Coffee Talk #468: The Videogame Weapon of Your Dreams

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, American Idol being 46 percent less entertaining since Heejun Han’s elimination, missing your friends at PAX East, or this very nice web site, Coffee Talk is the place to do it.

One of the many things I dig about Final Fantasy XIII-2 is Mog. He’s pretty much the best videogame weapon I’ve encountered in the last decade. His versatility is astounding! Mog can transform into a sword. He can serve as a bow. He can find inter-dimensional treasure. You can chuck him so that he can find inter-dimensional treasure in hard-to-reach places. Although he overuses the word “kupo” to a staggering degree, he’s not a bad conversationalist. I’m certain he’d be an awesome chick magnet too. Mog is a formidable weapon that’s part metal detector and part friend. How do you beat that?!?

So yeah, if I could have any videogame weapon that ever existed, it would be Mog from Final Fantasy XIII-2. How about you? What’s the videogame weapon of your dreams? Do you have visions of slicing up baddies or opening cans of soup with Master Chief’s energy sword? Would you use the Gears of War Lancer as a letter opener? How cool would it be to have the Master Sword from The Legend of Zelda? The possibilities are awesome!

If you could have one videogame weapon in the world, what would it be and why? Leave your answer in the comments section (please!).

Coffee Talk #467: Your Favorite Game of Q1 2012

The first quarter of 2012 has ended and I wanted to hear about your favorite games of 2012. While I’ve been loving Final Fantasy Tactics on my iPad, my favorite and most surprising game of the quarter was Final Fantasy XIII-2. I enjoyed the original, flaws and all. The sequel tightens up the gameplay and story, and also adds…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the hot crowd for Monday Night Raw in Miami, Minka Kelly’s downgrade, or the countdown to MLB opening day, Coffee Talk is the place to do it.

The first quarter of 2012 has ended and I wanted to hear about your favorite games of 2012. While I’ve been loving Final Fantasy Tactics on my iPad, my favorite and most surprising game of the quarter was Final Fantasy XIII-2. I enjoyed the original, flaws and all. The sequel tightens up the gameplay and story (though it’s still a bit ridiculous in that FF way), and adds several new twists. I absolutely loved the monster collecting and breeding system in FFXIII-2. In many ways, it’s the same kind of fun as Pokemon catching and training. I knew I’d enjoy XIII-2, but I didn’t expect to enjoy it so much. Plus…Serah in a bikini!!!

Now it’s your turn. What was your favorite game of Q1 2012?

Coffee Talk #466: WrestleMania XXVIII Results and Discussion

WWE’s biggest show of the year has come and gone. Now it’s time to break down WrestleMania XXVIII, review our predictions, and discuss the results! RPadholic Iceman was also kind enough to send in some original photos from the event, which I posted below. As a whole, I thought it was a good show that was far from…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Ashton Kutcher portraying Steve Jobs, ceramic knives, or Kelly Pavlik on the comeback trail, Coffee Talk is the place to do it.

WWE’s biggest show of the year has come and gone. Now it’s time to break down WrestleMania XXVIII, review our predictions, and discuss the results! RPadholic Iceman was also kind enough to send in some original photos from the event. As a whole, I thought it was a good show that was far from great. The second half of the card was much better than the first and there was one match that was severely (and sadly) cut off due to time restrictions. Let’s go down the list!

Sheamus Defeats Daniel Bryan for the World Heavyweight Championship: As I predicted, Sheamus got the win here. What I didn’t predict was the match being cut off for time considerations. I was totally bummed that two young WWE Superstars didn’t get time to shine. Danielson is one of the best pure wrestlers in the world and he rarely gets to show off his skills in WWE. This match — all 20 seconds of it — was completely disappointing.

Kane Beats Randy Orton: I called this one wrong and was surprised that Kane got a clean win. The match was okay, but I don’t get the result. It made Orton look stupid and he needed the push for the rest of 2012.

The Big Show Wins the Intercontinental Championship From Cody Rhodes: This was another match I predicted incorrectly. The result surprised me. Show does not need a minor WWE belt. Rhodes does.

Kelly Kelly & Maria Menounos Beat Eve and Beth Phoenix: The good girl team — with the celebrity — won. Of course they did. I was actually impressed with Menounos, who was working with a legit rib injury. She was a trooper! Unfortunately, the match was total filler. I can’t wait for Awesome Kong to come back. Maybe she’ll get the writers to do something interesting with the Divas division.

