Citing research recently performed by the company, Insomniac Games engine director Mike Acton said that Ratchet & Clank Future: A Crack in Time will likely be the company’s last game that runs at 60 frames per second. The research concluded that hitting 60fps isn’t worth the effort because it “does not significantly affect sales” and “does not significantly affect the reviews”. Acton concluded:
It means that framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
With development costs continuing to skyrocket, I understand the need for some tough decisions. While I agree that many critics and gamers are satisfied with 30fps, there are some that demand 60fps. People that fall into the latter category tend to be extremely vocal. They’ll complain long, loud, and hard about lower frame rates. They’ll convince other people to complain about the lower frame rates. It’ll be anarchy!!! (Breakfast Club reference)
Seriously though, I think Insomniac is underestimating the value and impact of achieving 60fps. The research says one thing, but when the complainers get on their bullhorns and attract followers, the reality might be different from what the research projected it to be.
What do you think of the Acton’s words? Are you disappointed that Insomniac is lowering its frame rate standards? Can you tell the difference between 30fps and 60fps? I think it’s a huge differentiator and an important factor for a platform game like Ratchet, don’t you agree?