If you’re not looking forward to Heavy Rain for PlayStation 3 then I probably won’t like you. Okay, I’m half-kidding about that, but it is the game I’m looking forward to the most in 2010. A lot of gamers are wondering why Quantic Dream chose to make this a PlayStation 3 exclusive. Company founder and co-CEO David Cage explained it all to Push Square
Whatever I answer, my answer will be suspicious… I think it had to be on PlayStation 3 for two main reasons: the hardware, the architecture of the PS3 is extremely powerful in the way it is structured. If you make a real PS3 engine, then you can have really fantastic performances. If you try to port from another platform, then it becomes difficult.
That’s a pretty reasonable answer. I’m also happy Cage pointed out the issue of getting better results when using “a real PS3 engine”. Too many developers get middling resorts because they have to go multiplatform, which causes some gamers to write off the PS3. But wait! There’s more!
This is a console we all love at the studio. I play PSOne, PS2, it’s really a part of my culture. The controller is part of my home… and it’s a really, really powerful console.
Okay, this part is totally fluffy. Thankfully the next part isn’t.
I’m not so much into graphics, to be honest with you, I don’t believe you need ultra realistic graphics to get emotion, you can get that with very low graphics. But we wanted to create emotion from believable characters, that was the idea. With this approach PS3 was by far the best platform.
He’s right. Indigo Prophecy was a highly emotional game with ass graphics. I’m thrilled Cage got over his not-so-much-into-graphics thing because I’ve been dreaming about a Quantic Dream game with the company’s excellent storytelling and sharp graphics.
Okay, I’m getting too excited about Heavy Rain. I better calm down. It’s still 2009.