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The Undertaker Extended His Streak to 20-0 Over Triple H: Of course ‘Taker won! Selling t-shirts that brag about a 20-0 record is easy. 19-1…not so much. This match actually exceeded my expectations. The psychology and storytelling were fantastic. Of course I was thrilled to see “The Heartbreak Kid” Shawn Michaels as the guest referee; he added a lot to the matches storytelling, given his history with both wrestlers. While it wasn’t a technical classic, there were some cool and brutal spots in this match. Great stuff.

Team Laurinaitis Beats Team Long: Johnny Ace is simply a better TV personality than Teddy Long. This was also the match used to bring the crowd down from Hell in a Cell. In other words, this was when you were supposed to go pee or buy beer from the refreshments stand. Woo woo woo. You know it.

CM Punk Retains the WWE Championship Over Chris Jericho: For me, this was the best match of the night from a wrestling standpoint. The ring work was tight and the psychology was awesome. I love the way Jericho taunted punk. Complementing, “Ask him!!!”, were, “How’s your father, Punk?!?”, and, “Punk, how’s your sister?!?” That said, I still think Punk needs to go into chase mode. He’s getting stale as champion.

The Rock Beats John Cena: I’m still shocked by how this went down. These guys put forth a great effort and put together a very good match. The Rock sold Cena’s moves like crazy. He actually made Cena’s lame STF look believable! While I’m personally happy that The Rock won, I question the booking. What happened to Super Cena?!? How does a guy that can beat three WWE Superstars by himself lose to someone that hasn’t wrestled a match in years? I’m curious to see how Cena is booked now that he was made vulnerable. Do you turn him heel? Or does he cut a brush-off promo similar to how Shawn Michaels brushed off his loss to Hulk Hogan? Does Cena build up to a revenge match next year? While he’s not my favorite wrestler (using the term loosely) in WWE, he’s a promo and merch machine that has carried the company for a long time. I’m curious to see how he’s booked for the rest of the year.

Coffee Talk #465: Developers on the Wrong Platforms

At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on the Apple iPad. I have no doubt…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Verve’s Ethiopia Worka, the prospect of Steve Nash playing for the Miami Heat, or cute desserts with a super-cute girl, Coffee Talk is the place to do it.

At GDC 2012, I was pestering several people about thatgamecompany. I love those guys and want to see them do well, but I’m not convinced that PlayStation Network is the optimal platform for TGC. With a little bit of tweaking, TGC’s games would kill on iOS. I have no doubt about this. Flower, in particular, would be brilliant on the iPad, though I can easily see people digging Journey and flOw too. iOS seems perfect for thatgamecompany and I’d love to see millions of iPhone/iPad gamers loving TGC games.

With all of that in mind, at GDC I playfully teased several people at Sony for holding thatgamecompany back. I also bugged TGC’s agent from UTA, asking him, “When the hell are your clients moving to iOS?!?” (And yes, alcohol was probably involved in all of these conversations.) While TGC’s sales figures are closely guarded by Sony, most pundits believe them to be in the six-figure range. I’m certain that the company has a better chance of breaking one-million on iOS than it does on PSN. Hell, I’m positive that an “enhanced” version of Flower for iOS would easily eclipse the game’s sales on PSN. It just seems like TGC is on the wrong platform.

Are there any developers you feel are creating for the wrong platform? Share the companies you think of and the platforms you wish they were making games for in the comments section (please!).

Coffee Talk #464: Aziz Ansari, Kickstarter, Creativity, and You

Publishing content is getting awesomely cool. I’m sure that all of you have heard about the millions of dollars Double Fine and InXile Entertainment have raised to develop their games. Recently, Aziz Ansari has followed the steps of Louis CK and Jim Gaffigan by releasing a direct-to-Internet…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, The Situation’s prescription-drug problem, T-T-T-Tebow and the Jets, or wishing RPadholic Thundercracker a belated happy birthday, Coffee Talk is the place to do it.

Publishing content is getting awesomely cool. I’m sure that all of you have heard about the millions of dollars Double Fine and InXile Entertainment have raised to develop their games. Recently, Aziz Ansari has followed the steps of Louis CK and Jim Gaffigan by releasing a direct-to-Internet comedy special for $5. I love that creatives are using modern methods to find new ways to release content. This has been tried in the past (remember Public Enemy and Sellaband.com?), but new Internet services have made it more feasible.

