Gambitious: A Gaming-Specific, Kickstarter Alternative

Kickstarter-funded games are all the rage these days. Independent developers are thrilled with the creative freedom crowd-funding offers, but there are some that are skeptical of the model. One interesting alternative is Gambitious…

Kickstarter-funded games are all the rage these days. Independent developers are thrilled with the creative freedom crowd-funding offers, but there are some that are skeptical of the model. One interesting alternative is Gambitious, which is set to launch at E3 2012 according to Gameindustry.biz. Instead of finding donors for companies, backers buy equity in games. Here’s more from CEO Korstiaan Zandvliet:

The main difference between Gambitious and the currently popular Kickstarter is that the former does not rely on donations. Instead, a developer decides what percentage of the required funding people can buy. Someone who invests money in a project, becomes a shareholder and is entitled to dividends.

The model is compelling for both the developer and the backer. Developers have more flexibility with how their games are funded, while backers stand to earn some money back. While it doesn’t have the romantic feel of donating to “dream” projects, I imagine that there are many people that would be more comfortable with Gambitious’ model than Kickstarter’s system.

How do you feel about Gambitious? Would you rather buy equity in a game than donate to a developer? Or does the difference not matter to you?

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What Are You Playing This Weekend?

I feel like playing something quirky and Japanese this weekend. Thankfully, I have a review copy of Atelier Meruru: The Apprentice of Arland. This is the 13th game in the Atelier series and the third game in the series focused on Arland. For some reason, Rorona is a little girl in the game. She should be older. That mystery must be solved! Aside from that, I’m down to play some Quarrel on Xbox Live. Let me know!

How about you? What’s on your weekend playlist?

God of War: Ascension Launch Trailer

Here’s the launch trailer for God of War: Ascension for PlayStation 3. It’s full of cool art and it contains a dramatic voiceover…and that’s about it. Sony will reveal more details on the game on April 30, 2012 on the God of War: Ascension Facebook page. For now, please check out the trailer and let me know what you think (please)!

Kevin Dent Says Why Seamus Blackley Will Fail

Welcome to the debut of “Kevin Dent Says”, a new recurring column on RPad.TV written by one of the sharpest minds in the business. In his first column, gaming industry veteran Kevin Dent talks about why Xbox co-creator Seamus Blackey’s new studio, Innovative Leisure, doesn’t “get it” and will likely fail…

Kevin Dent is a 13-year veteran from the digital videogames space. After working on virtually every platform, Kevin set up Tiswaz Entertainment to help start-ups, publishers, and investors reach their goals by leveraging his experience and network. He currently heads up the IGDA Mobile Special Interest Group. The views and opinions expressed in this column do not necessarily reflect those of RPad.TV.

I work in an industry where I admire a lot of people, I am amazingly fortunate to work in an industry that is also incredibly talented. I like that.

The stronger my colleagues are, the stronger it makes me want to climb faster and harder.

There is no greater example of that then the mobile gaming business. 14 years ago I started in this space. At the beginning the games were terrible due to the devices limitations and the way the carriers were assholes.

I was on a panel last year with a person from the carrier business and they were trying to defend their past indiscretions. 13 years of abuse was boxed in my soul and I basically let that person have it. It was grossly unfair, but I had ton of games that would have been profitable if it was not for the fact that unless I supported 1,300 devices that were basically shit and my games would never make it to the store.

The obvious solution was to not make any games, but the solution was also a problem. I REALLY enjoy making games, playing games, reading about games, etc. For me it was a life choice.

At the end of the panel three old-schoolers came to me, applauded me, and told me that my rant was fantastic. In terms of loyalty to the platform that I loved it was pretty amazing. Every compliment rained down on me like a blow.

I was just taking cheap shots. It was infantile.

That said, the person has become a good friend since and I have started to help them a lot, but as I have told them, it is a tough gig. There is just one platform today and that is iOS.

OK, sorry for the long lead in….

So my point is, is that mobile is hard; it is basically like the best heart surgeon in the world and saying “dude, gonna move to brain surgery”…. Is it possible? Sure, but it is a totally different skillset. It is not even the same sport.

