Ray Muzyka and Greg Zeschuk Leave BioWare

I was sad to hear that Dr. Ray Muzyka and Dr. Greg Zeschuk are leaving BioWare. The company is one of my all-time favorite videogame developers. I’m an ardent BioWare fan because of the company’s great games, but also because of the BioWare doctors. They’ve always been very good to me, and I’ve always appreciated their time, conversation, and tolerance for my idiocy. I’m excited that they’re pursuing new things, but I’m bummed that they’re leaving BioWare. The company won’t be the same without them.

Source

Rumor: Ray Muzyka and Greg Zeschuk Leaving BioWare?

There’s an interesting rumor going around that BioWare-founders Dr. Ray Muzyka and Dr. Greg Zeschuk are leaving the company. I don’t believe that rumor just yet, but I’m dreaming about the possibilities. As many of you know, I am a huge fan of both of these guys. They’re just talented, intelligent, and super-nice people.  They also helped make some of my favorite games of all time. When Marvel Comics coined the term “homo superior,” I’m pretty sure it was in anticipation of the BioWare doctors. They’ve both done well for themselves and they don’t need to work again; part of me dreams that they miss the creative freedom and nimbleness of running a small company (vs. being part of EA) and will start a new studio.

While you’re thinking about the possibility of BioWare without the BioWare doctors, why don’t you revisit this tribute video of the two from the night they were inducted into the Academy of Interactive Arts & Sciences Hall of Fame? In addition to Dr. Ray and Dr. Greg, it features the legendary Bing Gordon, Cerny Games’ Mark Cerny, Incomniac Games’ Ted Price, Gas Powered Games’ Chris Taylor, Blizzard’s Frank Pearce and Paul Sams, Microsoft’s Don Mattrick, and more.

What do you think of the rumor of Dr. Ray Muzyka and Dr. Greg Zeschuk leaving BioWare? Would you like to see the guys start a new game studio?

Source via Massively

Diablo III Interview: Jay Wilson Game Director

RPad.TV caught up with Blizzard game director Jay Wilson to talk about his work on Diablo III. Wilson spoke about attracting new fans to the Diablo franchise while keeping longtime players happy, his favorite character class as a designer, his favorite character class as a gamer, the last month of development, and more. Special thanks to Stephanie Gutowski for conducting the interview!

Double Fine Anna Kipnis Talks About Breaking Into Gaming

My cool friend Ollie put together this cool video about my cool friend Anna Kipnis from Double Fine. Obviously there’s a lot of coolness going on, which means that you should watch this video. Anna talks about her background as a Russian spy, how she got into gaming, studying programming at Rutgers, and how she joined the Double Fine team. (She only talks about three of those four items.)

Please check out the video when you have a chance and let me know what you think (please)!

Coffee Talk #470: Contributing to Kickstarter-Funded Games

Thanks to Double Fine’s wild success on Kickstarter, several developers are looking to use the service to fund and self-publish their games. A few weeks ago, we had a fun conversation about alternative publishing models and how they can boost creativity. Today I’d like to talk to you about Kickstarter-funded games. A few of you…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, watching Coachella on YouTube, Kanye & Kim, or Mariano Rivera possibly retiring after this season, Coffee Talk is the place to do it.

Thanks to Double Fine’s wild success on Kickstarter, several developers are looking to use the service to fund and self-publish their games. A few weeks ago, we had a fun conversation about alternative publishing models and how they can boost creativity. Today I’d like to talk to you about Kickstarter-funded games. I know that a few of you contributed to Double Fine’s project. What would it take for you to contribute to another Kickstarter game?

Most developers that seek Kickstarter funds don’t have the reputation and sheer lovability of Double Fine (Tim Schafer is awesome and Anna Kipnis is awesome + hot). How do smaller or lesser-known developers catch your eye and open your wallet? As for me, there are several ways developers can get my money. The Banner Saga features my favorite videogame genre and talent from one of my favorite developers of all time. A lot of people are interested in Republique because they’ve heard of Ryan Payton from his days at Kojima Productions and 343 Studios; having Metal Gear Solid and Halo 4 on your resume helps, but I’m going to contribute because Ryan is cool (a technical term).

