From Total Annihilation to Dungeon Siege to Supreme Commander, Chris Taylor has a long and storied history with real-time strategy games. Gas Powered Games’ founder and lead designer on the upcoming Supreme Commander 2 is one of the most important creators in gaming, continually taking the RTS genre to new heights. He also happens to be ridiculously funny (sometimes it hurts hanging out with him, from all the laughing) and super sharp. I recently caught up with Taylor to ask him about working with Square Enix, running a development studio during an economic downturn, downloadable content, and more.
Raymond Padilla: Hey Chris! How is the funniest man in game development doing these days?
Chris Taylor: Keeping the dream alive, as I like to say!
RP: You’re hard at work on Supreme Commander 2. While lots of people are excited about the game, I’m really interested in your experiences working with Square Enix. From your dealings, what are the differences between working with a Western publisher and a Japanese one?
CT: They’ve been really great to work with, and they’ve easily been among the best publishers we’ve ever worked with. Truly a pleasure.
RP: Did you ever get the “token white guy” feeling during business meetings with Square Enix?
CT: LOL… Come here Ray… can I have a hug?