimated ship date of three to five days. After a couple of hours the wait increased to three to four weeks. People that were hoping to avoid lines at retail stores on day one now had the lovely option of waiting until April for an iPad 2. To be fair, I’m pretty sure that the estimated ship dates are being exaggerated so that Apple has some wiggle room. Additionally, new iPad 2 shipments should be arriving daily to Apple Stores, Best Buy, AT&T stores, Verizon stores, etc., so brick-and-mortar supply should be reasonable before April.

The bottom line (which is funny for Coffee Talk 3:16) is that while hundreds of thousands of people are happy with their new iPads, there are thousands of people that are pissed off with the way Apple handled the launch.

Out of curiosity, what was your worst launch experience? Did you wait in line for a PlayStation 2 or an iPhone 3GS? Did you scour online retailers to get a new console when stores were sold out? Or have you never had a launch experience since you were happy to wait until you didn’t have to jump through hoops to get product? Kindly share your worst launch experience in today’s Coffee Talk!

Coffee Talk #315: Mobile & Social Games Are Like X-Men

During my GDC 2011 networking (i.e. drinking and talking with people), I noticed an irrational hatred for mobile and social games. There was a small, but vocal, percentage of people I spoke with that hate…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, crazy earthquakes and tsunamis, the iPad 2 launch, or legal issues derailing Floyd Mayweather’s career, Coffee Talk is the place to do it.

During my GDC 2011 networking (i.e. drinking and talking with people), I noticed an irrational hatred for mobile and social games. There was a small, but vocal, percentage of people I spoke with that hate this segment of gaming for no good reason. They were spread over a variety of jobs in the business too — developers, publishers, marketers, journalists, etc. After one fellow mentioned that he didn’t know why he hated mobile and social games, I replied, “So they’re like the X-Men? You hate and fear them for no reason?”

Don’t get me wrong, if you don’t like mobile and/or social games, that’s fine. The negative feelings I encountered were much more active than that — as if these kinds of games hurt the business or they weren’t “real” games. I really didn’t understand the sentiment. Why waste energy on actively hating mobile and social games? Isn’t it easier to focus on the games you like instead of expending negative energy? It seems silly to me.

Just to check myself, I wanted to get your thoughts on mobile and social gaming. Do you actively hate them? Do you not like them? Are you excited by the new and exciting things they bring to gaming? Or are they just kind of there and you ignore them? Share your feelings like a Care Bear and explain your stance (please)!

Coffee Talk #314: What’s the Hardest Game You’ve Played?

Imagine a verbal entertainer, some game designers, and some marketing guys drunkenly talking about games during GDC 2011. The topic of the most difficult game of all time comes up. Some guys bring up…

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Imagine a verbal entertainer, some game designers, and some marketing guys drunkenly talking about games during GDC 2011. The topic of the most difficult game of all time comes up. Some guys bring up Ninja Gaiden, others mention Battletoads, and a few swear that nothing tops Mega Man 9.

Pretend you were hanging out in the group. What was the most difficult game you’ve every played? Did you enjoy the brutal difficulty? Or was it just pissing you off to the point that you had to win? Any of you ever hurt your hand because of a difficult videogame?

Coffee Talk #313: The Decision 2011

Two of my most wanted games of 2011 are out and I’m not sure which one I want to play first. I’m going to start one and give it my full attention…but which one?!? It’s time to make a LeBron James “The Decision”…

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What a wonderful week for being a gamer. It’s so wonderful that I don’t know what to do. Two of my most wanted games of 2011 are out and I’m not sure which one I want to play first. In the red corner there’s Dragon Age II — the sequel to one of my favorite games this console generation and the spiritual successor to Baldur’s Gate (which I beat 18 times). In the blue corner there’s Pokemon White — the latest in a series of incredibly addictive RPGs with a ridiculously deep layer that most people don’t know about (so deep that I played Pokemon Pearl for more than 650 hours). I’m going to start one and give it my full attention…but which one?!? It’s time to make a LeBron James “The Decision” decision.

Big videogame releases overlap all the time, but I don’t remember the last time two games that I wanted this much were released in the same week. Has anything like that happened to you? Have you ever had to make a “The Decision” (I love using this term) about two of your most anticipated games? What were they? Which game won out? I can’t wait to hear your “The Decision” stories!

Coffee Talk #312: Giving Up on Android Gaming (Almost)

As an avid Android user and a gamer, I’ve been greatly interested in learning more about Android game developer issues. While I expect the quality of quantity of games in the Android Market to improve…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, your body conveniently holding up until the last day of a conference, Sam Kennedy’s immediate plans for 1Up.com, or being unable to say no to tequila shots with legendary Japanese game designers, Coffee Talk is the place to do it.

As an avid Android user and a gamer, I’ve been greatly interested in learning more about Android game developer issues. As mosts of you know, Apple iOS is way, way ahead of Google Android in the games department. While I expect the quality of quantity of games in the Android Market to improve, I don’t think it will ever come close to iOS gaming. What I’ve learned from various Google panels and conversations with people that create games for Android and/or iOS has me ready to give up on Android gaming.

On the iOS platform, developers have to worry two screen sizes, three resolutions, and a relatively homogeneous CPU/GPU family. On Android, developers have to worry numerous screens sizes, numerous (and sometimes non-standard) resolutions, CPUs from different manufacturers, GPUs from different manufacturers, differences in accelerometer speeds, and more. From what I’ve learned in the last year, Android game developers just have a lot more to worry about than iOS game developers when it comes to crafting code. What often ends up happening is that Android games are coded for the lowest common denominator and the results aren’t as impressive as they could be.

