Coffee Talk #102: Game Changers in 2010

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sting’s heel turn, Brooke Hogan’s ridiculous push (again), or your favorite color, Coffee Talk is the place to do it.

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to see the trends that are dominating the show’s programming. While enthusiast gamers and writers are interested in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interested in newer, burgeoning markets — mobile gaming and social gaming.

Mobile gaming has been a big part of GDC for several years, but it’s bigger than ever in 2010. Obviously the iPhone market is enormous and potentially lucrative, but Google and Palm are at the show, pushing Android and WebOS gaming, respectively.

Social games like FarmVille and Mafia Wars have been immensely popular. At this year’s GDC, the next generation of social games are being discussed and shown off. Developers are working on improving the visual quality and overall experience of social games. In many ways, they’re more attractive to developers — cheaper to make, easier access to consumers, etc.

Gamers like you and me are most interested in the latest console games and technology, but these trends in gaming can’t be ignored. They’re already huge and getting bigger all the time. Today I wanted to see which trends you think are the most important. Do you see social games getting bigger and getting console-level graphics? Do you think mobile games will become bigger and more like PSP titles? Leave a comment and let me know (please)! Or do you prefer to bury your head in the sand and stay safe in the traditional console world?

Coffee Talk #101: Giacchino’s Incredible Career Started in Games

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Oscar Awards, the outstanding HBO documentary on Earvin “Magic” Johnson and Larry Bird, or wrestling’s Monday night wars, Coffee Talk is the place to do it.

New Coffee: Totally forgot about this, but I opened a bag of Colombia La Piramide Reserva from Stumptown last week.

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

As someone that’s followed his career for more than a decade, I’m thrilled for Giacchino’s success. Every time he snags an award, he creates an opportunity for people to learn about the gaming world. His success brings attention, prestige, and legitimacy to the relatively young business of videogames. I know he’s busy with movies and television, but I hope he still has time to create music for the medium that helped get him to where he is today.

Out of curiosity, do you have a favorite Michael Giacchino soundtrack? I absolutely love the score for The Incredibles. Giacchino’s music is one of the reasons The Incredibles is high on my list of all-time favorite movies. Let me know some of your Giacchino favorites when you have a chance.

Portal 2 Confirmed for Holiday 2010

Game Informer has revealed that the sequel to Portal — one of the most unique and creative games I’ve played in the last few years — will be released this holiday season! Here’s what you can learn in the latest issue of GI.

Our 12-page cover story gives you the first details on Portal 2’s new gameplay mechanics, storyline, and some surprising new twists.

I’m super-psyched for this game! How about you guys and dolls?

Source

Jason West and Vince Zampella File Lawsuit Against Activision

Someone should file this under Modern Publisher Warfare 2. *snicker* As some of you know, former Infinity Ward heads Jason West and Vince Zampella have filed a lawsuit against Activision through O’Melveny & Myers. While lawsuits in the gaming business are nothing new and seldom interesting, I found it amusing that the law firm issued a press release to publicize the case. Here’s a quote on the lawsuit from attorney Robert Schwartz:

Activision has refused to honor the terms of its agreements and is intentionally flouting the fundamental public policy of this State (California) that employers must pay their employees what they have rightfully earned. Instead of thanking, lauding, or just plain paying Jason and Vince for giving Activision the most successful entertainment product ever offered to the public, last month Activision hired lawyers to conduct a pretextual ‘investigation’ into unstated and unsubstantiated charges of ‘insubordination’ and ‘breach of fiduciary duty,’ which then became the grounds for their termination on Monday, March 1st.

Honestly, I lost interest in the whole affair on Tuesday. I don’t think it’s as big a deal or as interesting as some people in the gaming press are making it out to be. That said, some of you appear to be interested in it so I thought I’d post the quote and a link to the press release.

Just to check myself, are you still interested in the Activision vs. West/Zampella feud?

Source

Coffee Talk #99: Do You Understand Game Development?

With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, all these crazy earthquakes (end of the world?), whether Tiger Woods can dominate golf again, or the ex-Infinity Ward guys taking legal action against Activision, Coffee Talk is the place to do it.

With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.

Do you know the difference between a producer on the publisher side and on the development side? Do you understand how budget and time restrictions can limit creativity and quality? Is there anything about game development you’d like to learn more about? Or do you not care about knowing more about the process? After all, you don’t have to know anything about game development to enjoy great games.

In some ways, I think it’s important for you to try to understand game development. It leads to a deeper appreciation of the games you buy. In other ways, it’s trivial. Do you enjoy a movie more knowing what the key grip and gaffer do?

I’m curious to read your responses today. They’ll shape my mindset going into next week’s show. Perhaps I can get some of the information you want. Learning together is cool. So let’s get to it (please)!

Valve Getting Ready to Announce Steam for Mac OS

Valve has been circulating various images that hint that the company will be releasing its Steam gaming service for Apple’s Mac OS. The best of the bunch is Half-Life’s Gordon Freeman with an obscured Apple logo on his chest (pictured above). With Game Developers Conference 2010 next week, an official announcement should come soon.

This is big news for Valve’s Steam service and tremendous news for the Mac platform. Apple has tried the emphasize gaming on the Mac several times, but the efforts were always half-assed. Steam would plug a gaping hole in Mac OS’s catalog.

