SmackDown vs. Raw 2011 DLC Announced: Nexus, NXT, and More!

THQ has announced details for the first two batches of DLC for the upcoming SmackDown vs. Raw 2011 (aka the game with the best writing in the world). I’m going to get all Michael Cole on you now. May I have your attention please? I have a press release from the general manager. It says, and I quote:

The first downloadable content package for Fan Axxess, currently scheduled for release this holiday season, will include WWE Legends British Bulldog and Lex Luger; WWE Superstars Wade Barrett, David Otunga and Justin Gabriel; WWE Diva Layla; alternate ring gear for WWE Superstars Shawn Michaels and Shad; and a playable WWE NXT arena. The downloadable content package will be included as part of the Fan Axxess program, as well as sold separately for the anticipated cost of 560 Microsoft Points on Xbox LIVE or $6.99 on PlayStation Network.

The second downloadable content package for Fan Axxess, currently scheduled for release in early 2011, will include alternate ring gear for WWE Superstars John Cena, Undertaker and CM Punk, as well as a playable WCW arena. The downloadable content package will be included as part of the Fan Axxess program, as well as sold separately for the anticipated cost of 240 Microsoft Points on Xbox LIVE or $2.99 on PlayStation Network.

I’m definitely interested in the first DLC batch. Most of you know that I’m a big Shawn Michaels mark. I also love Justin Gabriel’s 450 splash (which is almost as good as Austin Aries‘). The second one…I think I’ll pass.

Any of you interested in either DLC pack? Do you find it weird that DLC pricing and details are announced before the game is even out? Does it give you the “well why isn’t it in the game?” feeling?

Author: RPadTV

https://rpad.tv

2 thoughts on “SmackDown vs. Raw 2011 DLC Announced: Nexus, NXT, and More!”

  1. More RTWM's should be put onto the game, completed all 5 in 2days.
    they should do a new one involing john cena and nexus aswell.

    1. That would be cool. Keep in mind that it's tough to keep things current. The scripts for RTWM are written a year before the game comes out. For example, one of the characters I wrote is in a very different place now than he was in 2009. My approach would have been drastically different if I knew he'd blow up.

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