Coffee Talk #459: Measuring the Value of DLC

I’ve been reading a lot of complaints about the “Sazh: Heads or Tails” DLC for Final Fantasy XIII-2. I totally understand people not liking the story elements or not digging Sazh, but I don’t see how people can criticize it for being a poor value. For $4.99 you get some cute touchscenes…

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I’ve been reading a lot of complaints about the “Sazh: Heads or Tails” DLC for Final Fantasy XIII-2. I totally understand people not liking the story elements or not digging Sazh, but I don’t see how people can criticize it for being a poor value. For $4.99 you get some cute touchscenes, two casino games, and a character crystal that can be used for the whole game. While I enjoyed the story (not enough single-father-as-the-hero angles in gaming), being able to get Sazh as a support character was more than worth the $4.99. He’s one of the best synergists in the game!

Seeing all the whiners complain about the DLC made me think about how DLC value is measured. Obviously it’s very subjective, but the medium is so new that publishers are still learning how much digital add-ons are worth to gamers. For story-driven add-ons, how many hours of gameplay do you expect from DLC? What’s the right price for in-game outfits? What factors do you use in determining whether or not a certain batch of DLC is worth your money?

Author: RPadTV

http://www.RPad.TV