Final Fantasy XIV Collector’s Edition Details and Pictures

Square Enix has sent out a reminder with details on the Final Fantasy XIV Collector’s Edition. Available now for an MSRP of $74.99, the collector’s edition includes:

  • Eight days early access prior to the release of the Standard Edition
  • The exclusive in-game item Onion Helm item
  • A behind-the-scenes DVD featuring insight from the development team
  • A Final Fantasy XIV branded Security Token
  • A Final Fantasy XIV branded Travel Journal
  • A voucher to receive a personalized right of passage certificate
  • A buddy pass to invite a friend to play free for a limited time

It looks like a great package…but I have no idea how Square Enix expects to compete with the likes of Planet Michael and Hello Kitty Online. *snicker* Seriously, I’m tempted to pick this up. If you’re tempted then why not click on that handy Amazon link in the first sentence of this article (*wink* *wink* *nudge* *nudge*).

Here are some more pictures of the included goodies.

Author: RPadTV

https://rpad.tv

19 thoughts on “Final Fantasy XIV Collector’s Edition Details and Pictures”

  1. @rpad

    please? because i would be interested in this but i know it's not available for North America yet. also i still have to finish 13. :(

  2. I wanted this game today, but since all my plans for a new pc failed (ugh, hubby lol), then I have to wait. So now I have to have all my XI buddies to get everything rolling in my absence. I might still have to wait til gd ps3 release.

    Cataclysm won't bury squat, except for it's own players who will play it for a month, then beat it and complain there's nothing left. :P :P :P

  3. WoW has an ever more loyal following :) lol

    I really think Cata will be great. They are working very hard with it.

  4. Haha I love our cracks at each other's mmo's. It's fun. Lord I know Cata will win in sales…. I just hate how they generalized the jobs that way almost everyone can tank/heal/debuff/buff/dps each other >_> :P

  5. @Cami

    Not so. My Paladin tank is the best tank in the game….arguably the best healer and melee dps to boot. Though I think Rogues are now the best at melee since they have tricks of the trade as a baseline skill. What that does is send 60% of their aggro generated to the player of their choice. Most often it is a tank. With that skill they are pulling 15k dps on bosses. Not bad.

    I hate how deliberate FF11 is though. Don't get me wrong, I don't want to get everything the first time through but I feel that things take a bit too long. Aion was guilty of that. If you have never played it, let me just say that crafting something is its own game. Takes forever.

  6. @Smartguy

    Oh no, I played WoW. Got to 72 and said "Snore". I did enchant and tailoring. But I watched all my friends on other servers both horde and alliance say the same thing "all that's left is rep grinding, dailies, and this rediculous achievment system". And I know that rogues can prolly out dmg someone. But it's the principle: every job can practically do all 4 major functions. Not who over powers who on what. Which over generalizes things, and you gave a prime example. You tank/heal/dps. In my opinion that's too much. I just think the older WoW mighta been the better option. But too many people Q_Q over what they couldn't do.

    I know XI was way too deliberate when trying to obtain good, rare weapons/armor/items. It too SE a good 5 yrs to figure that out. But in some ways it was an incredible feeling on what you could achieve. It felt really good to be able to tag and kill a huge boss before the other linkshells could get to it, who thought they were the best linkshell on the server. It felt good to take the time to strategize a big boss that took 2 hrs to take down. Crafting almost felt like a job in and of itself too on XI. I'm a social person by nature, and I loved exping. It forced you to be around other people. And it was fun.

    Idk I could defend and despise different parts of both mmo's. In the end, I felt XI was the better option for me b/c I felt it had more meat. But everyone's different amirite? lol.

  7. @Cami

    A 2 hour boss fight is too long. 15 minutes is fine. I don't think a 2 hour fight takes more skill.

    I don't think you get the job system. There are classes and each class can focus on a specialization. You can only be active in one specialization at a time. A tank cannot heal and tank simultaneously. The differences lie in the inherent strengths and weaknesses of each. A discipline priest is not good for a paladin tank in a 5 man dungeon but is fine in a raid.

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