If you’re an NBA fan then you already know that San Antonio Spurs coach Gregg Popovich is smarter than you. He’s smarter than any of us. At a recent media day, Gregg Popovich gave some thoughtful and well-reasoned answers on Colin Kaepernick’s protest, race relations in America, police brutality, and more. It’s fantastic stuff. Here are some of my favorite quotes.
The answer to the initial question.
I think it’s really dangerous to answer such important questions that have confounded so many people for hundreds of years, to ask me to give you my solutions, as if I had any, in 30 seconds.
Gregg Popovich on white people identifying with how black people view the police.
It’s easier for white people because we haven’t lived that experience. It’s difficult for many white people to understand the day-to-day feeling that many black people have to deal with. It’s not just a rogue policeman, or a policeman exerting too much force or power. When we know that most of the police are just trying to do their job, which is very difficult. I’d be scared to death if I was a policeman and I stopped a car. You just don’t know what’s going to happen. And part of that in our country is exacerbated by the preponderance of guns that other countries don’t have to deal with. It gets very complicated.
And my favorite part, Gregg Popovich on idiots twisting Colin Kaepernick’s message as some sort of anti-military stance. Keep in mind that Pop graduated from the United States Air Force Academy and was on active duty with the Air Force for five years.
With Kaepernick, a pretty good group of people immediately thought he was disrespecting the military. It had nothing to do with his protest. In fact, he was able to do what he did because of what the military does for us. Most thinking people understand that, but there’s always going to be an element that wants to jump on a bandwagon, and that’s what’s unfortunate about our country. It’s gotten to a point where the civility and the level of discourse is basically in the gutter.
I highly recommend checking out the entire media day transcript, linked below. The man is a national treasure.
After a terribly inconsistent fourth season (which many fans felt was the worst since season one), Arrow is back. Last year, Ollie found true love and an expanded super team. By the end of season four, he lost it all. Arrow S05E01 kicks off an attempt at going back to basics. He’s mayor of Star City by day and a lone vigilante by night. Sexy nerd Felicity still serves as his operation manager, but has Ollie in the friend zone. This season’s flashback sequences take place in Russia. Now that you’ve been brought up to speed, turn on your spoiler shields. It’s time for some Arrow Points on Arrow S05E01, using the RPad.TV binary system.
Arrow is Back to Full A-Hole Mode (Good): After becoming a nice, well-adjusted vigilante in season four, Oliver Queen is back to being a dick in Arrow S05E01. He’s argumentative and brooding. Four seasons of evolution and positive change have been killed in one episode. While some might feel that reverting Arrow back to a wannabe Batman is a bad thing, I prefer him this way. As he gets happier, Ollie also becomes less interesting. Besides, the more Arrow plays up the gloom and doom, the better it contrasts with The Flash.
The best part about A-Hole Arrow is that we’re spared from Dramatic Arrow. This show is at its worst when the character gets dramatic and emotional. Grant Gustin pulls it off with aplomb in The Flash. When Stephen Amell tries any kind of acting that doesn’t involve punching, kicking, or being a dick, the scenes are unintentionally funny. While I’m certain that Dramatic Arrow will pop up a few times during season five, I hope his appearances are infrequent.
Oliver Queen Sucks as Mayor (Bad): Brooding Arrow also means disinterested Mayor Oliver Queen. He’s late for meetings and doesn’t seem to care too much about governing. For someone that has killed people for “failing this city,” he’s failing it himself.
Arrow Keeps Whining About the Past (Bad): Spoilers have already shown that Arrow gets a new team of super buddies this season. Felicity even has them picked out on her computer. Before the new Arrowettes are assembled, Ollie has to whine about needing a team. He desperately wants John Diggle to return and for his sister to resume her crime-fighting life as Speedy. Thankfully, he gets the message that those things aren’t happening by the end of Arrow S05E01.
Quentin Lance is Drunk Again (Good): The former drunk has turned into a current drunk after losing his daughter, job, and girlfriend. He’s back on the wagon, but the show does’t really convey the severity of alcoholism. Instead, he seems to rebound pretty quickly after a pep talk centered around a Russian proverb. While I would have liked to have seen more of Broken Matt Hardy Quentin Lance, his character is more interesting when the world sh*ts on him.
