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Yesterday I was doing some midsummer cleaning (I was late for spring cleaning, sue me) and tried to organize my current-gen videogames. My collection surprised me. Of course I found lots of Japanese RPGs, BioWare titles, and assorted Square Enix games. What astonished me was the amount of Nintendo products I’ve purchased this generation. I’m not talking about freebies; I’m talking about games that I actually bought. I don’t think of myself as a hardcore 3DS or Wii gamer, yet I have more games from Nintendo than any other publisher. It’s not even close.
What are your current-gen videogame collections like? Any surprises there (like RPadholic Big Blak secretly having a large assortment of Barbie games)? What genres dominate your stack of games? Any publishers or developers you lean towards more than others? Share the contents of your current-gen game collection in the comments section (please)!
I have Red Dead Redemption Medal of honor Uncharted 3 Littlebigplanet Infamous 2 Battlefield 3 batman Arkham city assassin's creed 2 brotherhood and revelations saints row the third God of war 3 the force unleashed 2 the sly and jak and daxter collectiion all for my PS3
My collection is mostly 360 titles. I have 50 of them, since I play most multiplatform games on the 360. My PS3 games are all exclusives like Ratchet & Clank, LittleBigPlanet, Uncharted or God of War. I actually have more Wii games than PS3 games, but my wife and son play most of those.
My PC has a 1TB hdd and is only used for gaming. I have about 500gb left. All games! Mostly Valve and Blizz
Console wise I was straightening things up and ran across 2 games I didn't know I owned. Some Bourne Identity game for my PS3 and Vanquish for 360. Oddly enough the Bourne game isn't sealed so I guess I played it. Then I found TNN Hardcore Heat for my Dreamcast.
Well of COURSE Big Blak has a large assortment of Barbie games. Don't black men love white blondes?
Sorry. I've been watching lots of Dave Chappelle reruns lately.
My 360 titles eclipse everything I have for the Wii (and possibly the DS). Let's see… according to my Xbox profile, I have 52 games (including DLC titles and expansion packs) plus the two I haven't played yet (L.A. Noire & Assassin's Creed 2). For the Wii, I have Mario Galaxy, Wii Sports, Trauma Center (1), Smash Bros., Okami, No More Heroes, Metroid Prime 3, and Harvest Moon; Tree of Tranquility (for the wife, of course). I think I bought five games from the Wii Shop store (old NES games) and my DS games should be no more than 15. I have more GameCube games than I have games for the Wii. That's kind of sad.
I don't really lean towards any one publisher/developer (it used to be Squre-Enix before they lost me at FF VIII) since I believe that great games can come from anywhere, but I will tell you that I avoid Activision (and to some extent, EA) like the plague. And in case you are looking at the games that I have/played, those that are from Activision/EA were either gifts or they were bought used so that my money wouldn't go directly to the company. I don't mind paying full price for Halo, Bioshock, or Dead Rising because I want to encourage the publishers and developers. I used to feel the same way about Epic until I learned that their first DLC was on the disk, yet they made people pay $10 for it. I'll give Epic the benefit of the doubt since I like them and they haven’t done anything like that before, but if they try to pull that s#*t off again, they will go on my Kock-list (named after Bobby Kocklick, of course). Not only will they lose an avid customer, but they will gain a vocal enemy. Don't do that again, Epic. You wouldn't like me when I'm angry.
-M
I can't believe you dislike FF8. Oh well.
If you don't have FF4 for DS you should grab that. I think it's their best work ever. I really enjoyed it. If you feel that you need a game that I believe is more difficult than Bayonetta try out FF3.
I can't believe you LIKE FF8. When you spend over an hour "drawing" magic from a boss fight instead of actually trying to kill him, and when the main character has the personality of wet cardboard that has a beautiful, charming, and witty love interest pursue him for some unknown reason despite having no redeeming qualities, and when your character stats are directly linked with your (limited) magic instead of something crazy, like say, armor, and when the game contains a card game that is more interesting than the actual game so much so that the impending end of the world and mandatory "race-to-the-end-before-the-ship-blows-up" part can wait until I've played a card game with the guy in standing in the doorway for about thirty minutes, and when the game has two sets of different experience points, money that is virtually useless and based on how well you did on a "test", then I don't think you can argue with me that the game is any good, especially when the previous games did things so much better (with the exception of the graphics).
I have FF 4 (or rather FF 2) for the SNES. That was my first final fantasy game. I damn near memorized the entire game. I was thinking about getting FF 3 for a long time, but I never pulled the trigger. I might get around to it one day, though. Anyway, that last sentence threw me off since you mentioned two completely different games that are about 60 miles apart. I was expecting something like "if you feel that you need a game that I believe is more difficult than Bayonetta, try out Devil May Cry 3." Or "If you feel that you need a game that I believe is more difficult than FF V try out FF3" (since FF V was hard as balls).
-M
I have 35 or so games for my PS3. I would have a lot more, but I've traded in at least 15 to best buy this month for the 100 percent trade in bonus.
I have about 30 games for my PS3 after I've traded in the games I know I won't ever play again.
Junctioning is so not the best system they've had in a FF game. Drawing was probably the worst way to get magic that I can possibly think of. Why? Because it goes against the purpose of having enemies in the game! When you encounter a monster, you want to kill it as efficiently as possible. But in FF8, they threw you a curve ball and said, "Hey, what if the only way to get magic (and better stats) is to siphon it from bad guys?" I want to punch the person who said "Yeah, that's a great idea! Let's do it" in the face.
