Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Monday Night Raw rocking Toronto, your American Idol pick, or Nick Johnson lasting an entire month before requiring surgery, Coffee Talk is the place to do it.
It used to be that you needed a console, a controller, and cartridge/disc to enjoy a game. While the prices of consoles and games haven’t gone up too much over the years, you have to spend more money than ever to play games. On the hardware side you have accessories, on the software side you have DLC, and on the services side you have Xbox Live Gold. All of that stuff adds up!
While I’m surprised that Sony has taken this long to offer a premium version of PlayStation Network (rumored to be debuting at E3 2010), I’m impressed by EA’s ingenuity when it comes to making games more expensive. The EA Online Pass makes used and rented games more expensive by requiring a code to access all online content and features. I understand that company’s issue with the used-game market, but from a consumer’s perspective the company has pissed on two ways gamers can save money.
What’s left? How can publishers, console manufacturers, etc. get more of our money? It looks like all the bases are covered, but I’m sure someone, somewhere (probably Bobby Kotick *snicker*) will find a new way to part gamers with cash. What do you think it will be? How can gaming get more expensive?