Why is Tobias Church a Threat? (Bad): While I understand that the producers wanted a “back to basics” season, the bad guy in Arrow S05E01 seems totally flaccid. Arrow has taken down a legion of super soldiers fueled by Miraclo Mirakuru. He’s taken down an army of assassins lead by a man with centuries of combat training. Last season, he brought down a most charming sociopath with mystical powers. Tobias Church, while charismatic and menacing, appears to be nothing more than a gangster. In TV and movies, the threats normally escalate. Fighting a gangster seems too easy for Arrow at this stage of his career. Tobias Church is a mid-boss, at best. Hopefully there’s more to him than meets the eye or there’s a much bigger villain coming.
Life-Threatening Flashback Scenes Don’t Work (Bad): One of the cutaways had Ollie tied to a chair while a Russian gangster held a gun to his forehead. This was stupid. We obviously know that he made it of the chair alive. The cutaway was supposed to be dramatic, but since the outcome was never in question, it completely lacked drama.
Star City Didn’t Love Black Canary (Bad): For a hero that stopped hundreds of criminals and helped save the city a number of times, Black Canary didn’t get much love. There were like 30 people at her memorial service. At least five of the attendants were part of Mayor Ollie’s security detail. I guess the citizens of Star City are a bunch of ingrates (or the show didn’t have the budget for hundreds of extras). Also, Laurel’s statue looked more like Stargirl than Black Canary.
Staying on the Black Canary tip, one of Laurel’s dying wishes was for Ollie to make sure there would always be a Black Canary. She’s basically saying, “I’m dying because I wanted to dress up and play superhero. Please make sure another young woman has the opportunity to die dressing up and playing superhero.” Perhaps that was the morphine speaking….
Willa Holland Has Hot Legs (Good): Willa Holland has grown up to become a sexy women. Yeah, I’m being a stereotypical male, but I couldn’t keep my eyes off of her legs. Yum.
Arrow is Cool With Killing Again (Bad): Continuing Arrow’s path of regression, dude just straight up killed a guy to protect his secret identity in Arrow S05E01. After promising his best friend, Tommy Merlyn, that he wouldn’t kill again after season one, Arrow is back to his murderous ways. Maybe killing Damien Darhk at the end of season four has him back on the wagon. Ollie and Quentin should probably go to an AA meeting together to discuss their respective relapses.
Anatoli is the Most Interesting Person on the Show (Bad): Aside from Willa Holland’s legs, the best part of Arrow S05E01 was Anatoli Knyazev. Some of you will remember him as the wise-cracking Russian fellow that was trapped with Ollie on Lian Yu. Others will recognize the name as KGBeast from the comics. Whatever the case, it turns out that he’s responsible for Ollie’s connection to the Bratva. As funny as he was as a castaway on Oliver’s Island, he’s even funnier as a full-on Russian mobster. The bad news is that a supporting character from a flashback sequence was the second-best part of the show. That’s a problem.
There’s a New Dark Archer in Town (Good): The show ends with a archer dressed in black killing a cop. This is potentially interesting. Hopefully it’s someone from the League of Assassins or another menacing group. The show needs a bigger threat than a well organized gangster. In addition to adding some mystery, the new Dark Archer offers hope for bigger and better things to come.
The Flash has zoomed back to The CW after a thrilling first season and a very good (but uneven) second season. With lots of changes set up after season two, the show’s writers and directors have a blank canvas to paint on. If the first episode of The Flash season three is any indication, the entire CW Arrowverse will be changed forever. Now kindly turn on your spoiler shields, so that I can share Flash Facts (opinions, really) on The Flash S03E01.
When we last saw the Scarlet Speedster, he mucked around with Earth-One’s timeline in order to save his parents. This season will borrow from the “Flashpoint” storyline from the comics. The Flash S03E01 kicks off in a world where both of Barry Allen’s parents are alive and he’s not the Flash. He’s been living in this world for three months. Now that you have the setup, it’s time for some Flash Facts using the Speedforce-tested RPad.TV binary system.
