My review of Driver: San Francisco is up at Machinima. The game was a pleasant surprise. Its main gimmick is “Shifting” — being able to hop from body to body. This allows you to experience San Francisco from different perspectives and different cars. The developers did a great job at implementing the gimmick in clever ways. Now here’s the part where I quote myself:
Aside from a story that is sometimes too silly and a difficulty too unforgiving, there’s not a lot to complain about in Driver: San Francisco. There are certainly a lot of things to love. The gorgeous graphics and entertaining gameplay definitely make the game a thrill ride. The strong multiplayer options will make you take the game for a spin well after the story is done. Driver and John Tanner are back, and they’re better than ever!
When I was playing the game for review last week, it was only reviewers and Europeans online. Now that the game is available in America, I’m hoping for a more robust multiplayer crowd…and less Europeans (I’m kidding!). The multiplayer modes in this game are lots of fun. Shifting adds a really cool dynamic.
Anyway, check out the review if you have a chance. I know that a few of you dig games like Burnout and Split/Second. If you’re part of that crowd then this game should be right up your alley. Driver: San Francisco offers exaggerated driving action with a unique gimmick that makes for driving sequences you won’t find in any other game.
FF7, Destruction Derby, Ricky Carmichael's Championship Motocross, Apocalypse (Bruce Willis) and Driver were most of my favorite games on the Ps1. I really enjoyed the demo and will pick this game up eventually.
Soooo, it's like 3rd Birthday… on motorcycles? (kidding! joke)