Here’s a Sony developer diary for The Shoot. It’s an interesting example of motion controls in a traditional game. With motion controls set to play a huge part of E3 2010, I wanted to hear what you guys and gals thought about this developer diary. While nothing beats hands-on experience, this clip should give you a good idea of what to expect from Move in a shooter.
4 thoughts on “PlayStation Move Developer Diary: The Shoot”
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I face palmed when when he gave movement as a new element to light-gun games offered by motion controls. Not new 10 years ago…
Dude, I know what you mean. When I saw that demo, the first thing that popped into my head was "Time Crisis", and that's never a good thing when you're displaying "new" technology. In fact, that's not good when you're doing anything remotely related to gaming except talking about awesome arcade games that are fifteen years old.
By the way, thanks for all your help (and patience) in MW2 co-op, Sandrock. If you're up for finishing the rest, let me know.
-M
Yea, that was lame. I swear there was a voice that kept shouting RELOAD! RELOAD! Oh wait that was Virtua Cop.
Fing win! Time Crisis and Virtua Cop were both mention here XD I'll just finish it off by saying Revolution X and Area 51!
@Iceman
I'm up for. We just need to be on at the same time lol