Coffee Talk #438: Videogames That Made You Cry

Famitsu (by way of Andriasang) posted a list of videogames that made its readers cry. Several of the usual suspects made list: Final Fantasy VII, Crisis Core: Final Fantasy VII, ICO, etc. With great writing and strong…

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Famitsu (by way of Andriasang) posted a list of videogames that made its readers cry. Several of the usual suspects made the list: Final Fantasy VII, Crisis Core: Final Fantasy VII, ICO, etc. With great writing and strong characterization, it’s not unusual for players to get emotional about deaths in videogames. Today I want to know about any games that made you cry or get emotional.

As for me, it’s definitely Crisis Core. The ending was so well done. It implemented Zack’s relationship with Aerith as well as elements from FFVII. It made the Digital Mind Wave gameplay feature powerful; throughout the game it’s used for special attacks, but at the end it’s used to show Zack’s last memories. It’s one of my favorite scenes in videogames and it hits me every time I see it.

*sniff* *sniff* I’m getting misty. Please share the games that made you cry (physically or emotionally) in the comments section. I’m going to find some tissues.

Author: RPadTV

https://rpad.tv

27 thoughts on “Coffee Talk #438: Videogames That Made You Cry”

  1. The newish Bionic Commando hurt so bad it made me cry.

    In all seriousness, and this is super cliche, the only game that I shed a tear to is Final Fantasy 7. I've wanted a game to impact me like that since then but I doubt it will ever happen. My mind won't let me get lost in a game anymore, either that or writing in the games I chose suck. I still have "oh shit" moments in games but nothing to make me cry.

    1. Same here, but the opening music to Skyrim almost made me cry when I booted the game for the first time. Being a remake of the Morrowind theme, which I is a huge part of my youth, was a primary factor.

  2. I'm with Smartguy on this one- I don't cry for video games considering that I can play games in a manner that detracts from the developer's original vision (unlike movies), but a few games have elicited emotional responses. These responses are usually inconsistent.

    For example; FF7 was emotionally compelling from a few angles, yet the story was convoluted, hard to follow at times and, the polygon art/animation was an eyesore. In contrast, Gears of War 2 had these amazing graphics, easy-to-follow story and a purposeful emotional climax (to Dom's story) and my reaction was "meh." Not to knock on Cliffy and the gang at Epic; they made a great compelling game, but the Maria story line was just too predictable and you saw it coming a mile away. This is a franchise that has built the reputation of being a "no-such-thing-as-a-happy-ending" franchise. People being happy and sunshine and rainbows don't fit into the Gears universe, so what did people think was going to happen?

    -M

    1. I totally thought she was going to be messed up, but they way they handled that scene was superb. They goaded me into thinking that she was alright for a second and then crashed it and Dominic into the ground. To top it off, Dom blew her head off.

  3. no games have made me cry, which is surprising because i cant get through an episode of Intervention, or one of those sportscenter "mywish" pieces without finding myself wiping tears like a bitch

    1. Real men don't cry… they bring a can of pepper spray and use it on themselves when watching Toy Story 3.

      -M

      1. yeah, yeah, you know what gets me? The music…..

        try watching the end of Charlotte's Web with Benny Hill music playing…not so sad then!!!!!

        i dont bawl or anything, im not on my couch sobbing, but yeah, i tear up easily, lol

      2. I actually couldn't stand that movie. It was also difficult to watch all the way through, especially through the lens of it being a kids film.

      3. Man, you are cold-blooded if that movie didn't hit you in the first five minutes and then again at the end.

        -M

      4. I guess it was a little sad, but I didn't think it was all it is hyped up to be. Also, my main complaint with it is that I can't believe it is considered a kids movie. That is my big complaint with the movie.

      5. Or manage to find a seat right under the AC vent that just happens to kick on towards the end of toy story 3 dries out your contacts and you over do it on the contact solution so the excess is running down your cheek.

  4. @Iceman

    The strategy I used was to build up a ton of sunflowers, and make 6 twin sunflowers on lilypads. For offense I made a lot of fume shrooms and turned them in to gloom shrooms. The two lanes with water were filled from front to back. 6 twin sunflowers, then two cattails, then two winter melons, then 6 gloom shrooms surrounded by pumpkins (I had to repair a couple pumpkins here and there in this aisle, but I never lost anything for the duration of the match). In the two lanes on either side of the water I had two winter melons and an umbrella leaf near the back, with more gloom shrooms towards the front. The two outer lanes had two gloom shrooms at the very back to protect from miners, and fume shrooms up until the two last spaces of lawn. The two umbrella leafs I mentioned protected me from bungee zombies so I never lost any of my twin sunflowers, and I didn't worry about bungee zombies in the front of the map because I had enough firepower that the could be killed before actually taking any of my plants.

    The very front two rows of lawn I used to put spikeweed and spikerock, which at first kept the gargantuars at bay. They couldn't even get past the first row of lawn before being killed until maybe level 15. Eventually they got to be pretty expensive around level 32 and I was running low on sun. Around level 34 I actually started losing fume shrooms and even one gloom shroom, but still had enough sun to rebuild and keep going with jalepenos and cherry bombs. I made it to level 44, and by my estimations could have probably lasted another 3 levels at the very most. Like I said, I never lost any plants in the two middle lanes, but the outer lanes got hammered and I simply was losing too much ground there. After level 44 I had been playing for just around two and a half hours and knew I wouldn't get much farther, but that I had gotten the achievement I wanted; so I just let the garguntuars overrun me (which took them longer than I thought it would with me not planting anything else).

