DICE 2010: OnLive President and CEO Shows Off Streaming Games

OnLive president and CEO Steve Perlman showed off the latest beta of the company’s streaming game service at DICE 2010. Prior to the live demo, Perlman went over where he thinks gaming is going and why OnLive is the next logical step in home entertainment. While some of the content will be old to those of you that have been following the service, some of the performance gains and features are new.

As I mentioned in the comments section of this story, I saw a game of Crysis being observed on an iPhone. It looked great and ran smoothly. While a controlled demo is very different than real-world use, I’m getting more and more interesting in OnLive every time I see it.

I’d love to hear your thoughts on Perlman’s demo.

13th Annual Interactive Achievement Awards: The Results

As promised, here are the results of the 13th annual Interactive Achievement Awards hosted by the Academy of Interactive Arts and Sciences. As expected, Uncharted 2 did ridiculously well. Batman: Arkham Asylum and Scribblenauts did well too. As a huge BioWare fan, I was pleased that Dragon Age: Origins picked up an award (I was teasing BioWare’s Dr. Greg Zeschuk that he now has 52 of them).

Anyway, the results are in! Check ’em out and let me know what you think (please)!!!

Game of the Year
Uncharted 2: Among Thieves

Outstanding Achievement in Game Direction
Uncharted 2: Among Thieves

Casual Game of the Year
Flower

Fighting Game of the Year
Street Fighter IV

Role-Playing/Massively Multiplayer Game of the Year
Dragon Age: Origins

Sports Game of the Year
FIFA Soccer 10

Racing Game of the Year
Forza Motorsport 3

Outstanding Achievement in Game Design
Batman: Arkham Asylum

Adventure Game of the Year
Uncharted 2: Among Thieves

Social Networking Game of the Year
Farmville

Strategy/Simulation Game of the Year
Brutal Legend

Action Game of the Year
Call of Duty: Modern Warfare 2

Family Game of the Year
The Beatles: Rock Band

Outstanding Innovation in Gaming
Scribblenauts

Oustanding Achievement in Animation
Uncharted 2: Among Thieves

Oustanding Achievement in Visual Engineering
Uncharted 2: Among Thieves

Outstanding Achievement in Art Direction
Uncharted 2: Among Thieves

Outstanding Achievement in Story (Adapted)
Batman: Arkham Asylum

Outstanding Character Performance
Batman: Arkham Asylum — The Joker

Outstanding Achievement in Online Game Play
Call of Duty: Modern Warfare 2

Oustanding Achievement in Story (Original)
Uncharted 2: Among Thieves

Oustanding Achievement in Original Music Composition
Uncharted 2: Among Thieves

Oustanding Achievement in Soundtrack
Brutal Legend

Outstanding Achievement in Game Play Engineering
Uncharted 2: Among Thieves

Oustanding Achievement in Sound Design
Uncharted 2: Among Thieves

Outstanding Achievement in Portable Game Design
Scribblenauts

Portable Game of the Year
Scribblenauts

Watch the AIAS’ Interactive Achievement Awards on Feb 26

If you missed the live stream of the Academy of Interactive Arts and Sciences’ Interactive Achievement Awards then make sure to watch it next week on IFC on February 26. Host Jay Mohr was excellent, skewering Activision and cracking on several of the top developers in gaming. (His joke about angrily masturbating to Bobby Kotick brought down the house.)

In addition to the comedic entertainment, it’s just great watching some truly awesome games and their creators being honored. Check it out!

Coffee Talk #89: What Makes You Go Fanboy?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the StarCraft 2 beta, T-Mac possibly ending up on the New York Knicks, or the warm weather at the Winter Olympics, Coffee Talk is the place to do it.

Hello guys and gals. I’m still at the Academy of Interactive Arts and Sciences’ DICE Summit…and it’s awesome. It’s hard not to get super-excited when you’re bumping into amazing game creators and mega-intelligent people every few minutes. In the last 18 hours I’ve seen Insomniac’s Ted Price, Epic’s Dr. Mike Capps (a computer doctor) and Mark Rein, BioWare’s Dr. Greg Zeschuk (a real doctor), Media Molecule’s Alex Evans, Gas Powered Games’ Chris Taylor, and Universal’s Pete Wanat.