Bumbling Barry is…Not So Good (Bad): After two years as a superhero and saving Central City from countless threats, Barry Allen has become…bumbling and incompetent. He struggles to talk to his true love (on Earth-One) Iris West and stumbles as the Flash. How the hell did this happen?!? Perhaps three months in Pleasantville negated the confidence that two years of superheroics built. Whatever the case may be, I can’t wait to get confident and capable Barry back. Yeah, Flash is supposed to be more vulnerable than Arrow, but he’s also supposed to be, you know, good.
The CG Looks Better Than Ever (Good): I loved the CG from the speed battles between the good speedsters and the Rival in The Flash S3E01. The high-speed combat looked thrilling and better than what I expect from television (especially CW television). Hopefully the CG budget was spent evenly and the special effects are consistent episode to episode.
Keiynan Lonsdale Surprised (Good): As a total mark for the comics version of Wally West, I wasn’t big on season two’s TV Wally West. At his best, Keiynan Lonsdale was wooden and boring. At his worst, he made Channing Tatum look like Daniel Day Lewis. Lonsdale got off to a great start in Flash S3E01. As the Kid Flash version of Wally, he was charmingly cocky and surprisingly funny. He killed the delivery when he responded to Caitlin’s question of whether she was kidnapped or not. While I didn’t care for him in season two, I’m rooting for this version of Wally West to remain throughout season three.
How Did Barry Not Know Wally Was Kid Flash? (Bad): I have no idea why Barry had to unmask Kid Flash to figure out he was Wally. Barry is a CSI by trade. He has more than two years of experience using super speed (and the heightened senses that come with it). He knows Wally. He’s lived the guy. It made no sense for him to be surprised by the reveal.
Billionaire Cisco is Okay (Good…ish): I was entertained by arrogant and condescending Cisco Ramon in Flash S03E01. It was a nice change of pace for a character that’s normally so lovable. That said, Cisco is the heart of the show. I need goofy, sarcastic Cisco back ASAP. Hopefully the temporary fix to Flashpoint brings back the Cisco we all know and love.
Kiddie Eye Doctor Caitlin is Adorable (Good): Caitlin has always been the most saccharine character on The Flash. The Flashpoint version of Caitlin turned her goofy goodness up to 11. She was silly, but enjoyable. This pediatric ophthalmologist version of Caitilin was fun for an episode. As with Cisco, I hope the real deal is back next week (even though I secretly have a crush on Flashpoint Caitlin).
Drunken Joe West is Disturbing (Good): The Flashpoint version of Joe West is angry and drunk. He’s not the strong and loving father figure we’ve seen for the last two seasons. This was, perhaps, the most disturbing part of Flash S03E01. I’m used to Joe being the backbone for the entire Flash family. Several other characters draw strength from him. Seeing him as a bitter drunk was off-putting. Kudos to the writers and the excellent Jesse L. Martin for pulling this off so effectively.
Iris West Has a Purpose! (Good): For much of season two, Iris served as…attractive background decor. She served no purpose for many episodes. She’d give a silly inspirational speech every now and again, but more often than not she was there to look beautiful. In Flash S03E01, she was integral to the plot and gave a silly inspirational speech. I was so used to her being useless that I forgot that she could be an effective key character.
Prepare For Wacky Rogues (Good): The end of Flash S03E01 set up the coming of Flash villain Dr. Alchemy. I absolutely loved this. Flash has always had a colorfully bizarre rogues gallery and Dr. Alchemy is as weird as any of his contemporaries. Rumor has it that Mirror Master (one of my personal favorites) will be in season three as well. I’m looking forward to the Arrowverse versions of both of these longtime Flash characters.
Where Does Reverse Flash Go to the Bathroom? (Bad): I didn’t see a toilet in his makeshift prison cell, did you?
The Harry Potter films are coming to an IMAX theater near you! It’s true, my dear wizards and witches. Warner Bros. and IMAX have announced that all eight Harry Potter movies will be getting a limited release. While these fine movies are great for getting into the Halloween spirit, the promotion is obviously an attempt to drum up interest for Fantastic Beasts and Where to Find Them.
To be completely honest (as opposed to all those stories where I’ve partially lied to you), I’m only semi-interested in Fantastic Beasts and Where to Find Them. I am super-interested in seeing some of the original Harry Potter movies on the big screen. The Prisoner of Azkaban and The Goblet of Fire are almost definitely the first ones I’ll see. After that…I think I’m good marathoning the rest at home in 1080p. Seeing my two favorite Harry Potter films in IMAX is going to be a wonderful treat (even though Las Vegas only has those bullsh*t Lie-MAX screens and not the full-on IMAX experience).