I know a lot of people that prefer working and browsing on a Mac, but keep a PC around just for games. Are you one of those people? Would you be willing to ditch Windows if Steam arrives for Mac OS?

American McGee Taking on Little Red Riding Hood + Concept Art

After tackling Alice in Wonderland, The Wizard of Oz, and Grimm’s Fairytales in videogame form, American McGee is going with Little Red Riding Hood for his next game. The Spicy Horse game designer (that loves to slap his name on boxes) posted some concept art for American McGee’s Red and according to GameSetWatch will be pitching the title at GDC.

The concept art is definitely cool, but I’m interested to hear what you think of American McGee. There’s a whole generation of gamers that have no idea who he is. There are a bunch of gamers that think he’s some guy that feels the need to put his name in the title of every game he works on. There are also a bunch of people that loved what he did with Alice and are waiting for him to do something similarly great.

What do you think of Red and American McGee?

Source via GameSetWatch


Today’s Poll: ApocalyPS3 vs. Infinity Ward Ousting

March started out with a bang, hey? On one side you had loads of PlayStation 3 gamers unable to do much with their precious consoles (it only does…nothing?) because of a date-processing error. On the other you had a few high-ranking execs from Infinity Ward ousted under curious conditions. Which story was the bigger deal to you?

I’m telling anyone that will listen that both stories are being overblown. Yes, the 8005010F PS3 error was a massive inconvenience for (probably) millions of gamers, but comparing it to the Xbox 360’s red ring of death is moronic. There’s a huge difference between an issue that can be solved through a software update and faulty manufacturing leading to hardware failure.

The Infinity Ward situation is also being extremely exaggerated. Yes, it’s a big deal that popular execs from a hugely successful developer were dismissed and a giant franchise was given to a “lesser” developer, but the “security guard” issue isn’t that big a deal. It’s common for security to be present when people are dismissed — mostly to protect against IP theft, but also to prevent a scene from being caused. The way this aspect of the story was being played up, it sounded like Activision hired Mafia goons to keep the remaining Infinity Ward employees inline — that’s just complete B.S.

Anyway, which story was the bigger deal?

[poll id=”29″]

More Dragon Age: Origins Awakening Characters: Mhairi and Sigrun

BioWare has revealed two more characters from the upcoming Dragon Age: Origins Awakening expansion pack: Mhairi and Sigrun. Here are some screens, official bios, and my comments on these new playable characters.

Mhairi

Official description: When Mhairi was a child, she was enraptured by tales of kings and nobles. All she wanted was to be like them, to fight for what she believed. Betrothed to a trader when she turned 16, she saw the life that lay ahead of her and enlisted in the army instead. Her fierce loyalty and devotion to Ferelden earned her the love and respect of her commanders and brothers-in-arms. King Cailan’s betrayal and death hit Mhairi hard, and when she learned of the two Grey Wardens who quelled the Blight almost single-handedly, she vowed to serve the Wardens. When the call came for volunteers to help rebuild the order at Vigil’s Keep, Mhairi jumped at the chance to join.

Raymond’s rant: Dragon Age has a stalker. Awesome! Maybe I’ve seen too many episodes of WWE programming, but Mhairi reminds of Mickie James when she was stalking Trish Stratus. I can totally see her going all fangirl on Alistair. Their interaction should be excellent.

Sigrun

Official description: There is only one way to leave the Legion of the Dead: by fulfilling a vow to die in battle against the enemies of Orzammar, a sacrifice that absolves any guilt. Sigrun craves a chance to prove she is more than a worthless gutter-rat, but it’s hard to rush headlong into a battle you won’t survive. After all, when you grow up casteless, you learn to fight for everything. You learn that you have to watch out for yourself, because no one else will, and the Stone knows no one’s going to miss you when you’re dead. Sigrun’s a survivor, and old habits die hard.

Raymond’s rant: Hmmmm, another casteless dwarf. The Legion of the Dead connection is cool and all, but how many chip-on-their-shoulder little-people does the game need? Then again, the dwarves had the best origin stories by a mile. Perhaps Sigrun’s tale will feature similar writing?

Anyway, let me know what you think of these two Dragon Age characters. I’m definitely going to spend time with Mhairi, but I’ll need more convincing to give Sigrun a good run.

Princeton Review Ranks Top 8 Undergrad Game Design Programs

The Princeton Review has ranked the top eight undergraduate programs in game design, so if you’re looking to be the next Cliffy B (but with better taste in cars) then you’ll want to pay attention to these rankings. Ladies and gentlemen…here are your top eight finalists…I’m Raymond Padilla…and this is American Idol. Sorry, I’ve always wanted to do that. Anyway, here they are:

  1. University of Southern California (Los Angeles, CA)
  2. DigiPen Institute of Technology (Redmond, WA)
  3. Drexel University (Philadelphia, PA)
  4. Becker College (Worcester, MA)
  5. Rensselaer Polytechnic Institute (Troy, NY)
  6. The Art Institute of Vancouver (Vancouver, British Columbia)
  7. Worcester Polytechnic Institute (Worcester, MA)
  8. Massachusetts Institute of Technology (Cambridge, MA)

A word of advice — RPI is a great school, but you really don’t want to go to college in upstate New York. The winters are nasty.

Any of you considering these fine institutions?

Source via Game Politics