The same can be said about moving from console, coin-op, PC or handheld; they are not really the same sports.

So when Xbox co-creator Seamus Blackley started his new studio, I looked at the lineup and felt two things:

  1. OMFG these guys are legends.
  2. OMFG these guys have no clue what they are doing.

To be clear, the team that Seamus has around him is basically legends. They literally invented the arcade machine and probably own 20 percent of my youth in terms of the money I poured into those devices.

I am utterly convinced that these guys are owed respect on such a monumental level that it isn’t even quantifiable.

With that said, I think they owe respect to gamers more than I owe my respect to them. After all, that is who I ultimately work for. The people that do the jobs that suck, the people that don’t buy the branded soda so that they can afford the game that is coming out that month. I am so humbled by those people so profoundly I do not have the words to describe it.

I think that making games is about making something that you are passionate about. Making games is about something that you are willing to put your dream in a box or on a storefront and asking another person to like it; it is the essence of vulnerability. I never feel more empowered than when I am simultaneously vulnerable and empowered at the same time.

To that point, I do not feel empowered by Blackley’s Innovative Leisure studio. I feel that this studio was a great press release.

Creating a mobile game is nowhere near like creating a console or for that matter a console game. It is essentially creating a testosterone aura that is perhaps not deserved.

There are studios springing up all over the place right now; the one I am most interested in is Industrial Toys (Disclosure: I have no financial or emotional interest in their success or otherwise). I have however spoken to the guys and they seem to actually “get it”.

I have read — I think — all of Seamus’s interviews and I do not believe that he gets this new world order. I think he believes that he can trade on his name alone. From a business perspective, that is not an absurd theory. However, it is just a theory at this stage.

I really want Seamus and Co to succeed. I just do not think that they will.

Conan O’Brien and 343 Talk Halo 4

Here’s an awesome Halo 4 sketch from Conan starring 343 Industries executive producer Kiki Wolfkill and franchise director (and outstandingly handsome man) Frank O’Connor. In the sketch, Conan talks about his character in Halo 4, getting to understand his background and motivation. Naturally, Conan brings in Andy Richter to join him in the game and a sweet voiceover session ensues.

It’s brilliant to see videogames getting mainstream coverage on great shows like Conan. It’s also totally cool thank Frankie was on television. Dude is a total stud. Anyway, check out the sketch below and let me know what you think (please!).

Latest Sound Shapes Video is Deadmau5-tastic

Here’s a slick clip of the upcoming Sound Shapes for PlayStation Vita. I’ve been curious about the game since early last year and I was enamored with it at E3 2011. It’s unique, creative, and fun. Helping the game get some mainstream attention is renowned producer and DJ deadmau5. Sound Shapes will feature levels with deadmau5’s sounds, loops, and beats. No word on if players will be required to wear a giant mouse head while playing.

Anyway, check out the video and let me know what you think (please!).

LEGO Super Mario Bros. Project on Kickstarter Rules!

Here’s an unusual, cool, and fun Kickstarter project for you. Zachary Pollock wants to create the entire first level of Super Mario Bros. with LEGO, using one block per pixel. This feat requires more than 780,000 pieces. The finished product would be around six feet tall and 90 feet wide. Pollock’s goal is to reach at least $26,400, mostly to pay for LEGO bricks. Here’s an excerpt from the Kickstarter pitch:

I want to inspire a new generation of LEGO enthusiasts. I also want to show people what they have forgotten, that building with LEGO can be done at any age. My second goal is to use this project to test the waters for a foundation I would like to start that will work with children doing healing art projects using LEGO bricks. This project aims to push the limits of imagination about what you can do with LEGO bricks and particularly to break down stereotypes people have about both LEGO and video games only being toys. I want to show the world LEGO and video games can be works of art as well. Last but certainly not least I, and I think many other people, really want to see the entire level 1-1 of Super Mario Bros. made from LEGO because it is just FUN! Right now I think we all need a little more fun in our lives.

This sounds awesome! Any of you willing to contribute to Pollock’s LEGO-tastic effort?