Last night I fell into a conversation with a Hollywood super-agent, a big movie executive, and a top game creator. Clearly I was the dumbest, least successful, and poorest participant in the chat…and it was completely awesome!

It was cool watching what made these excellent people go fanboy. Nearly everyone swooned when they met legendary game creator David Crane. It was fun watching today’s top guys approach him for a quick chat and a photograph.

I was wondering what makes you ladies and gents go fanboy in terms of games, technology, and nerd entertainment? Do you have any fanboy situations to share? I’d love to hear your stories!

Dragon Age: Origins Awakening–Four New Areas Revealed

BioWare has been sprucing up its web site for Dragon Age: Origins Awakening. You’ve already met two new NPCs (Anders and Velanna). Now it’s time to learn about four new areas in the game: Blackmarsh, Kal’Hirol, Vigil’s Keep, and Wending Woods. Here are screenshots, official descriptions, and my take on these new lands.

Blackmarsh

Official description: The Blackmarsh is a gloomy, desolate place. All who travel the one lonely path between the trees are beset by an oppressive feeling of dread. Nothing stirs in the marsh, for even birds and beasts sense the foulness in the air and dare not stray too close. The Blackmarsh was not always this way. Once, many years ago, there was a village, bustling with people. Boats and ships arrived daily at the small port. And then, one day, it all went away. The few brave souls who ventured into the marsh to discover the villagers’ fate found burned ruins and no sign of life. As the years passed, sightings of strange creatures and eerie lights in the marsh fueled belief that the Blackmarsh was haunted, and that all who valued their lives would do well to stay away.

Raymond’s take: The Blackmarsh is gloomy and desolate? Wow. I never would have guessed. I was thinking that it was a sunny beach resort where rich Orlesians went to relax and unwind. My vision has been crushed. *sniff* *sniff*

Kal’Hirol

Official description: The dwarven fortress of Kal’Hirol was long known as a center of learning for the smith caste. Its workshops are where Paragon Hirol conceived his famous improvements to golem resilience and power, and where Hirol’s favorite student developed a method for storing refined lyrium that is still used today. These breakthroughs brought Kal’Hirol great prosperity; its passageway are said to have glittered with gold and silver. But the fall of Kal’Hirol is shrouded in mystery. All that is known is that the fortress’s elite one day showed up at Orzammar’s great doors, exhausted and in despair over the loss of their home.

Raymond’s take: All dwarven cities look the same. There’s only so much you can do with rock. Dwarven cities that are dominated by the smith caste are boring and dirty. Smithies make marvelous weapons, but they suck at cleaning up after themselves. Welcome to soot city!

Vigil’s Keep

Official description: Amaranthine was the first of the Fereldan arlings to fall to the Orlesian occupation. As the port city burned, its ruling family, the Howes, fled to the countryside to wage a guerrilla war against the invaders that lasted for generations. No matter how enormous of a bounty the Orlesians promised, they could not rid themselves of the wily Howes and their ever-growing number of sympathizers. The Howes chose the ancient fortress of Vigil’s Keep as their primary base of operations, hiding the entire rebellion within the vast complex of storage rooms and caves beneath “The Vigil” — right underneath the noses of their oppressors. When the Orlesians were finally ousted, it was at Vigil’s Keep that the flag of Amaranthine was first raised again, amidst cheers of victory. Vigil’s Keep became the new home of the Howes. But after years of faithful service to the kingdom, Arl Rendon Howe’s ambition brought about his death and his family’s ruin. Now Vigil’s Keep and the arling of Amaranthine belong to the Grey Wardens. The walls of the Vigil have been manned since the time of the Avvar barbarians. The griffon banner is only the most recent in a long chain. How long will the Wardens’ colors fly?

