Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Lost spoilers (please), Bryan Danielson going off on Michael Cole, or Hanley Ramirez phoning it in, Coffee Talk is the place to do it.
People raised their eyebrows at Nintendo when it announced that it was going with a dual-screen handheld for its next portable system. Even more people laughed at the notion of an underpowered console that relied on a “gimmicky” motion-control scheme. In both cases, the company sold millions of units of hardware. With that in mind, do you think the company will sell millions of Wii Vitality Sensor accessories?
On paper, it sounds boring…maybe a little stupid. It’s a frickin’ heart rate monitor! While I had my doubts about dual screens and motion controls, I knew they had the potential for fun. There’s nothing fun about a heart rate monitor.
Having said that, I know I’m not smart enough to doubt Nintendo. I’ve done it too many times in the past…but I can’t help questioning the company on this one. Shigeru Miyamoto is undoubtedly a game design genius, but can he make the Wii Vitality Sensor fun? I’m not so sure. Yet Nintendo has proven its doubters wrong so many times that I’m doubting my doubts.
All this second guessing is giving me a migraine. I know that quite a few of you have this anti-Nintendo thing going (rather unreasonably, in my opinion), but forget about whether you’ll like it or not. Do you think the Wii Vitality Sensor will sell? Do you see a way that it can be fun? What do you think a Miyamoto game featuring the Wii Vitality Sensor would be like? Make sure your heart isn’t beating too fast as you answer these question. I am not responsible for what happens to you as you type.