How about you? What factors would make you contribute to a Kickstarter-funded game? And when will one of you business geniuses start a modest Kickstarter pitch for my site?!? I totally suck at money stuff.

Coffee Talk #465: Developers on the Wrong Platforms

At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on the Apple iPad. I have no doubt…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Verve’s Ethiopia Worka, the prospect of Steve Nash playing for the Miami Heat, or cute desserts with a super-cute girl, Coffee Talk is the place to do it.

At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on iOS. I have no doubt about this. Flower, in particular, would be brilliant on the iPad, though I can easily see people digging Journey and flOw too. iOS seems perfect for thatgamecompany and I’d love to see millions of iPhone/iPad gamers loving TGC games.

With all of that in mind, at GDC I playfully teased several people at Sony for holding thatgamecompany back. I also bugged TGC’s agent from UTA, asking him, “When the hell are your clients moving to iOS?!?” (And yes, alcohol was probably involved in all of these conversations.) While TGC’s sales figures are closely guarded by Sony, most pundits believe them to be in the six-figure range. I’m certain that the company has a better chance of breaking one-million on iOS than it does on PSN. Hell, I’m positive that an “enhanced” version of Flower for iOS would easily eclipse the game’s sales on PSN. It just seems like TGC is on the wrong platform.

Are there any developers you feel are creating for the wrong platform? Share the companies you think of and the platforms you wish they were making games for in the comments section (please!).

Indie Game…The Action Movie?!?

As someone with tremendous respect for game developers, I really enjoyed Indie Game: The Movie. It was fascinating and I loved learning more about game creators. That said, there were some parts that were so pretentious that they were squirm-inducing. With that in mind, I enjoyed Mega64’s parody, Indie Game: The Action Movie. Check it out below and let me know what you think (please)!

Coffee Talk #461: GDC 2012 Wrap Up

Game Developers Conference 2012 is in the bag and, for me, that bag was mixed. It was mostly an excellent show personally and professionally, but there were some mishaps and annoyances too. Here’s a breakdown of the RPad experience (which is about two percent as cool as the Jimi…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, January Jones’ leaked mobile phone photos, nerd flu from private suite parties, or excellent drinks with excellent company presidents, Coffee Talk is the place to do it.

Game Developers Conference 2012 is in the bag and, for me, that bag was mixed. It was mostly an excellent show personally and professionally, but there were some mishaps and annoyances too. Here’s a breakdown of the RPad experience (which is about two percent as cool as the Jimi Hendrix Experience) at GDC 2012.

– Let’s get the bad stuff out of the way first. I’m sick from GDC, a cab driver from Arrow Taxi refused to return my mobile phone (leaving me phone-less for two days), and I didn’t get to attend any panels. The first two things are…whatever. People get sick and people lose phones. The last part still annoys me. The opportunity to hear incredible game creators talk about games and trends in gaming is rare. I can catch a game preview any week. Getting to learn from and report about the top creators in the business doesn’t happen nearly as often. It was a wasted opportunity for me and a lot of people that write about games. Speaking of which….

– Last year, I wrote that I was happy to see more GDC panel coverage. I didn’t notice any progress this year. It annoys me that so many publishers show product during GDC. It annoys me more that game journalists cover so many products during GDC. Last time I checked, the “D” in GDC stands for developers. Instead, the publishers are shaping the majority of GDC coverage. That sucks. Products are covered most of the year. Let’s take a few days to focus on the people behind the products, right?

One of my friends was complaining about journalists calling GDC boring. “They don’t know what they’re missing,” was the sentiment. He was totally right. Instead of covering fascinating panels, learning about how games are made, interviewing developers, and learning about trends in game development, a lot of reporters spent the vast majority of time writing game previews. It’s such a tremendous waste.

