OnLive CEO Steve Perlman showed of a version of the company’s cloud gaming service running on an iPhone at a Wedbush financial conference last week. Perlman blogged:
I showed OnLive running simultaneously on 2 iPhones, a TV, and a computer. What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other’s (and Beta users’) game play, watch Brag Clips, check out Gamer Profiles, etc.
For now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.
This is a huge development for the cloud-gaming startup, as well as a potentially cool one for the iPhone platform. While all sorts of approvals and permissions have to be set for OnLive to be an approved app, it would be tremendous if the company could take advantage of huge installed base of the iPhone and iPod Touch. Not only would it be big for OnLive, but it would also further the iPhone’s position as the fastest growing segment of the gaming market.
It will be interesting to see how OnLive progresses and whether it can overcome the hurdles facing cloud gaming. For now I’ll ask you if you think the service would be more appealing with an iPhone/Android/WebOS/S60 app. How about it?