    In the end I could have lasted a very long time with that setup if I would have had more sun to replace some of my plants all the way and protect them with pumpkins. It also would have been nice to get even a 5 second head start on planting at the beginning of a level instead of zombies appearing immediately. Oh well, at least I got the achievement and had fun doing so. Now I just have to get the versus achievement.

    1. Congrats, again. I think you and I had very similar set-ups. I had a bunch of problems with the diggers and gargantuars, so I looked up some strategies online and found one with the gloom/fume shrooms and two cob cannons. Unfortunately, I relied a bit too much on my cob cannon and reduced my sun production to four twin sunflowers in the pool. Like you, I realized that the "special" (pink) seed packets you buy keep increasing in cost the more you use them a little too late and I ran out of resources at the end. I used spikeweeds instead of spikerocks in the right-most columns and spike rocks in the first left column for the diggers. Everything else sounds like the setup you used. I am confident that I could get to 100 if I used more cob cannons. I could take out the cattail and use a blowfler instead for the balloon zombies. I think 6 to 8 cob cannons, gloom shrooms, and 2 or three winter melons per row, and a pumpkin shield on everything should get me a lot further than 43 flags… but I am not going to try this anytime soon. Marathon sessions take a lot out of you.

      -M

      1. The cob cannons are effective, but they are hard to use and it is a lot more manual of play styles compared to using the gloom shrooms and winter melons. Also, I don't think the cob cannons recharge quickly enough to use them effectively once you get to the later levels of about 35+. Also, I like keeping the cattails around, I simply wish they did more damage. And by having them protected by the 6 gloom shrooms and two winter melons in front of them in the pool, they never got touched and they took care of all the balloon zombies that weren't taken out by winter melons first. As for the spike weeds and spike rocks, the spike rocks are by far more effective, but sometimes I depends on them too much because of how long it takes to set them up effectively and then replace them after the zambonis destroy them. If it was only the garguntuars attacking with regular zombies I wouldn't see it as much of an issue due to how much the spike rocks keep everything at bay.

        I also probably won't be trying too much more on endless though, as it does take a lot out of you. One match per three+ hours is a little much to be doing over and over again.

      2. You're right about the cob cannon's long recharge time, which is why I said that an ideal setup would require around eight. This will allow you to use each cannon once and as you cycle through them, the first one you used should be ready to fire again.

        It is labor intensive, but I am convinced that there is just no other way to fend off 10 red-eye gargantuars at once (5 on top, and five on the bottom). With a traditional setup (either/and/or gloom shrooms and winter melons), you will kill the first two or three, but the 4th and 5th will cut through your lins too deep since they automatically squash everything in front of them. By the 45th flag, they throw a dozen red-eye gargantuars at you at once. No amount of fume shrooms, winter melons or spike rocks will be able to eliminate all of them in a fast manner. Delay tactics with cherry bombs, jalapenos and ice shrooms will only last you so long and they are a drain on resources.

        Also; I noticed that cattails outlive their usefulness in later waves since it is better to blow all of the balloon zombies off screen than to pop the balloons and have them in play. Even though they are weak, they act as a shield for the tougher zombies and take up shots (time) that should go towards more powerful guys.

        -M

  5. I agree that FFVII Crisis Core is saddening. But you know what else made me cry? Pokemon Yellow after my Pikachu got poisoned. I had no antidotes or anything to rid him of the poisoning, and every time I clicked on him I saw Pikachu with little skulls coming out his head, with a sick look on his face. And when he fainted and I couldn't help at all?

    Hey, don't make fun of me, I was still a kid.

    1. Yeah the first time I had a pokemon die from being poisoned and not having antidote was pretty sad. So was finding out that the ghost pokemon was a grieving Marowak.

      1. What's even worse? The whole story (via Bulbapedia):

        Behavior
        It is constantly lonely, due to the fact that it's without its mother, and moans plaintively. It dislikes keeping company or making new friends, and its social skills are almost non-existent.
        During the night, it cries for its lost mother and it is unable to let go of the memory of her. Its cries echo within the skull and it comes out as a pained and sad melody that can travel for miles around its mountain homeland. Sometimes, it can emit mournful sounds during the day. On the night of a full moon, its cries are the loudest – for it seems to recognize its mother's face in the moon.
        The exact whereabouts of the mothers are unknown; however, the people of Lavender Town acknowledge that Marowak skulls are considered highly expensive. Team Rocket has been blamed for killing Marowak in exchange for money, and the claim is supported by the ghost of a Marowak haunting the Pokémon Tower in Lavender Town. These deaths may set the basis of personality for all Cubone.

  6. I can't cry, so here is a list of sad game moments on my gaming shelf alone.

    Tales of Vesperia, when you learn Ravens past both times
    Fable 2, When your pup takes a bullet for you
    Mass Effect, the instant you stop and realize you can't save them both
    Halo 3, when Srg dies
    Halo Reach, every time a Spartan dies
    BF: Bad Co 2, when the pilot dies

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