– Okay, let’s change the record to something positive. I got to see so many outstanding people. My favorite parts of the show were the nights. Going out to dinner or attending parties with some of my favorite game makers and/or old friends was brilliant. Food highlights include House of Prime Rib with some friends from Japan and a brilliant rib eye with a hot chick from 2K. The drink highlight was Bourbon & Branch with Zoe and the Capps family. Actually, that was probably my favorite night of the show (aside from the phone incident) — great conversation with fantastic people and exotic alcoholic concoctions.

– I really don’t like that Apple’s iPad press conference overlaps with the GDC keynote. That’s two years in a row. It was dickish last year and it was dickish this year. I know that Apple is one of the biggest and most successful companies in the world, but its iOS products benefit greatly from gaming. It would be nice if Apple acted like “a part” of the videogame business instead of “apart” from it.

– Speaking of the iPad, I was completely caught off guard by a joke from one of my favorite game creators. The delivery was soft spoken and the tone was serious. Thank Zeus I wasn’t drinking anything when the punchline was delivered because I would have spit whiskey on an outstanding game maker. Basically he said, “Well, you know when the iPhone 4S came out people said that the ‘S’ was for Steve. It was going to be called the iPad HD to stand for ‘He’s Dead.'” I laughed, felt guilty, and felt shocked all at the same time.

– It was cool seeing Blake Freeman promote Noobz. We hung out for a bit one night and I also caught him at the restaurant where I devoured that monster rib eye. I’m thrilled for him and I hope the movie does well. Gamers should support it for being “real” with gaming. On a side note, he saw me with Zoe one night and with Melissa the next night. I wonder if this gave him the false impression that I’m slick with the ladies. I’ll have to clear that up for him…and also confirm my role in Noobz 2.

– It’s funny that a lot of people I know in publishing and development are exponentially richer than when I first met them 10+ years ago. It’s sad that I’m poorer than I was 10+ years ago. At least I have my health. Oh wait….

– I’m really impressed by the progress of mobile gaming. Infinity Blade and Rage raised the bar for mobile games. Infinity Blade: Dungeons looks phenomenal on iOS; I can see myself playing more of it than Diablo III. Eden to GREEEEN looks sweet on Tegra 3 Android tablets. There’s a secret game that I saw on Tegra 3 that totally blew me away. Mobile is arguably the most exciting segment of the gaming market. It’s getting pretty awesome.

– There’s a lot of stuff I’m leaving out because it would be improper to share, but it was phenomenal talking to so many talented people at GDC 2012. Although I didn’t get to learn from any panels (still annoyed at that), I did learn quite a bit from talking to people from some of the most creative companies in gaming. Perhaps next GDC will be covered the way I want it to be (Gamasutra’s outstanding coverage aside — it’s their show, after all). Until then, I’m grateful for catching up with excellent people that I know and meeting a bunch of excellent new people too.

DICE 2002 Flashback: Funny Cliff Bleszinski Pictures

Since I’m feeling all inspired and invigorated from DICE 2012, I’ve decided to revisit some old DICE panels from 2002. It’s going to be fun checking out the attitudes, predictions, and stances on gaming with the benefit of a retroscope. Before I get to the smart stuff, let’s take a look at some old photos of an old friend of mine. Ever wonder what Epic Games design director Cliff Bleszinski looked like 10 years ago? Here are some photos from the DICE 2002 brochure to appease your wonder.

Cliff’s bio pic looks a bit scary. He looks like a charming felon or someone you wouldn’t want around your teenaged daughter. Perhaps both. Probably both. Okay, definitely both.

Thankfully (for everyone), he looked much better during his DICE 2002 panel. Of course his career has skyrocketed over the last ten years and I’m immensely proud of everything he has accomplished. That said, the photo reminds me of a simpler time that felt more innocent and carefree. Cliff was getting ready to kick all kinds of ass and he hadn’t yet discovered the joys of human growth hormone (rumor). He would also return my phone calls back then (*joke*). When did the world and life get so complicated?!? (You weren’t supposed to see that last sentence.)

Anyway, I’m going to dive into some DICE 2002 panels. Let me know what you think of 2002 Cliffy B when you have a chance (please!).