Out of curiosity, what are your favorite Harry Potter movies? Please leave your favorites and why you chose them in the comments section. As for me, The Goblet of Fire was what finally drew me into the Harry Potter universe (yeah, I was totally LTTP). The Prisoner of Azkaban is the best all-around film in the series. From The Half-Blood Prince on, I didn’t enjoy the movies as much. The directing wasn’t as good and the music got worse.
(And no, my love for The Prisoner of Azkaban has nothing at all to do with the movie making me realize that Emma Watson was going to grow up to become a total hottie — nothing at all!) Now don’t make me cast “stupify” on you. Fire away in the comments section (please!).
Saving my favorite DICE Europe 2016 interview for last, here’s my chat with Hilmar Petursson, CEO of CCP Games. Many gamers know CCP for the popular MMORPG EVE Online. More recently, the company has been a pioneer in VR gaming, with titles like Gunjack and EVE: Valkyrie. At a previous DICE talk, Hilmar Petursson spoke about the human brain as a gaming platform. At DICE Europe 2016, he’ll be speaking about how gaming can benefit humanity.
As you can tell from the topics he chooses to speak about, Hilmar Petursson thinks a bit differently from most people in game development and game publishing. This is why chatting with him was so much fun. He has a beautifully creative mind, but he’s also kind of out there. Here’s an excerpt from my conversation with Hilmar Petursson.
I think we’re just beginning. How old would you say computer games are? Let’s say 30-years old. For the greater part of those three decades, the majority of games have been single-player. It’s one person playing against a device, not unlike solitaire. I am personally very interested in when you add a social dimension to it — when people are playing with other people. What we’ve learned through our work on EVE: Online is that once you start playing with other people, you’re part of a society. If you look at society as a computer game — at least the socio-economic aspects of society — it’s a fairly upstart endeavor. Money, debt obligation, and the concept of possession are really virtual phenomenon. They’re social constructs that we’ve trained ourselves to adhere to over thousands of years. They’re upheld mostly through paper, as well as our own understanding of rules and regulations. I believe that with computers, we will be able to elevate and accelerate those concepts quite a bit.
We’ve been inspired by a lot of what we’ve learned though EVE: Online. You could basically call it a society. I wouldn’t call it a country, because that’s a very specific thing, but it has all the expressions of a society. It has its own social economy. People value the things in that world. They have a similar relationship to their possessions in the virtual world as they do in the real world. Even though EVE: Online was one of the first games made like this, in many ways it can be improved upon a lot. It’s the first hint of what can be done with games. And then we see virtual reality and how we can really engage with the rest of the human senses. Then you can buy into the notion that not only do you belong to a virtual world in the abstract, but you can also buy into the notion that you are part of a virtual world in a concrete, physical sense. Even though you aren’t, so many of the body’s sense are engaged that you feel like you are. The illusion takes a step further.
I believe that with advances in both concepts — these vast, massive social worlds and economies — coupled with advances in the visual domain with technologies like virtual reality, we will be able to really bring about a virtual world where we have higher and deeper relations with each other. Physical reality is, in many ways, kind of primitive. We have to implement the atoms of the Earth to create clothing to express our personalities. It’s taking away resources that could be used for something else. Ninety percent of what we buy for our homes is out of them six months later as trash. We have all these very wasteful processes that we’ll be able to implement much more efficiently using technologies in computer games. In many ways, we’re trying to tell this to ourselves in science-fiction, whether it’s The Matrix or other works that discuss the virtualization of social interactions.
Please check out my full talk with Hilmar Petursson when you have a chance. He’s a wonderfully creative person that supports my theory that all Icelanders are at least a little bit crazy (see Guðmundsdóttir, Björk).
It was fun chatting with Jeff Hilbert, founder and CEO of Starting Point. One of the oldest agents and managers in the videogame business (in terms of experience, not chronologically), Jeff Hilbert was also the founder of Digital Development Management (DDM). Think of him as the Ari Gold of videogame agents…but with less tantrums and profanity. At DICE Europe 2016, Jeff Hilbert will be talking about “Realistic Opportunities in AR/VR.” In addition to touching on that subject, he spoke to me about traditional movie and television agents entering the videogame business. My favorite part of the conversation was when he spoke about aspects of Hollywood he’d like to see come to games. Here’s an excerpt from my conversation with Jeff Hilbert.