So now, instead of quickly dispatching an enemy and continuing on with the rest of the game, you stay in your one stupid battle against the two stupid Bite Bugs for 45 minutes (that you could have wiped the floor with in 3 seconds) because they have "cure" and you need it to boost your defensive stats… not that you would ever think to actually USE cure since doing so would lower your defensive stats, thus, making you weaker. So you sit there and hit the draw command 58 times to get the 99 cures you need- and then you do it AGAIN for your second and third character! I have now wasted one hour and a half drawing 99 of one magic for my whole party on the first encounter I have outside of Balamb Garden. This is setting the tone for the rest of the game. Go somewhere—enemy encounter— draw, draw, draw x200— kill enemy— link stats to magic— repeat until you get to the next town— play triple triad card game until you forget about who the hell Edea is and why exactly you have to get to the train station.
No longer is it your job to get to quickly get to the next part of the game and see how the story and the game unfolds, but to stop and encounter that bomb thing that has fire, spend over an hour getting enough of them so that you can increase your strength stat and then do it all over again. By the time you are done, you have forgotten where the hell you have to go next and half the story up to that point… and believe me, that convoluted-ass story takes A LOT of concentration and attention to make any sense out of it.
I agree that FF7's materia wasn't the best (although it was better) because it meant that, offensively and defensively, all the characters could be the same, and I do not think that it is good for the gameplay as far as story and character development is concerned. Making a super-powerful Cat Sith that knows Ultima while Cloud only knows a few cure spells distracts from the tale the game is trying to tell. The best magic/armor system to me was FF 6 (or FF 3 on the SNES). You pick one esper (or was it 2?) and you learned it's magic spells the more time you spent with it. This made sense. You had four slots for armor and you could also equip yourself with two runics that altered your special abilities. Even better; each character has his or her own unique abilities that tie in with their characters. For example, Gau could learn animal attacks since he was the "wild jungle boy", whereas Sabin was the martial arts expert that required precision controller inputs for his unique "blitz" attacks. These specializations made each character stand out and shine as individuals, but it also meant that you had to put in a lot of thought on how to use each one of them tactically in different situations given their strengths and weaknesses. There was no one "all powerful" character, but rather at team of seemingly random individuals all united to one common goal.
Drawing was good in that it meant you don't just zerg over everything….. until you can draw 99 Aura for unlimited Lionhearts vs Griever. It made you use a turn not attacking or defending in order to build up your toons. There is a strategy to it. Like linking the GFs or the odd system in FF9 (which actually was very fun but had a very weak story at the end. and the main guy has a tail)The story was great!I stand by FF4 being the best they've ever done still. FF8 wasn't perfect, but it damn sure isn't the worst they've done. FF8 only had great music, great story, great battle system, and a fun last castle. If only it could have been on one disc!
I loved the hell out of FF 4, but the character progression/development were too restrictive. Cecil could only learn like six spells after he became a paladin, others could only use magic. It definitely made you think tactically. In contrast, FF 7 & 8 were too "loose". They needed some restrictions on characters in terms of thier abilities and what they could learn/use.
I think that FF 6 struck just the right balance of character abilities and learned attributes. Because of this, almost all of the characters got to shine and were trully memorable (both in and out of battle).
-M
FF 7 and 8 lost this spark of creativity. They decided to go with the generic "Materia" and (worse) "Junctioning" system in the two games that followed. If not for their graphical representation on screen and the occasional "limit break/low HP" special attack, you would not be able to differentiate the characters from each other. Gone were their unique contributions to the gameplay that each character brings to the table. This makes for bad characterizations in the gaming world.
I don’t like some of the side quests, either, but “raising chocobos” is completely optional and you can beat FF7 without even knowing what it is. But in FF 8, drawing magic is damn near a requirement. I doubt anyone can go through the whole game without drawing at least some magic. Since you don’t equip any armor and upgrading weapons is a joke, you are primarily relying on drawing magic to improve your stats and the guardian forces… OH, that’s another complaint I have about the game! No longer is the battles about your characters vs. the enemy, but it’s your guardian forces vs. your enemies. The whole game is nothing but a glorified summon-fest. FF 8 took an ability that one character had in FF 4 (or FF 2 on the SNES) to summon monsters and then decided to make that the core fighting mechanic of the game with magnificent failure. Sure, it’s cool at first, but by the 2,476th time you summon Ifrit, it kind of gets annoying- especially that STUIPID button-mashing “boost” mini-game they had you do while you were waiting for the summon animation to finish for the billionth time. I remember a time where summoning monsters was your “ace in the hole” for FF games. FF 8 made that “push in case of emergency” button into a blunt, crude instrument; mandatory for boss and most other fights. Talk about beating a dead horse.
I can seriously write a book on why this game is bad, but I’ll stop there.
-M
P.S. Actually, the exact opposite of Squall is Rinoa because she’s a girl with a personality and he’s a piece of wet cardboard in leather pants. But, yeah, I get what you’re saying. While not entirely as bland as Squall, Seifer at least had the decency to display the emotional range of a maligned baby monkey with Down Syndrome.
So you don't like FF8 at all?
I think he is saying that he really enjoyed FF8.
Believe it or not, I actually do like the game and would play it again… but for the wrong reasons (if that makes any sense to you).
And yes, I will give you that the graphics and music were well done.
-M
I have 223 PS3 games!!!!!!! I have to keep a list with me when I go shopping so that I don't pick up the same game twice.
I would never trade a game in. I still regret selling or trading in my old games from when I was younger. I just paid a ton of money to get an NES and games for it. About to do the same with my Genesis, SNES and Saturn.
I'm in the same boat with you. I sold every single Dreamcast game I had to buy something stupid I'm sure. I regret doing that. Ever since then I only get rid of a game if I did not have fun playing it.
Vintage Federer!!!