Giving content creators more freedom is fantastic. Don’t get me wrong; I’m not saying that publishers are evil. In many cases, publishers can help creators succeed by reigning them in and marketing them well. However, in some cases, publishers can get in the way and stifle creativity. I love that services like Kickstarter and the ease of selling video content on the Internet  are giving creators more freedom and consumers new ways to enjoy their favorite artists. As someone that generally has problems with authority, I love that it takes power away from “The Man” (bonus!). This is, quite possibly, the start of a massive change in how content is created and consumed; it’s exciting and new (like Love Boat).

Are you as excited by modern methods of self-publishing as I am? Do you think that services like Kickstarter will lead to more self-published games and developer empowerment? Are you digging the crazy possibilities that can be had by giving creatives more freedom? Or do not care how your content as published, so long as you can get it? Kindly discuss in the comments section and let me know!

Coffee Talk #463: Do You Miss Arcades?

News of the Chinatown Fair arcade on 8 Mott Street reopening made my heart soar. I love that place — so many awesome memories there. While I definitely love console and mobile gaming, I miss the days of arcades. Growing up, they seemed like wondrous — almost mystical — places where…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, St. Patrick’s Day boxing at MSG being sponsored by Corona, Andy Pettitte coming back to the Yankees, or wishing RPadholic Big Blak a belated happy birthday, Coffee Talk is the place to do it.

News of the Chinatown Fair arcade on 8 Mott Street reopening made my heart soar. I love that place — so many awesome memories there. While I definitely love console and mobile gaming, I miss the days of arcades. Growing up, they seemed like wondrous — almost mystical — places where friends and I could go hang out while being dazzled by digital creations. I loved when my Mom would go to the market near the arcade. She could take her sweet time shopping while I played arcade games, watched people play arcade games, and talked to other kids about arcade games. My favorite games of all time are mostly console games, but I miss the social element of arcades, as well as the difficult-to-define sense of magic they had for me.

Modern arcades like GameWorks or Dave & Buster’s are neat, but they’re not the same. Part of it is that they have no personality. If you’ve seen one Dave & Buster’s then you’ve pretty much seen them all. The arcade chains don’t have the character or charm of their old-school counterparts. Part of it is that the market changed. Back in the day, arcades trumped anything I could experience on my Atari 2600. These days, consoles trump pretty much everything you’ll see at GameWorks.

While I indulge in this lovely bit of nostalgia, I wanted to see if any of you miss arcades. Did you play a lot of arcade games growing up? What were some of your favorites? Describe the best arcade you’ve ever been to. For those of you that have kids, have you explained that people used to have to travel to play videogames? How did that go over? Dang. Now I feel like filming at California Extreme….

Coffee Talk #462: What’s the Frequency, Pachter?

The other day an old colleague posted a very angry tweet about Wedbush Securities analyst Michael Pachter. I was actually surprised by his anger. My friend has worked in videogames for quite some time, with staff positions at G4 and IGN. It’s one thing for people that read videogame-enthusiast…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Verve’s Costa Rica Don Mayo, which NBA team made the best deadline trade, or throwing rocks at people waiting in line for the new iPad, Coffee Talk is the place to do it.

The other day an old colleague posted a very angry tweet about Wedbush Securities analyst Michael Pachter. I was actually surprised by his anger. My friend has worked in videogames for quite some time, with staff positions at G4 and IGN. It’s one thing for people that read videogame-enthusiast publications to get upset about Pachter, but it surprises me when people inside the business give him heat about some of the things he says.

Before I explain all that, keep in mind that I like Michael a lot. He’s cool and fun and smart. He might be the highest-paid person I know that can talk to (a scrub like) me about videogames, WWE, and gaming United Airlines frequent flyer program. I completely admit my bias and will gladly defend Pachter’s honor.

Having said that, I totally understand why readers and viewers get mad at him. Some of his predictions are flat-out wrong. Some of the things he says are outlandish. He likes to talk to the press…a lot. Sometimes I get the impression that he enjoys stirring the pot just to see the reactions he’ll get. He’s the most quoted financial analyst that covers games. If you’re judging him based off of his quotes, then yeah, I can see why you’d have heat with him.