Raymond’s take: Arl Rendon Howe was a dick. It’s awesome that the grey wardens were awarded his lands after dispatching the coward. I’m pretty sure they’re using Howe’s private chambers to store vials of darkspawn blood, deep mushrooms, elfroots, and other mundane crap. Ha ha.

Wending Woods

Official description: The Wending Wood is an area of forested slopes and lush greenery, divided by the trade route known as the Pilgrim’s Path — named for the faithful devotees of Andraste who walk that very road to reach Amaranthine, and who have left ancient relics scattered about the wood to honor Andraste and the Maker. For centuries, the wood was known as a place of breathtaking beauty and tranquility, but things have changed in recent months: a clan of Dalish elves has set up camp within the wood, and their proximity to human villages is making the locals uneasy. Even worse, roaming bands of darkspawn have been seen in the wood, undoubtedly gathering for some nefarious purpose. For now, the people of Amaranthine can only pray that whatever troubles the Wending Wood passes soon.

Raymond’s take: This is Ferelden’s equivalent of South Central Los Angeles. Clearly there’s a gang problem here and nobody is going away any time soon. Only fools and heroic adventurers (or foolish heroic adventurers) should go here.

Source

DICE Questions Wanted: AIAS’ Joseph Olin

Naturally, I’m planning to meet up with Joseph Olin, the president of The Academy of Interactive Arts and Sciences, during DICE. It’s the Academy’s show, after all. Joseph is an excellent and sharp person with a job that gives him a broad perspective on the gaming industry. Please leave some excellent questions for Joseph here! In addition to talking about the AIAS and the Interactive Achievement Awards, it’s always fun to pick Joseph’s brain on broader topics. Take advantage of the opportunity!

Coffee Talk #87: Do You Care About Video Game Awards?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Fat Tuesday, Chris Taylor talking to farm animals, or Bode Miller blowing the gold, Coffee Talk is the place to do it.

With BAFTA announcing its British Academy Video Game Awards Nominees and the AIAS’ Interactive Achievement Awards taking place on Thursday, I’ve been thinking a lot about game awards. I love them. I love that developers get recognized for the awesome games they make. I particularly love the aforementioned Interactive Achievement Awards and the Game Developers Choice Awards that take place during GDC. They’re important for the business.

I’m guessing that some of you (perhaps many of you?) don’t care or don’t know about the different organizations that give out game awards every year. If you fall into that group, I urge you to learn about the different groups. It’s important to acknowledge the brilliant talent behind the games. Prestigious awards also go a long way towards mainstream acceptance.

I was wondering what you ladies and gents think of video game awards. Do you care? Do you think they’re necessary? Do you see them as the gaming industry’s Grammys or Oscars? Is there one particular award that you think is more prestigious than the others? Kindly share your thoughts on the matter.

Gas Powered Games’ Chris Taylor Wants Your Help in Developing Kings and Castles

Gas Powered Games creative director Chris Taylor is taking a unique approach to developing Kings and Castles for PC, PlayStation 3, and Xbox 360. He wants as much fan input as possible, using Facebook, Twitter, and silly YouTube videos like the one above to make development decisions. In a recent press release Taylor said:

We’re doing something different this time around. We want to take our fans on a great adventure with us. They’ll get to go behind-the-scenes and watch the game come to life from start to finish.

Synergy will be leveraged, and paradigms will be established. More importantly, buzzwords will be utilized.

Gamers are encouraged to follow Taylor on Twitter, email crackedout@gaspowered.com, join the game’s official Facebook page, and watch more silly videos on the official site to participate in the game’s creation. If you’re not up for that, watching Taylor with farm animals is always fun.

Chris is awesome and I can’t wait to see what he comes up with Kings and Castles!

Super Street Fighter IV Animated Video: Chun-Li and Cammy vs. Juri

To promote its upcoming game Super Street Fighter IV, Capcom has released this awesome animated feature that pits SF veterans Chun-Li and Cammy against newcomer Juri. New to the series, Juri is a Korean powerhouse that works as a spy for S.I.N. Her left eye has been replaced with technologically advanced prosthetic that contains a “Feng Shui engine” that boosts her formidable tae kwon do powers.