I’m indifferent to Hollywood talent coming into games, to be honest with you. I don’t really see any individual that makes me care whether they make a game or don’t make a game. I just don’t care.
Now, there are some IPs I’d love to see in gaming. I love the fact that Robotech is being discussed. I think that would be awesome! I love that Marvel, DC, and Tolkien have been coming in. That’s been spectacular! I don’t see Kim Kardashian as an individual because of the way that she’s managed herself. She’s done a brilliant job managing herself as a brand and that’s great to have in gaming.
So, I’m not really into individuals coming in as much as I am into the brands. I love when new brands are introduced into the gaming industry, because they bring in new people that didn’t realize that they love playing games.
Additionally, he mentioned some videogame properties he’d like to see get a second chance in movies and television. He also had some great stories of the attitudes some Hollwood talent had when entering the gaming world.
Kindly check out my full conversation with Jeff Hilbert when you have a moment.
Here’s a chat I had with Henrique Olifiers, the cofounder of Bossa Studios. The company’s Worlds Adrift is one of the most ambitious online worlds ever conceived, combining the broad aspects of MMORPGs and sandbox videogames. Given DICE Europe 2016’s theme of “World Builders,” Henrique Olifiers was a perfect choice for the summit. His DICE Europe 2016 talk is titled, “A New Dawn for Simulated Worlds: the Making of Worlds Adrift.” During out conversation, he spoke about the evolution of online worlds from the earliest MUDs to what we have today. Here’s an excerpt.
As a game designer, I’ve always looked at what could be the perfect online experience. That was never something that was possible because of technology restrictions and game design paradigms that we have to deal with. If you look back at the history of online interactions, ever since the first MUDs — multiuser dungeons — came along, up to today where you have massively multiplayer online role-playing games like World of Warcraft, EVE Online, World of Tanks, and so on, there was always this progression curve going upwards in terms of what you can achieve and how you could interact with your friends. All of a sudden, we seemed to have hit a wall in that the same tropes and same design mechanics have been repeated, essentially with a new coat of paint.
Some terms came up, such as “amusement park,” from the players. They feel like the worlds that they’re playing in are on rails and that the experience is very scripted. Which is a shame, because as a big fan of MMOs and online interactions on a large scale, I always expected this to go all the way — into virtual worlds where people are free to do what they want. And so, this is what I mean by a means to an end. For me, it’s about being able to show people that we don’t have to be restricted anymore. There’s technology today that’s available to us and that will allow us to continue that trajectory. This is how I see Worlds Adrift — being part of a puzzle, if you will, and part of the evolution of online interactions.
When you have a chance, please check out my full conversation with Bossa Studios’ Henrique Olifiers by clicking the link below.
It was fun talking to Tanya Forsheit on behalf of the Academy of Interactive Arts & Sciences. Most of the people I chat with for DICE and DICE Europe interviews are game developers or game publishers. Tanya Forsheit is a partner at Frankfurt Kurnit Klein & Selz and the co-chair of the firm’s Privacy & Data Security Group. She is considered one of the leading privacy and data security counselors and litigators in the world. At DICE Europe 2016, she’ll be talking about “Building Communities through Big Data.”
While many people have a fear of data collection, Tanya Forsheit believes that gamers, developers, and publishers should embrace big data. Here’s an excerpt from the interview.
In California — where we have a lot of privacy laws — there’s a requirement that we include in privacy policies a disclosure about do-not-track signals. This is a largely meaningless disclosure. What it’s about is if I’m online using just about any browser these days, I have the ability to send a do-not-track signal. If the website I’m visiting chooses to honor that do-not-track signal, then I theoretically won’t be tracked as I navigate through it. Almost no websites respond in any shape or form to do-not-track signals. There was this effort over many years to try to reach a consensus on what it meant to respond to do-not-track signals. It was almost impossible. They couldn’t come up with a solution. California got impatient and instead of looking at the substance of the matter — looking at what’s best for the consumers and best for business — they decided to require putting a disclosure in privacy policies. Now, every single privacy policy out there has this paragraph in it that says “we do not respond to do-not-track signals because there isn’t an industry consensus for it.” Who cares, right?!? Why do we have to put that in there just to confuse people and make them feel like there’s something going on that they don’t understand.
