My buddy Paul Semel of PaulSemel.com has an excellent interview with Heroes of Dragon Age producer Tim Lander. For those of you not familiar with the game, Heroes of Dragon Age (Android, iOS) mixes strategy and collectible-card gameplay. It uses several characters, races, and locations from the Dragon Age universe, expanding on some of the rich history that was merely touched on in the games.
I urge you to check out the interview…for several reasons. As many of you know, I’m a mark for the Dragon Age series, but I also have a professional interest in this particular title. In fact, I’m going to ask several of you RPadholics to play it for a completely informal focus group of sorts. I really, really want your opinions on this game.
Oh yeah, here’s a snippet from the interview (please read the whole thing when you have a chance!):
Capital Games have a history of making deeply strategic experiences, and since fans of Dragon Age are also looking for a deeply strategic experience, it was a natural fit. Our focus then simply became creating an experience that was easy to play but hard to master, with accessible gameplay, visually stunning graphics, and an experience made for phones and tablets.
I’m most excited about making Heroes Of Dragon Age continue to be an incredible experience for our players. These games have long life spans, and we’re dedicated to providing additional content, both in terms of new features and additional characters after launch. We want to give them lots of reasons to come back to the game and keep playing for years to come.
I’ll start another story shortly for your assorted thoughts on Heroes of Dragon Age. Now I’m going to bug Paul about why he didn’t lead with the obvious introductory statement: “Tim Lander. I think I know your brother, Zoo!”
After that Activision event where we had to watch Zoolander over and over, I have tried my best to forget that movie ever existed.
You’re just jealous because you didn’t get to graduate from the Derek Zoolander Center for Kids Who Can’t Read Good. I mean, seriously, can you even fit inside the building?
-M
Have to down-vote Paul’s comment. Zoolander is awesome.
It seemed to take about half that long to load in on my iPhone 5.
I think the UI is a mess. Dragging and dropping guys on a grip smaller than my finger tip is complete shit. After a few errors in frustration I gave up.
Overall a shitty UI on a tiny screen ruins this title. I’ll be glad when mobile games are made with controllers in mind. This game might have been “ok” with a mouse or stylus even.
Sad to say I didn’t even get to the micro transactions. The shitty UI and tiny text were enough to make me uninstall. I will not be reinstalling since the game takes 10 minutes to set up.