Developers would love to take advantage of Android’s rapid growth and the open experience of the Android Market, but some feel that the coding challenges aren’t worth it. Google has done a great job at reaching out and trying to support game developers, but I’m not sure it’s enough. Some of the developers I spoke with said that it’s just too difficult.

Game Developers Conference 2011 left me down on the state of Android gaming. I’m almost ready to give up my dream of a robust Android gaming market that rivals iOS gaming, but one hope remains. That, however, is another story.

Coffee Talk #311: Apple Aggressively Invading Gaming?

There’s an interesting Apple vs. Nintendo buzz at GDC 2011. A lot of people in the business thought it was brazen or dickish for Apple to hold its iPad 2 presser around the same time as Nintendo’s GDC keynote…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, dinner/drinks with your favorite developers, hand numbered tequila, or Charlie Sheen’s ridiculousness, Coffee Talk is the place to do it.

There’s an interesting Apple vs. Nintendo buzz at GDC 2011. A lot of people in the business thought it was brazen (at best) or dickish (at worst) for Apple to hold its iPad 2 presser around the same time as Nintendo’s GDC keynote. It’s really bigger than that though. Apple has become a major player in games through the iPhone, iPod Touch, and iPad…and it looks like the company is being even more aggressive about staking its claim in the business. But is it going too far?

In addition to Apple’s last-minute iPad 2 scheduling, the company is holding its Worldwide Developer Conference (WWDC) during the same time as E3 2011. Apple has used the event to announce new iPhone models and everyone expects the iPhone 5 (or whatever it’ll be called) to make its debut at WWDC 2011.

Apple stole a lot of Nintendo’s spotlight with its iPad 2 announcement. The Nintendo keynote has been scheduled for months, while the iPad 2 event was announced last week. There were a lot of mainstream television crews covering the iPad event. You figure some of those crews would have been covering the Nintendo keynote — full of 3DS wonder — if they didn’t have to choose. Similarly, I expect the iPhone 5 announcement to take some of E3 2011’s thunder away. Gaming and tech enthusiasts will follow both shows, but the mainstream consumer will likely hear more about the iPhone 5 than any E3 2011 announcements.

What do you think of the matter? Is Apple being “dickish” with its scheduling? Is it being too aggressive with its expansion into the gaming world? Or is it being smart? Maybe Apple doesn’t even care and is just doing things on its own schedule while living in the reality distortion field. I’ve heard GDC attendees call Apple’s presser “underhanded”, “shifty”, and “dickish”. I agree with those assessments, but I’m completely biased since I love the gaming business and GDC. I’d love to hear your opinion on the matter. Please let me know!

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Coffee Talk #310: Do You Care to Understand Game Development?

I’m off to San Francisco in a few hours for Game Developers Conference 2011. In addition to mingling with some amazing talent and old friends, I’ll be hitting up some preview events. Before I left for GDC 2010…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Intelligentsia’s Kenya Gichathaini, a special visit from BB, or the NY Knicks’ overrated win over the Miami Heat, Coffee Talk is the place to do it.

I’m off to San Francisco in a few hours for Game Developers Conference 2011. In addition to mingling with some amazing talent and old friends, I’ll be hitting up some preview events and meeting with a really cool company I can’t wait to tell you more about. Before I left for GDC 2010, I asked if you understood game development. This year I’d like to hear if you care about understanding game development.

A lot of game journalists (and verbal entertainers) would love for gamers to have a rudimentary understanding of what goes into creating a game. For my part, I want to highlight the incredible people that work so hard at making incredible games. I also think that understanding a bit about the development process helps you appreciate this excellent form of entertainment on a different level. It also helps you understand why some games don’t live up to their potential.

Having said that, I totally understand if you don’t care to learn more about the process. Most people that enjoy music have no idea how many people it takes to record an album. Most moviegoers have no idea what the director of photography does or why the technical lighting director is so important. You don’t need a behind-the-scenes understanding of something to have fun with it. These are, after all, forms of entertainment. Sometimes you just want to sit back and enjoy the ride.

So fire away (please)! Let me know if you’re interested in learning more about how games are made or not.

Coffee Talk #309: What Do You Want to See in the iPad 2?

The iPad 2 is set to be announced on March 2, 2011. Today I wanted to see if any of you are interested in an iPad 2 and what features you’d like it to have. While I’m sure it’ll have…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Miami Heat’s inability to beat elite teams, Charlie Sheen’s insane interviews, or when Miley Cyrus will go all Britney Spears, Coffee Talk is the place to do it.

The iPad 2 is set to be announced on March 2, 2011. The original was a crazy success, selling 15-million units in less than a year. Some analysts have pegged the sequel to sell twice as much. Today I wanted to see if any of you are interested in an iPad 2 and what features you’d like it to have. While I’m sure it’ll have a front-facing camera, more RAM, and a faster CPU, it looks like it won’t have the feature I really want — double the resolution.

On a side note, what’s up with Apple taking all the heat away from gaming conferences? The iPad 2 announcement will be during Game Developers Conference 2011 and the rumor is that Apple’s Worldwide Developer Conference (think iPhone 5 announcement) will take place during one of the same days as E3 2011.

So have at it (please)! What features do you want to see in the iPad 2?