However, if you thought about his actual job was and what he actually gets paid to do then you wouldn’t take the Michael Pachter “persona” so seriously.  Just take a peak at the Wedbush corporate site. I don’t see a section that says, “We specialize in riling up fanboys by making bold and sometimes completely wrong predictions to the press.” He’s an analyst! He crunches numbers, sifts through data, writes investor advice, and makes decisions that affect a lot of money. (Yes, I totally simplified his job for the sake of brevity.)

Personally, I find it amusing that so many readers and viewers “hate” Pachter. I’m sure he finds it funny too. When someone with my colleague’s experience has an issue with him, it’s surprising. Perhaps I shouldn’t be surprised. Maybe a lot of people inside and outside of the business think that quoted Pachter and working Pachter are the same guy. *shrug*

I’m sure you’ve read a lot of Michael Pachter quotes over the years. I know that a few of you follow him on Twitter. Out of curiosity, what do you think of him and the things he says?

Coffee Talk #461: GDC 2012 Wrap Up

Game Developers Conference 2012 is in the bag and, for me, that bag was mixed. It was mostly an excellent show personally and professionally, but there were some mishaps and annoyances too. Here’s a breakdown of the RPad experience (which is about two percent as cool as the Jimi…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, January Jones’ leaked mobile phone photos, nerd flu from private suite parties, or excellent drinks with excellent company presidents, Coffee Talk is the place to do it.

Game Developers Conference 2012 is in the bag and, for me, that bag was mixed. It was mostly an excellent show personally and professionally, but there were some mishaps and annoyances too. Here’s a breakdown of the RPad experience (which is about two percent as cool as the Jimi Hendrix Experience) at GDC 2012.

– Let’s get the bad stuff out of the way first. I’m sick from GDC, a cab driver from Arrow Taxi refused to return my mobile phone (leaving me phone-less for two days), and I didn’t get to attend any panels. The first two things are…whatever. People get sick and people lose phones. The last part still annoys me. The opportunity to hear incredible game creators talk about games and trends in gaming is rare. I can catch a game preview any week. Getting to learn from and report about the top creators in the business doesn’t happen nearly as often. It was a wasted opportunity for me and a lot of people that write about games. Speaking of which….

– Last year, I wrote that I was happy to see more GDC panel coverage. I didn’t notice any progress this year. It annoys me that so many publishers show product during GDC. It annoys me more that game journalists cover so many products during GDC. Last time I checked, the “D” in GDC stands for developers. Instead, the publishers are shaping the majority of GDC coverage. That sucks. Products are covered most of the year. Let’s take a few days to focus on the people behind the products, right?

One of my friends was complaining about journalists calling GDC boring. “They don’t know what they’re missing,” was the sentiment. He was totally right. Instead of covering fascinating panels, learning about how games are made, interviewing developers, and learning about trends in game development, a lot of reporters spent the vast majority of time writing game previews. It’s such a tremendous waste.

– Okay, let’s change the record to something positive. I got to see so many outstanding people. My favorite parts of the show were the nights. Going out to dinner or attending parties with some of my favorite game makers and/or old friends was brilliant. Food highlights include House of Prime Rib with some friends from Japan and a brilliant rib eye with a hot chick from 2K. The drink highlight was Bourbon & Branch with Zoe and the Capps family. Actually, that was probably my favorite night of the show (aside from the phone incident) — great conversation with fantastic people and exotic alcoholic concoctions.

– I really don’t like that Apple’s iPad press conference overlaps with the GDC keynote. That’s two years in a row. It was dickish last year and it was dickish this year. I know that Apple is one of the biggest and most successful companies in the world, but its iOS products benefit greatly from gaming. It would be nice if Apple acted like “a part” of the videogame business instead of “apart” from it.

– Speaking of the iPad, I was completely caught off guard by a joke from one of my favorite game creators. The delivery was soft spoken and the tone was serious. Thank Zeus I wasn’t drinking anything when the punchline was delivered because I would have spit whiskey on an outstanding game maker. Basically he said, “Well, you know when the iPhone 4S came out people said that the ‘S’ was for Steve. It was going to be called the iPad HD to stand for ‘He’s Dead.'” I laughed, felt guilty, and felt shocked all at the same time.

– It was cool seeing Blake Freeman promote Noobz. We hung out for a bit one night and I also caught him at the restaurant where I devoured that monster rib eye. I’m thrilled for him and I hope the movie does well. Gamers should support it for being “real” with gaming. On a side note, he saw me with Zoe one night and with Melissa the next night. I wonder if this gave him the false impression that I’m slick with the ladies. I’ll have to clear that up for him…and also confirm my role in Noobz 2.