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Coffee Talk #471: Videogames Starring Musicians

Over the weekend, I played two iOS games starring legendary musicians: Frederic: Resurrection of Music HD and Jazz: Trump’s Journey. They feature Frederic Chopin and Louis Armstrong, respectively. Both were pleasant surprises that reminded of other great videogames featuring musicians. Some of you will recall that…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Game of Thrones seasons two starting to get excellent, MLB’s classy celebration of Jackie Robinson, or Tim Tebow getting booed at Yankee Stadium, Coffee Talk is the place to do it.

Over the weekend, I played two iOS games starring legendary musicians: Frederic: Resurrection of Music HD and Jazz: Trump’s Journey. They feature Frederic Chopin and Louis Armstrong, respectively. Both were pleasant surprises that reminded of other great videogames featuring musicians. Some of you will recall that I’m a total mark for Britney’s Dance Beat and Journey (the awesome arcade game, not the crap Atari 2600 game).

Those pleasant memories gave way to nightmares about musician games that weren’t so good. 50 Cent: Bulletproof (ironic name considering the man’s numerous bullet holes), Power Factory Featuring C + C Music Factory, Revolution X, and Wu-Tang: Shaolin Style are just some of the crap games I’ve played that star musicians. It seems like there are three flops like Michael Jackson’s Moonwalker for every chart-topper (figuratively speaking) like Britney’s Dance Beat.

Naturally, I started dreaming up my own musician videogames. A platformer starring the original members of Kiss would be cool. A bloody beat-’em-up (Super Smash Bros. style) featuring pop divas like Tiffany, Debbie Gibson, The Spice Girls, etc. sounds awesome. The ultimate would be an HD remake of Journey. That game was so ahead of its time! Music, platforming, shooting, and more in a 1983 arcade cabinet?!? Unheard of!

I’d love to hear more about your experiences with videogames starring musicians. What were some of your favorites? What were the ones you hated? What’s the videogame/musician combo of your dreams?

This Week’s Videogame Releases

It’s another light week for solid game releases. Thankfully, meaty games like The Witcher 2: Assassins of Kings for Xbox 360 should keep gamers occupied for weeks to come. I’m curious to hear what you guys and dolls think of this one. As many of you know, the PC version was one of RPadholic smartguy’s favorite games of 2011. While there will obviously be a hit in the graphics department, the other elements of this stellar game should remain intact. The PlayStation Vita gets a great tactical RPG in Disgaea 3: Absence of Detention. Like the other games in the series, it features ridiculous depth, addictive gameplay, and a unique sense of humor.

Any of you picking up new games this week?

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Coffee Talk #470: Contributing to Kickstarter-Funded Games

Thanks to Double Fine’s wild success on Kickstarter, several developers are looking to use the service to fund and self-publish their games. A few weeks ago, we had a fun conversation about alternative publishing models and how they can boost creativity. Today I’d like to talk to you about Kickstarter-funded games. A few of you…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, watching Coachella on YouTube, Kanye & Kim, or Mariano Rivera possibly retiring after this season, Coffee Talk is the place to do it.

Thanks to Double Fine’s wild success on Kickstarter, several developers are looking to use the service to fund and self-publish their games. A few weeks ago, we had a fun conversation about alternative publishing models and how they can boost creativity. Today I’d like to talk to you about Kickstarter-funded games. I know that a few of you contributed to Double Fine’s project. What would it take for you to contribute to another Kickstarter game?

Most developers that seek Kickstarter funds don’t have the reputation and sheer lovability of Double Fine (Tim Schafer is awesome and Anna Kipnis is awesome + hot). How do smaller or lesser-known developers catch your eye and open your wallet? As for me, there are several ways developers can get my money. The Banner Saga features my favorite videogame genre and talent from one of my favorite developers of all time. A lot of people are interested in Republique because they’ve heard of Ryan Payton from his days at Kojima Productions and 343 Studios; having Metal Gear Solid and Halo 4 on your resume helps, but I’m going to contribute because Ryan is cool (a technical term).

How about you? What factors would make you contribute to a Kickstarter-funded game? And when will one of you business geniuses start a modest Kickstarter pitch for my site?!? I totally suck at money stuff.