The bottom line is that most websites are doing targeted advertising or behavioral advertising based on people’s browsing, including gaming sites. That advertising is based on things like your browser type, IP address, and device information. It’s not a “Big Brother” type of situation that a lot of consumers are afraid of — this idea that somebody out there is watching me all the time. It’s really not like that. This is a machine-automated process. It’s designed to bring people free or low cost services online, using more relevant advertising. And, by the way, even though do-not-track doesn’t work, there are ways to opt out of these programs through self-regulatory organizations like the NAI (Network Advertising Initiative) and the DAA (Digital Advertising Alliance). The funny thing is, if you opt out of targeted advertising then you just end up with a lot of advertising that you don’t want. It’s not an ideal situation, but if people want free or low-cost games or apps then there’s a trade-off. People should look at it as benefit that we could never have imagined having 20 or 30 years ago.
Kindly check out the full interview to get more of her take on big data’s role in videogames, as well as to find out her favorite lawyers from movies and television.
Here’s a chat I had with Clive Downie, chief marketing offer at Unity Technologies. He’ll be speaking at DICE Europe 2016 on “VR and the Next Generation of Immersive Experiences.” In addition to touching on the topics he’ll be discussing at DICE Europe, Clive Downie told me about the three principles that fuel Unity Technologies and the latest on his Pokemon Go adventures. Here’s a clip from the interview.
One of the challenges in creating in a new space with all the dimensions is something called “The Bubblegum Phenomenon.” If you create a VR environment with a table in it, you can bet that someone will look under the table to see if there’s bubblegum there. Developers have to think about what happens when someone does something like that. This isn’t a problem they had when they created 3D environments experienced on a 2D screen.
Another challenge is story. How do you tell a story in a VR or AR space? How do you tell a story when people can look everywhere and people will want to interact with everything? What are the new rules for storytelling?
Then there’s the challenge of, “How much is enough?” You’re immersing people in a space they haven’t been in before. You have to teach them a whole new set of control conventions. You’re bombarding their synapses with new kinds of stimuli. What’s the optimum time session? How do you design with that time session in mind? You want to provide people with a wonderful and delightful new experience, but you want them to keep coming back without making them sick or completely overloading them.
We’re seeing all these challenges associated with a pioneer moment and exploration. It’s really exciting for us to see developers go through that and it’s really exciting for us to help them work through these challenges with our regular updates to Unity.
Be sure to check out my conversation with Clive Downie to learn more about his take on AR and VR, as well as why he’s a big fan of Pidgeotto and Rhyhorn.
Suicide Squad is Warner Bros.’ latest attempt at breathing life into its DC Comics cinematic universe. The movie has been getting a lot of attention, and most of it isn’t the kind the studio wants. Several friends and colleagues that I respect hated the movie. I didn’t think it was that bad. It certainly wasn’t a great superhero movie, but I’d watch it again on cable. Compared to this year’s superhero movies, I found it much better than Batman v Superman (aka Murderous Batman vs. Mopey-Ass Superman), but not nearly as good as Deadpool or Captain America: Civil War.
Having said that, I don’t feel like writing a proper movie review. Instead, I’m going to rate the Suicide Squad team members (as well as the puppet master and villains) individually. Let’s do this!
[Activate your spoiler shields, please.]
Deadshot (Will Smith) F: For me, Will Smith’s portrayal of Deadshot was the worst part of Suicide Squad. I’m a big fan of the character — both from the Suicide Squad and the Secret Six books. Smith’s performance was incredibly lazy and uninspired. He acted like Will Smith instead of Floyd Lawton. The guy that played Deadshot on Arrow did a much better job with the character. It’s amazing that a huge Hollywood star was considerably outperformed by a television actor on a CW show — a frickin’ CW show!