– It’s funny that a lot of people I know in publishing and development are exponentially richer than when I first met them 10+ years ago. It’s sad that I’m poorer than I was 10+ years ago. At least I have my health. Oh wait….

– I’m really impressed by the progress of mobile gaming. Infinity Blade and Rage raised the bar for mobile games. Infinity Blade: Dungeons looks phenomenal on iOS; I can see myself playing more of it than Diablo III. Eden to GREEEEN looks sweet on Tegra 3 Android tablets. There’s a secret game that I saw on Tegra 3 that totally blew me away. Mobile is arguably the most exciting segment of the gaming market. It’s getting pretty awesome.

– There’s a lot of stuff I’m leaving out because it would be improper to share, but it was phenomenal talking to so many talented people at GDC 2012. Although I didn’t get to learn from any panels (still annoyed at that), I did learn quite a bit from talking to people from some of the most creative companies in gaming. Perhaps next GDC will be covered the way I want it to be (Gamasutra’s outstanding coverage aside — it’s their show, after all). Until then, I’m grateful for catching up with excellent people that I know and meeting a bunch of excellent new people too.

Coffee Talk #460: You Down With NFC? (Yeah, You Know Me!)

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, remembering Davy Jones, iNiS getting into mobile gaming, or AT&T’s new throttling policy for “unlimited” data users, Coffee Talk is the place to do it.

Before I get started, it’s very important that you play the YouTube video above. The column will be 57 percent more entertaining with the song playing. Ready? Let’s go! Back in May 2011, we had a little chat about Google Wallet. The broader and better discussion is about near-field communication or NFC, as it’s more commonly known. NFC is popping up in more and more phones every day. Soon, it will become a standard feature for the majority of smartphones sold in first-world countries. There are several NFC services similar to Google Wallet being developed; a lot of big business want you to use your phone to pay for things. There are also some simpler applications like being able to exchange contact info by simply waving your NFC-equipped phone. Do you care about any of this stuff?!?

Every week, I get bombarded by press releases touting NFC and NFC applications. A lot of companies are betting big on this technology, but so far, I couldn’t care less about it. I have absolutely no interest in using my phone to pay for things. A few friends and relatives have had their credit cards scanned and are now shielding their cards with metal wallets. Storing payment information on my phone would just give me one more thing to worry about. Beyond that, it simply doesn’t add any convenience for me; before I leave my apartment, I always make sure that I have my ID, which is stored in my wallet — you know, that receptacle where my bank cards live too.

Exchanging contacts through NFC? *yawn*

The one area where I could see myself getting excited about NFC is gaming. Imagine a Pokemon-like game on your phone that lets your trade and battle over NFC? How about NFC being used to scan “smart posters” that allow you to import new items or characters into a game? Screw mobile payments! This is what I want NFC to be used for.

Are you down with NFC? (Yeah, you know me!) What kind of NFC applications interest you?

Coffee Talk #459: Measuring the Value of DLC

I’ve been reading a lot of complaints about the “Sazh: Heads or Tails” DLC for Final Fantasy XIII-2. I totally understand people not liking the story elements or not digging Sazh, but I don’t see how people can criticize it for being a poor value. For $4.99 you get some cute touchscenes…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Verve’s El Salvador Izote, the Windows 8 consumer preview, or rooting for Heejun Han, Coffee Talk is the place to do it.

I’ve been reading a lot of complaints about the “Sazh: Heads or Tails” DLC for Final Fantasy XIII-2. I totally understand people not liking the story elements or not digging Sazh, but I don’t see how people can criticize it for being a poor value. For $4.99 you get some cute touchscenes, two casino games, and a character crystal that can be used for the whole game. While I enjoyed the story (not enough single-father-as-the-hero angles in gaming), being able to get Sazh as a support character was more than worth the $4.99. He’s one of the best synergists in the game!

Seeing all the whiners complain about the DLC made me think about how DLC value is measured. Obviously it’s very subjective, but the medium is so new that publishers are still learning how much digital add-ons are worth to gamers. For story-driven add-ons, how many hours of gameplay do you expect from DLC? What’s the right price for in-game outfits? What factors do you use in determining whether or not a certain batch of DLC is worth your money?