Post thumbnail of What Are You Playing This Weekend?
12 March 2010
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What Are You Playing This Weekend?

*sigh* Game Developers Conference 2010 is coming to a close. I’ve really missed San Francisco (except for the cold-ish weather). It has been amazing catching up with friends, developers, PR people, agents, and game writers. The trip has been super fun and very productive (potentially huge story coming soon!). As …

Post thumbnail of OnLive Pricing and Launch Date Announced at GamesBeat/GDC
10 March 2010
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OnLive Pricing and Launch Date Announced at GamesBeat/GDC

OnLive has announced that its streaming gaming service for Mac and PC will launch on June 17, 2010 for $14.95 a month. Publishing partners include Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment. There will be up to 25 launch titles including Mass Effect 2, Borderlands, Metro …

Post thumbnail of Coffee Talk #103: Your Silly Gaming Quirks
10 March 2010
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Coffee Talk #103: Your Silly Gaming Quirks

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

Post thumbnail of EA Signs 38 Studios’ (Curt Schilling) First Game, Project Mercury
9 March 2010
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EA Signs 38 Studios’ (Curt Schilling) First Game, Project Mercury

Electronic Arts has announced that it has partnered with Curt Schilling’s 38 Studios to publish Project Mercury for PC, PlayStation 3, and Xbox 360. Here’s a clip from the press release:
Electronic Arts Inc. today announced an agreement with 38 Studios, LLC to publish the company’s first video game, an epic …

Post thumbnail of Coffee Talk #102: Game Changers in 2010
9 March 2010
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Coffee Talk #102: Game Changers in 2010

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.

Post thumbnail of Coffee Talk #101: Giacchino’s Incredible Career Started in Games
8 March 2010
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Coffee Talk #101: Giacchino’s Incredible Career Started in Games

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

Post thumbnail of Portal 2 Confirmed for Holiday 2010
5 March 2010
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Portal 2 Confirmed for Holiday 2010

Game Informer has revealed that the sequel to Portal — one of the most unique and creative games I’ve played in the last few years — will be released this holiday season! Here’s what you can learn in the latest issue of GI.
Our 12-page cover story gives you the first …

Post thumbnail of Jason West and Vince Zampella File Lawsuit Against Activision
4 March 2010
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Jason West and Vince Zampella File Lawsuit Against Activision

Someone should file this under Modern Publisher Warfare 2. *snicker* As some of you know, former Infinity Ward heads Jason West and Vince Zampella have filed a lawsuit against Activision through O’Melveny & Myers. While lawsuits in the gaming business are nothing new and seldom interesting, I found it amusing that …

Post thumbnail of Coffee Talk #99: Do You Understand Game Development?
4 March 2010
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Coffee Talk #99: Do You Understand Game Development?

With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.

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