Pocket God is the First iPhone App to Sell Two-Million Copies

Showing the legitimacy of the iPhone and iPod Touch as a gaming platform, Bolt Creative revealed that Pocket God has sold more than two-million copies in about a year. With comparatively low development costs and a huge installed base, the iPhone platform has been attracting tons of developers. For dubious reasons, a lot of enthusiast gamers foolishly dismiss it as a “fad” (then again, a lot of them called the Wii a fad). Gamasutra has reported:

Bolt Creative has announced its popular and frequently updated iPhone game Pocket God has sold more than two million units since its launch on January 9th, 2009. Pocket God is the first paid application in the App Store to reach the sales milestone, according to Bolt.

I’m loving my (sim-less) iPhone more and more as a gaming platform. With titles like Civilization, Bird Strike, and Skee Ball (my latest addiction), I can keep myself entertained for minutes or hours.

Here are two questions for you. Have your feeling on the iPhone as a gaming platform changed? I’m always looking for game recommendations. Any iPhone games dazzle you?

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Author: RPadTV

https://rpad.tv

3 thoughts on “Pocket God is the First iPhone App to Sell Two-Million Copies”

  1. I think I'm going to buy Chinatown wars for iPhone when I get out of work. I've heard good things and don't own a PSP or DS

  2. I like the gameplay on Doom Resurection, but that has been out for a while so chances ate you have heard about it before now. I like babel rising, it is a fun tower defense game.

    @ray. It is harder for me to get hooked on any of the iPhone games compared to my old ds. I am tryig to figure out why there is a perceived difference, and if it the games or the systems that cause that feeling. Idk. That's just the researcher in me I guess.

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