Harley Quinn (Margot Robbie) B+: Robbie is unbelievably sexy and gets an extra half-grade for that. Heterosexual male bias aside, she was one of the best parts of Suicide Squad. She did a fine job at portraying Harley as equal parts keenly intelligent and mentally unstable. While the accent was similar to the one she used in The Wolf of Wall Street, it totally worked for the character. I appreciated how she turned the severity of the accent up and down situationally throughout the movie. The biggest problem I had with her character had nothing to do with the actress, but how she was written and directed. Super Harley — the one that deftly dispatched supernatural beings with her fists and a baseball bat — threw me for a loop. When the hell did Harley become psychotic Wonder Woman?!?
Amanda Waller (Viola Davis) A: Suicide Squad’s government puppet master was outstanding. Davis completely owned this role, serving up a Waller that was razor sharp, manipulative, and terrifying. She left you with a feeling of, “You do not want to f*ck with this woman.” From the comfort of the other side of the screen, it was fun enjoying her cold and calculating portrayal. Waller is one of my favorite characters in the DCU and I was thrilled that David brought her to life so perfectly.
The Enchantress (Cara Delevingne) B-: Again, my heterosexual maleness requires me to give an extra half-grade boost to Miss Delevingne for being astonishingly beautiful. She also gets another half-grade for coming from a wealthy family. In my dreams, Cara Delevingne makes me a kept man. In Suicide Squad, she was a little bit silly. She played the victim, June Moon, well enough. As the Enchantress, the director had her doing some ridiculous things. While I was mostly enjoying watching her gyrate like a stripper as she was casting spells, there was a point where I thought, “Come on man. You’re just exploiting her hotness.” Still, she’s gorgeous, she’s rich, and she has incredible eyebrows; it’s tough for me to criticize anything she does. #truth
The Joker (Jared Leto) B+: Several of my friends have bashed Leto’s performance as the Joker, but I loved it. He gave the Clown Prince of Crime a modern and edgy feel. I found Leto’s Joker much scarier and more realistic than Ledger’s Joker. I’d love to see more of him in a proper Batman movie.
Captain Boomerang (Jai Courtney) C: I’m actually not sure what to do with this grade. I am of the opinion that Jai Courtney sucks and has the best management team in Hollywood. I’m baffled that he gets so many big roles with such little talent. My friend Solomon pointed out that Captain Boomerang sucks in the comics (many writers have portrayed Boomer as a joke among DC villains). From that perspective, hiring an actor that sucks to play a villain that sucks could be considered inspired casting. However, I’m certain that the studio didn’t think that deeply. Courtney was surprisingly acceptable in this limited role, which is probably his best “acting” to date.
Rick Flag (Joel Kinnaman) B: I’ve never seen this actor before, but left the movie impressed by his performance. He did a good job of playing the straight-laced protagonist surrounded by insane people. His role might of been the trickiest of all, because Suicide Squad is all about letting the villains shine. He had his moments when appropriate, but otherwise let the baddies do their thing.
On a side note, Kinnaman kind of looks like WWE Edge. Whenever Flag popped up onscreen I thought, “You think you know me.”
Katana (Karen Fukuhara) D+: As a Katana fan, this performance was disappointing. She added nothing to Suicide Squad. Take out all of her scenes and the movie is pretty much the same. You’re not given a reason to care about Katana, so when she had her big crying scene, it felt empty. She added nothing of consequence to the movie, which is a shame because Tatsu is a cool character. Similar to movie Deadshot, movie Katana is inferior to CW Arrow Katana.
Diablo (Jay Hernandez) C+: I liked this character up until the end of the movie. He was fun as the super-powerful but reluctant villain enlisted to do good. I’m not sure how, but hours (in movie time) of doing nothing and whining caused him to think of the other Suicide Squad members as family. Uh…okay. Expectedly, he got all sentimental and sacrificial, but his face turn lacked weight.
Killer Croc (Adewale Akinnuoye-Agbaje) C-: The character looked really cool, so he gets an extra half-grade on behalf of the makeup team. However, he was almost as useless as Katana. He was instrumental in a scene that required swimming…and that’s about it.
Slipknot (Adam Beach) Incomplete: I love that the movie played on Slipknot’s mishap with the implants from the comics (but in a much deadlier way), with Captain Boomerang as the impetus. In the immortal words of Blue Beetle and Booster Gold, “Bwahahahahahaha!!!”