A lot of developers have complained that Sony’s PlayStation consoles are hard to work with. It has taken developers years to unearth the secrets of the PlayStation 2 and PlayStation 3. For its next console, Sony is taking a more developer-friendly approach by including its development partners in the creation process from the start. In an interview with Develop, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said:
When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, ‘get World Wide Studios in on hardware development.’ So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us. We are undergoing many activities that we haven’t yet been talking about in public. Some future platform related activities.
First off, shame on Develop for spelling Kaz Hirai’s name wrong. *snicker*
Seriously though, I’ve always wondered why Sony seemingly made things so difficult for PlayStation developers. Having developers in on the process from the start just seems like a no-brainer. For the last two console generations I’ve heard so many complaints from third-party developers about Sony hardware being difficult to work with. While I suspect that first-party devs will always have an edge, hopefully the input provided by Worldwide Studios developers will make the PlayStation 4 easier for everyone.
Nice pic of jessica alba but i'm sure you could've found a better pic than that. IMO sony probably didnt want the developers to leak out any specs or details about their systems. I'm glad they decided to let them in now. It should mean some pretty decent games should be available first year!
I once read that Sony builds their architecture that way to prevent their console form being utilized fully too early like it seems to be the case with other consoles. You have to admit that only PS3 exclusives keep raising the bar one after the other so there seems to be a method to the madness.
@tokz_21 Unfortunately, she doesn't wear a bikini in the Fantastic Four movies.
@rpad
isn't she "naked" when she first discovers her powers or something? that would've been a cool pic if you could've found that one. This G shot will have to do. *insert joke here*
Why was this not done with the PS3?
@tokz_21 That's true. Hopefully there will be an opportunity to use that shot in the future.
@Big Blak Ken Kutaragi was still the hardware boss — different man, different approach. He's pretty much a genius, but he wasn't thinking developer friendly a lot of the time.
Unreal Engine 3 was built using unknown at the time 360 specs. I thought that was very clever on both ends. If you recall the first screens of Unreal engine 3 were impressive and close to a year later they were revealed to be Gears.
I honestly thought Sony did it the way mentioned because it would entice studios to sign deals with them in exchange for getting engineer notes or actually getting a Sony engineer.
@ Rpad
Sorry I think I am becoming one of those people who can not READ lol.
I always chalked it up to Sony being a hardware giant. They make the console with the specs they want and expect everyone to get used to it. No secret plan or anything, they just want to brag about having the "best" console is all. That's why Nintendo backed out of the specs battle and focused on game innovations instead. In that battle, both Microsoft and Sony can't compete.